I think they just haven't put it in yet, Beta 1 is mostly a compatability test as they said in one of the sticky notes above, so lots of descriptive test and specific icons aren't there yet.
econundrum1
[quote who="BoogieBac" reply="17" id="2379256"] Maybe every beta stage could have a new intro that reflect the passing of time in videogames (now i'm asking alot i know!) We were thinking the same thing, actually [/quote] Cool that would be great.
I guess some might, although I doubt 99% of player would be aware of this still no harm in changing it a little since you've pointed it out.
Yes I think the OP was joking, the intro gave us all a great laugh as did the test on the title screen. I to however hope they sometimes change it on other releases to something equally fun.[e digicons]:D[/e]
I agree it is easy to click in the wrong place by mistake, they do need to improve this at some point before the release.
I agree these things should be implemented, having said that they are probably already in the pipeline for a later Beta as they are pretty basic things that stardock spotted the need for in GC2. This is a very early stage beta mostly to find crashes and big bugs, a lot of thing are not implemented yet.
Actually one thing in your post I strongly agree with certain types of monster should have either no roaming or limited roaming within a territory of a certain type. For example trolls in hills or mountains, spiders being territorial ambushers should probably not move around much at all and mostly be found in ruins or forests.
I have also now encountered this problem but only in one game so far, the camera moves fairly slowly in one direction even if your tring to add a building at the time doesn't matter what your doing or if anything else is moving. I could find no way to stop it. So I quit exited the game and started a new one. then it was ok, was making me feel a little sick.
Thanks kryo, that makes things a lot clearer, loved the 8 bit intro by the way that was fun.
It's not really getting me steamed I mean it's a very early beta, at this time I expected lots of crash bugs on different rigs so I'm not put of by this at all. It will be a while before it's stable and anywhere near feature complete.
I thought that was probably the case but some basic description place holders that give the idea at least of what it does would be a good idea soon. What we really need is a good list of known issues.
You may know this already but it does make city building as the fallen hard since you don't know what most buildings will do. Basicly I've noticed when playing as the fallen most all the buildings lack any description of what they do. This is not the case when playing the human races I've tried so far.
More often in the title screens or menu's when looking at races to select the game just suddenly exits producing no apparent error message. This almost always happens if I spend too long trying to select a race but has also happened at the title screen before I select to start a skirmish. This is the debug text from the last crash which happened in the race pick screen.</p
I agree they need to have a system of slots for equipment like an RPG, that would make it plain how many wrings you should equip, etc. I also notice that some equipment like shields don't show up on the model, even though it plays an animation like it has just got a shield. I assume that's just because the graphical element isn't ready and it's not a bug.
Well part of the point of a Beta is to find crash bugs and fix them, you can't really expect the game to be totally stable at this point. It's crashed a few times on me to, but it's still fun to a degree even thought it's basic I love the pewter minatures look.
Hi Can I just ask Stardock to make the Beta forum visible from Impulse. It saves me trying to dig up my login details been ages since I've needed my password for these forums and I guess it should be displayed in impulse anyway. P.S. love the clothmap and pewter figures, very cool
Ok I admit it I'm checking too, I'm about to get of to work (here in the UK), but I'll at least be checking emails most the day. Though I know that UK time stardock normally release things mid to late evening. Beta 1 looks like it won't really even include the full game skeleton so it won't be fun in itself, what is fun aas has been said is seeing the game develop form the ground up and having a chance to help in some small way.
MOO3 was far from ok it was the biggest failure in gaming history, the developer seemed to have no idea what makes a game fun, and that is ignoring all the major bugs they never fixed. It's a pity because they had some good ideas, they just failed to bring them together into a fun game with no critical bugs. Moo2 was a great game though I agree, that's why Moo3 was such a let down.
[quote who="KellenDunk" reply="61" id="2339432"] Quoting alanor77, reply 60 The key point again is: It should be internally consistant. Magic has to have some rules to even make sense, sure... in the grand scheme of things it might not have 'structure' but its best for keeping that kind of magic in the 'high/arcane' realm... for tabletop play.. Magic should have rules that keep it internally consistant... however... if you do
I'm sure it will be fun, although I'm equally sure it won't be a complete game and will have major flaws and bugs. But part of the fun of a stardock beta is watching the game evolve with each new update, of making suggestions and sometimes seeing them incorporated. I really can't wait to get my hands on the first beta. I think what Frogboy is doing here is trying to point out the beta is in no way indicative of the final game and still has a long way to go before it will be anywhere n
It's most probably a driver problem, what graphics card / sound card do you have and what Windows 7 driver. I found I had to hunt for a sound card driver for windows 7 and it was a beta. There really isn't much difference between Vista and Windows 7 as far as most applications are concerned, it's mostly Vista with much better memory management, less intrusive security and a couple of nice but unimportant new features. The beta hasn't had any problem with any game I've played o
I couldn't agree more aurore it was tragic, I'd been following MOO3's development for over a year when it came out and seen all the great ideas they had. Yet some how they couldn't make it all come together into a game that was any fun to play. I agree that there was a lack of reward for tech. Comabt was awful, ugly, and broken. The whole game felt bland and lacked the character of MOO2. I would love to see a MOO4 which was patterened more on an updated MOO2 th
There is nothing wrong with a pretty opening movie or trailer, but I'd rather they put more time and resource into actually making a great game. As for demi-god I actually liked the intro it was simple but nice, depends what you like I guess. Actually as far as video's are concerned in game footage as more impact on my decision to buy than a nice intro movie I will probably only watch once.
Any convincing fantasy setting has a 'science of magic' if you like i.e. a set of principles and constraints by which magic works.
How about a system where you unlock new effects in a particular type of magic at a certain research level then you could combine effects you know to make new spells and give them a name and description. Costs for effects could also scale and minimum cost for one unit of effect is the lvel of the highest magical school. This is a system not dissimilar to Oblivions but could be used in a stratergy game. For instance Fire; Level 1 = Immolate (hurl a hudge fire ball into t