Phazon88

Phazon88

Joined Member # 2816568
22 Posts 167 Replies 1,672 Reputation

Buy another copy of Demigod for a friend? [e digicons]:grin:[/e] I've really enjoyed beta 1 so far. I've been lucky enough to have not experienced any real technical issues, so I got to spend all my time enjoying the game. If its fun now when half the game is missing and still being worked on, I can only imagine how awesome its going to get when we get the other 5 Demigods + alot more.

35 Replies 35,448 Views

[quote who="xBlackxStarx" reply="2" id="1869976"]personally I could care less about a war level indicator.. so far its pretty pointless unless one sides war level can overpower anothers.. at this point its an announcement.. but if both sides get it.. nothing really changes.. so its kinda pointless even for an announcement.[/quote] The word is that in the near future the war level will be player influenced / controlled, at the moment its on an automatic timer as I guess GPG works on im

6 Replies 1,911 Views

I respect people giving their critcism, and I apologise if my inital post sounded harsh. Its just the thread title's wording sounded so silly. :P Personally I am really happy with what I am seeing so far. The game looks fantastic for such an early beta, and it runs awesome to boot. It really shows off the power of the Forge engine (thats its name right?) and what it is capable of. I'm loving the detail on the Demigods, and the special effects are great. Also the game has got h

28 Replies 16,367 Views

Seeing how cool it is when the Rook wails on a tower or other building with his hammer as his default attack animation (compared to the hand slap he gives units and other Demigods), it got me thinking how much cooler it'd be if the other Demigods did the same. I'd love to see the other Demigods have unique building attack animations similar in nature to the Rooks. I can already see the Torchbearer doing something such as throwing huge icicles being summoned in h

1 Replies 1,131 Views

I like what Spore is trying to achieve, with the different stages of life populated with others creations. On that level the game exceeds very well. Its just a shame they put so much effort into that aspect of the game, that they didn't think about giving the different stages any real replayability. Coupled with the fact the Space stage has some seriously bad design decisions (having to babysit everything, inability to create additional fleets to do what you want) it just left

54 Replies 158,564 Views

The item shops are probably only placeholders anyway, I wouldn't get too worried about them as word is they'll be replaced with a single one stop shop instead.

13 Replies 2,470 Views

The quality of special effects from GPG really picked up come the release of Forged Alliance (the original Supreme Commander's effects were sadly lacking in most areas), did you guys have a hand in the great improvement of effects in FA? :D Demigod looks fantastic so far, I just pre-ordered today and am currently downloading the first beta as we speak. Can't wait to see to what new heights you have taken the engine used in Supreme Commander. Edit: I finished my

14 Replies 17,300 Views

My question is why would you spent $30 on getting the 3 or so addons when you could get them all at once for cheaper with the full expansion?

30 Replies 92,136 Views

[quote who="Zoomba" reply="1" id="1860878"]But the Impulse installer don't work with Linux... do you plan a working version of Impulse for Linux user ? Or maybe a boxed version made from several "micro-expansion"... No. We have no plans to do any work on Impulse to make it work with Linux (even in emulation). All of the micro-expansions will be rolled-up into the big full expansion pack we've been talking about since launch. You know, the one with the campaign and

139 Replies 304,313 Views