[quote]So most of your shipping weight is the manual, unless it's a really teeny tiny one.[/quote] And those aren't fun at all. The cost of producing a number of manuals they really don't know will sell would likely outweigh the expense of including the rest of the box.
xthetenth
[quote]Now that I've checked, the achievement for reaching level 30 is a single player achievement.[/quote] Ahhhhhhhhhhhhhh... Now I get where you were coming from.
Good, my old P4 box should be able to run it as well. Of course, I'm not sure how much RAM it still has (I think 1 gig, because that's all the mobo supports in a slot and I lost a stick a while ago). Still, it's a pretty good box, has a nice quick P4 (as P4s go, that is, but still pretty good) and the same card as yours has. It started out with an X800 IIRC, but I melted it trying to play oblivion. Good times. The toaster smell lingered for weeks, and three of the contacts melted off. It's a
Good, my old P4 box should be able to run it as well. Of course, I'm not sure how much RAM it still has (I think 1 gig, because that's all the mobo supports in a slot and I lost a stick a while ago.
[quote]Please define what you mean by support, It could be as simple as mods are fully functional, just with no formal documentation or help from the developers, or mod distribution system etc.[/quote] Like in sins how you can't have different damage and armor types, something that's making me weep blood trying to mod sins. (I think that with about 12 armor types, we could do it easily, problem is we have about six.) It's annoying as hell and dealing with it is driving me nuts.
Harvesting souls is kind of... baroque for gods fighting on the side of good, and I think they will explain the wagering gods bit in later betas when they aren't busy fixing bugs or explaining the bare minimum of story needed to get back to fixing bugs.
[quote]i want the QoT.....[/quote] In what sense? [e digicons]:P[/e] Can't wait until 1-A, stop seeing so many duplicate bug reports for a day or two.
Hello, my name is Inigo Montoya, you killed my previous spawn, prepare to die. [e digicons]:grin:[/e] That's a good one, and you are dead, so seeing that is in a lot of ways as important as a full screen view, especially because you only need about ten seconds to be ready to go and the spawn time is a lot longer than that.
I think it is quite likely an implementation glitch given the wide variety of people who have this happen, so you're probably right not to post your dxdiag until a dev tells you to.
It's not an issue that hardware posting will help with, it's an implementation glitch, not a hardware screwup. Hey, somedude, what do those tags mean? I'm assuming that it's for internal classification and easier searching, but does it mean more than that?
Hmm, that's odd. I don't really know why that would happen. I'll test on low settings right now, and once I get my desktop back I'll test it on your settings.
[quote]If he's shooting out at a tower of yours outside its range then kill him instead of acting like it's the games fault! Take matters into your own hands![/quote] It's part of his schtick. He's supposed to be able to outrange towers, but he does so little damage to them that you can see him and counter it before he does much damage. The rook's considerably better against towers if he can get a few seconds of free time.
That's an odd one, it isn't the red circle the devs said were unimplemented art assets, but I think it may be the same problem, in which case it'll be fixed in the next update.
It's art assets that haven't been implemented yet, don't worry. They'll be there in a subsequent build.
[quote]Overpowered+long cooldown != balanced.[/quote] QFT. I think the solution is figuring out a way that the flag is still capturable, but needs a lot more effort than usual. I'd be sorely tempted by innociv's idea if it didn't make inconsistent between game modes. I'm still trying to think of something that would scale nicely across all game modes and deliver this. I think that increasing time by 75% may be the easiest and fairest answer. If you can get a single demi on the objecti
This would be awesome and a great way to spread word of mouth.
Looks like the 'hey we tried to read the memory at 0x00000000 because it's the default and windows didn't like it' bug. I've seen it before once, but this one's one we need a lot of data for. What were you doing when it crashed?
[quote]Also during that game, I got no announcer cry-out for when I would kill many enemies.[/quote] Without dying? If you didn't die during those streaks, then that's a bug. I also wonder why the potion is messed up that way. Good catches, I don't think anybody's seen either bug yet.
[quote]But at least your Demigod doesn't follow them back to their base.[/quote] Thank goodness for small blessings. I think that the move order must be ended specifically, because there aren't many good implementations where it'd automatically be dispelled because their pointer to the enemy would be rendered null, but the others especially need to be cancelled at the attacker level (talking computer code wise, not gameplay, don't get confused), so it is most likely a matter of adding
Welcome, glad to help even if it isn't the reply you must've wanted.
I think they'll give the creeps a very thorough sprucing up. Something I'd like to see is reducing catapultasauris hp so they really become glass cannons, something that would be easy for a demigod to kill, but to do so he'd have to wade through a bunch of (buffed a little bit) minotaurs. Make flanking more worthwile, make the catas less dominant in the creep ranks but keep them as nasty damage dealers while making it a bit harder to steamroll minotaurs in one attack.
[quote]And virgin sacrifices would rock...not to mention get an "M" rating... ^^;[/quote] devs don't want that, sorry. [e digicons]:annoyed:[/e] [quote]They pay you gold out of their pockets to hold a gold mine? I'm sorry, I don't think I quite understand...[/quote] No gold mine. They pay you to win, and they think you're such a drool dispenser that you need to be told where to go... so they pay you to do it. Doesn't make that much sense, but it's not that b
This is beta 1. In beta 2, there will be more flags, so there will not be much of a problem.
I'm not wed to 50%. I think that a percent reduction would scale the best, be almost as good as a -1 demigod for most purposes since standing around for two minutes to cap a flag is not on most peoples' lists of smart things to do, but with two you can capture it and lock it before the opposition can respawn if you do everything right. I'm just not sure that solo capping should be impossible because it would need to be changed for 1v1, and reducing it by 75% means that outside a 1v1, nobody i
It would be interesting, but the problem is anything which drastically alters the flow of creeps has the potential to be imbalancing because it would need incredible durability to do so for any length of time. If it had this health, then you could damage your opponents' lines of communication catastrophically. If it weren't that durable, then it would be a glorified speed bump. I'd much prefer an increase in the number of teleportation consumables for additional maneuver techniques. Something