[quote]Another suggestion : an attack move. Small creep can be hard to target. If we could have an "attack move" (like in RTS games) it could be useful for bashing creeps between us and our destination without having to click everywhere. [/quote] Agreed wholeheartedly. That would be incredibly useful.
xthetenth
[quote]I prefer upgrade/custom to recipe concerning items , I've posted something like that here :[/quote] Recipies are sooooo damn annoying. I don't want to memorize them in order to waste my money on the wrong low tier item. That kind of thing drives me nuts because why does that combination make a better item than any other? It's quite arbitrary to need certain combinations of items.
It's more often about epeen in my experience, but you make a good point, even though my idea would be to avoid the 10/0 and try to pop a portal, I understand the idea quite well, and it does make sense.
[quote]The statbox right now only displays the selected demi's HP. It needs to display more. I don't know how much simpler I can make it, but SupCom's model of letting you guess the enemy unit's stats doesn't work when there's only so few.[/quote] True. Knowing the enemy's energy would be very useful, and DPS could be very handy to know. Sorry, I misread, it was 2:30 AM. [e digicons]X|[/e]
That is sooooo awesome looking. I think NwExilon's got it, but how the hell is a card DX9 if it doesn't support SM3?
Mines are glitched. There are people who have noticed all their units attacking mines, and those mines haven't gone off even when meleed, so I think that it may be that same glitch, but it may be something different. I wonder if mines behave poperly after their regulus dies?
That's odd. More money is always better than less, though, so don't complain too hard [e digicons]:grin:[/e]
[quote]Perhaps there should be an unintrusive box that asks the remaining players whether to vote the leaver down? Sometimes people are disconnected by accident, and people can generally spot a leaver from a crappy-internet-connection victim.[/quote] Love it. That would make people think twice about leaving, and still be fair.
I'd like it if you could click on the status bar and it shows the numbers constantly as if you'd moused over.
[quote]What about tooltips on the empty slots as well. Are they all the same? Some have different backgrounds, and I'm not sure what they do.[/quote] I'm not sure, that would be very good to know.
[quote]I agree with SyxxByNyne. The "choose between pressing the attack and buying stuff" dynamic is important, as it limits the power of the winning team. It balances gameplay. [/quote] This is true. I've played a bit more and thought about it, and I'm starting to realize how important timing supply runs can be, I'm starting to favor going back to shop. I've really gotten a feel for the effort it takes to keep up to date without wasting time on the front, and it's starting to feel mo
[e digicons]:grin:[/e] Epic win.
They have enough to slow them down and get well into their chaining. I know they can't stop them permanently, that's why two torchies are on the bad end of the equation, even though they could do hellacious damage if timed right. I've never argued that two torchies would win easily, I'm saying that they're one of the few ways to have a prayer . Three, on the other hand could have decent odds of pulling it off if they timed it right. I'm arguing viability, not superiority. Howeve
Thanks [e digicons]:grin:[/e] . There is definitely a middle ground between slavish copy and losing all the fun, and I hope demigod plants itself firmly in said middle ground.
[quote]No, the fact is, that Rooks would beat about any combo of enemies, because there rock throw does AoE stun, not to mention it only takes one or two hits to desemate an enemy, which can be done while they are stunned. The Rooks have so much health that the damage that it requires to beat them, coupled with health potions, make them there nigh near impossible to take down.[/quote] The rook has a good 1v1 stun, but against multiple opponents who aren't total fools, it isn't an AoE.
The mines seem to be very glitchy at times. They often end up decorating the map randomly.
No, I'd say split bugs and gameplay rather than betas, because bugs won't just stop when we hit beta 2.
I think the answer to making the demigods stand out is to put a targetable icon over their head, complete with team color and health that doesn' t change size as you zoom and is always on top. I don't honestly understand how you have problems telling the creeps apart. Sorry, but I"m on a small screen and have no problems seeing the creeps and telling them apart. The color scheme is very distinctive between sides, I can tell the difference between my creeps and the other teams' when th
[quote]But I think the overriding focus should be on replicating the fun-factor that has kept DOTA alive all these years.[/quote] Replicating the fun-factor: yes. Replicating the entire bloody game: no. DotA doesn't have a monopoly on fun gameplay in this subgenre, and there should be variety. Different styles for different people.
Yes, a status board would be excellent. A scoreboard, not as much. Good idea.
[quote]I do like the idea of not being able to stun a stunned/frozen player, and would like to see this in action. It might be the answer we're looking for.[/quote] I do too, it would make the worst abuses of stun nearly impossible. What about giving a recently stunned demigod a half second's immunity to stun so he gets a chance to do something ? It's probably a terrible idea for some reason.
Is this reproducible? I think I see a few lines that may have some useful info in there: [quote]warning: GrannyMeshImport: File does not contain AssetInfo section.[/quote] [quote]warning: Error running '/lua/ui/game/chat.lua:ActivateChat': ...am files\stardock games\demigod\lua\ui\game\chat.lua(215): attempt to call method `SetText' (a nil value) stack traceback: ...am files\stardock games\demigod\lua\ui\game\chat.lua(215): in function
Thanks for the info, that's good to know.
Thanks, I'm trying to get some bugs for you, but I really cannot seem to get any. I thought this was the bug finding beta, not the surprisingly stable but underfeatured beta. [e digicons]:P[/e] I must say that your roundup is excellent, and I wish more people would look at it first, because it is almost 100% complete.
I'd love to, but the (rarred) videos I get out of fraps are about 50 megs, and I don't really have the wherewithal to compress them to a decent size. Sorry. [e digicons]:hugme:[/e]