Karryle

Karryle

Joined Member # 2876340
1 Posts 25 Replies 3,656 Reputation

My only game in the pantheon(because of the connections troubles) was very unbalanced : I played with Regulus against another player with 3 AIs on his side. I could't keep my Reg alive enough to win the conquest, it was very hard. [e digicons]:(O[/e]

6 Replies 3,118 Views

At this stage of the beta, Assassins and Generals are almost the same : the first is a one-man-army while the second is an army-one-man. The difference is not very effective because the army of the generals are using mainly to protect them. The generals have the power of an Assassin spreading between them and their troups without the possibility to use the number of the minions at their advantages. For me there are 3 reasons : 1 - Minotaurs don't have specific role in the army

0 Replies 1,039 Views

The slot mitigation is one of my idea to add variety to the generals mechanics. The 2 others are : - reduce the capture speed of the generals to 70% of the Assassins's speed. - Add the capture ability to the minotaurs (a full squadron of minotaurs have 30% of the capture speed of an Assassin). The strategies for generals would be very clear and numerous : ~ A conqueror decide to spend his money in 3 slots of minotaurs knowing that he can spread hi

7 Replies 1,425 Views

[quote]Generals * Fewer minions that are a lot tougher. * 1st level minions can only have 2 of with you. * 2nd level minions can only have 4 of them with you. * 3rd level minions can have 4 of them with you. * Generals should do less damage in battle. (the Oak, for instance, starts out doing like 150 damage per second). [/quote] I like these changes (even if the generals should be renamed captains, their army mophing into a squadron). But something

64 Replies 51,816 Views

I can't join a game too. The best I can do is crashing the game when it seems to be connected. I really hope the beta 3 will improve drastically the peer connectivity for me (or at least the AI will be astonishing in the final release [e digicons]:grin:[/e] ). This is annoying not be able to play with friends since beta 2 comes out but I have confidence in the talents of GPG (Supcom netcode is working for 2v2 and 3v3).

2 Replies 711 Views

[quote who="Random_Guy" reply="6" id="2037519"] Quoting Karryle, reply 4I don't think the siege minions are needed. Giants could be useful. But the only missing feature of the generic minions is the ability to capture the flags, lots slowier than Demigods but linked with the size of the army in the neigbourhood. I actually included the ability to capture flags with my initial Giants description. I don't know if you missed it or if I misread your post, but my origin

50 Replies 122,496 Views

Good post, I like your idea to get the minions from portals : with a rally points system, that could add a really important notion in the strategy, the distance. Would my generals need renforts to his personnal guard ? May be trying to capture a flag with a small commando ? I don't think the siege minions are needed. Giants could be useful. But the only missing feature of the generic minions is the ability to capture the flags, lots slowier than Demigods but linked with

50 Replies 122,496 Views

Yep !!! That seems to be an excellent update. If the netcode is working for my case now. I think I will have lot of fun for the end of the week [e digicons]:drool:[/e] . Thanks for the work, that's nice to see so much suggestions from the players in the changelog. I WANT TO PLAY (with) THE QUEEN OF THORNS [e digicons]:pig:[/e]

31 Replies 54,090 Views

More active would increase the replay value drasticaly and really push the gameplay to the pantheon of strategy(if the balance is good). I easyly imagine different ways to play a Regulus as a shadow sniper(combo of smoke bomb + sniper upgrades), a commando (multi-target long and short range weapons), a trap specialist(remote bombs, large variety of mines) or all the mix you can imagine with 6-8 active skills to choose from (and few passive ones).

74 Replies 156,465 Views

Thx. Didi you follow the links hidden in the names ? I provided nice pictures of each character. [Spoiler] Yoshimitsu is from the videogame Tekken Jenna(Krista Allen) is the brown hair counterpart of CJ(Pamela Anderson) from Baywatch. Porygon is a pokemon yeah !!!! [/Spoiler] I hope GPG will not change the cast after my stupid joke [e digicons]:grin:[/e]

42 Replies 131,577 Views

[quote who="Ke5trel" reply="11" id="1880442"]kk, so in the portraits from right to left, top to bottom we got Sedna, [ Yoshimitsu ], Oculus, Oak, [ Jenna ], [<a href="http://soluciones.solucionesytrucos.org/pokedex/pory

42 Replies 131,577 Views

Of course, I post the artworks on both forums(kastor is my Id on the french forums you mentionned) [e digicons]^_^[/e] . You can find all the artworks in the directory *:\Program Files\Stardock Games\Demigod\textures\heroes\full\. or *:\Program Files\Stardock Games\Demigod\textures\heroes\faces\ for miniatures. use a dds tool to read the files. You can find one here . I really

4 Replies 3,196 Views

[quote who="Eoynn" reply="2" id="1878525"] Good point about the more than 1 Corpse Dancer, allthough I'm assuming that you won't be able to have more than 1 of the same Demigod in a game (even though it's like that in the beta, I doubt it will be like that in the final release). I mean, flavour wise, how can there be 2 of the same Demigod existing? It doesn't make sense?[/quote] 8 Demigods at release and 5v5 games will be a game mode.So at least 2 demigods will be the same.

7 Replies 22,630 Views

I think the shop-buildings should be redesign to look more impressive(at least twice the size with a decent design) and specific in the game. Because for now, it's difficult to me to see the difference without the textbox or knowing where they are. Otherwise, in general, buildings should be resizing to be higher and larger (but not that much). And what abour mercenaries as special units ? Will there be some special buildings to recruit them ? Should be great [e digico

13 Replies 2,468 Views

In fact I suppose GPG thought about 12 Demigods : the 6 I mentionned before and the following 6 we already know. But probably for time and money reasons 4 will probably be relase later(all the artworks were in the same directory with a "random" character so this is probably an early character selection build).

106 Replies 224,705 Views

[quote who="Frogboy" reply="16" id="1857838"] ... [/quote] That's fine for me. I simply hope you will not make the mistake of releasing booster-packs 1-2 months after the game ship(instead of delaying it). It would sound to me like an unfinished game that the company try to sell the game parts by parts. [e digicons]:S[/e]

98 Replies 56,345 Views