My only game in the pantheon(because of the connections troubles) was very unbalanced : I played with Regulus against another player with 3 AIs on his side. I could't keep my Reg alive enough to win the conquest, it was very hard. [e digicons]:(O[/e]
Karryle
At this stage of the beta, Assassins and Generals are almost the same : the first is a one-man-army while the second is an army-one-man. The difference is not very effective because the army of the generals are using mainly to protect them. The generals have the power of an Assassin spreading between them and their troups without the possibility to use the number of the minions at their advantages. For me there are 3 reasons : 1 - Minotaurs don't have specific role in the army
The slot mitigation is one of my idea to add variety to the generals mechanics. The 2 others are : - reduce the capture speed of the generals to 70% of the Assassins's speed. - Add the capture ability to the minotaurs (a full squadron of minotaurs have 30% of the capture speed of an Assassin). The strategies for generals would be very clear and numerous : ~ A conqueror decide to spend his money in 3 slots of minotaurs knowing that he can spread hi
I live in France too and I've the same problems except nobody can join the games I host.
Not max settings, shadows are on medium [e digicons]:*[/e] But I think i have to specify my specs if the devs want to reproduce and correct this small bug
My configuration : core 2 duo E6600 Geforce Nvidia 8800GTX with drivers 181.20 Asus P5B deluxe 2GB DDR2-800 The selection aura disappear when I enable the AA in Demigod as you can see on my screenshots.
[quote]Generals * Fewer minions that are a lot tougher. * 1st level minions can only have 2 of with you. * 2nd level minions can only have 4 of them with you. * 3rd level minions can have 4 of them with you. * Generals should do less damage in battle. (the Oak, for instance, starts out doing like 150 damage per second). [/quote] I like these changes (even if the generals should be renamed captains, their army mophing into a squadron). But something
I can't join a game too. The best I can do is crashing the game when it seems to be connected. I really hope the beta 3 will improve drastically the peer connectivity for me (or at least the AI will be astonishing in the final release [e digicons]:grin:[/e] ). This is annoying not be able to play with friends since beta 2 comes out but I have confidence in the talents of GPG (Supcom netcode is working for 2v2 and 3v3).
[quote who="Random_Guy" reply="6" id="2037519"] Quoting Karryle, reply 4I don't think the siege minions are needed. Giants could be useful. But the only missing feature of the generic minions is the ability to capture the flags, lots slowier than Demigods but linked with the size of the army in the neigbourhood. I actually included the ability to capture flags with my initial Giants description. I don't know if you missed it or if I misread your post, but my origin
Good post, I like your idea to get the minions from portals : with a rally points system, that could add a really important notion in the strategy, the distance. Would my generals need renforts to his personnal guard ? May be trying to capture a flag with a small commando ? I don't think the siege minions are needed. Giants could be useful. But the only missing feature of the generic minions is the ability to capture the flags, lots slowier than Demigods but linked with
Ca marche [e digicons]:sun:[/e] !!!!! PS : c'est "Graphic cards" en anglais
Yep !!! That seems to be an excellent update. If the netcode is working for my case now. I think I will have lot of fun for the end of the week [e digicons]:drool:[/e] . Thanks for the work, that's nice to see so much suggestions from the players in the changelog. I WANT TO PLAY (with) THE QUEEN OF THORNS [e digicons]:pig:[/e]
More active would increase the replay value drasticaly and really push the gameplay to the pantheon of strategy(if the balance is good). I easyly imagine different ways to play a Regulus as a shadow sniper(combo of smoke bomb + sniper upgrades), a commando (multi-target long and short range weapons), a trap specialist(remote bombs, large variety of mines) or all the mix you can imagine with 6-8 active skills to choose from (and few passive ones).
Thx. Didi you follow the links hidden in the names ? I provided nice pictures of each character. [Spoiler] Yoshimitsu is from the videogame Tekken Jenna(Krista Allen) is the brown hair counterpart of CJ(Pamela Anderson) from Baywatch. Porygon is a pokemon yeah !!!! [/Spoiler] I hope GPG will not change the cast after my stupid joke [e digicons]:grin:[/e]
[quote who="Ke5trel" reply="11" id="1880442"]kk, so in the portraits from right to left, top to bottom we got Sedna, [ Yoshimitsu ], Oculus, Oak, [ Jenna ], [<a href="http://soluciones.solucionesytrucos.org/pokedex/pory
Of course, I post the artworks on both forums(kastor is my Id on the french forums you mentionned) [e digicons]^_^[/e] . You can find all the artworks in the directory *:\Program Files\Stardock Games\Demigod\textures\heroes\full\. or *:\Program Files\Stardock Games\Demigod\textures\heroes\faces\ for miniatures. use a dds tool to read the files. You can find one here . I really
[quote who="Eoynn" reply="2" id="1878525"] Good point about the more than 1 Corpse Dancer, allthough I'm assuming that you won't be able to have more than 1 of the same Demigod in a game (even though it's like that in the beta, I doubt it will be like that in the final release). I mean, flavour wise, how can there be 2 of the same Demigod existing? It doesn't make sense?[/quote] 8 Demigods at release and 5v5 games will be a game mode.So at least 2 demigods will be the same.
Some suggestions : Regulus : mine : remote bomb : one powerful bomb, can be activated when you want but you can't set only one at time. snipe : multi-targets : an upgrad
Excellent, thank you for your work
Excellent post. I have just a suggestion : to have a slightly different cursor(colour, shape...) when you are selecting a creep, a Demigod or a building. I think that could be useful when you want to snipe a small Demigod like Regulus in a group of minotaurs. Just my 2 cents [e digicons]O:)[/e] .
I think the shop-buildings should be redesign to look more impressive(at least twice the size with a decent design) and specific in the game. Because for now, it's difficult to me to see the difference without the textbox or knowing where they are. Otherwise, in general, buildings should be resizing to be higher and larger (but not that much). And what abour mercenaries as special units ? Will there be some special buildings to recruit them ? Should be great [e digico
I want a remote bomb at high levels!!!! I am fed up to see minautors exploding on my mines just before the hero. But a 5s cooldown and and increase of the firepower should be fine.
In fact I suppose GPG thought about 12 Demigods : the 6 I mentionned before and the following 6 we already know. But probably for time and money reasons 4 will probably be relase later(all the artworks were in the same directory with a "random" character so this is probably an early character selection build).
Every demigods we didn't seen in artworks : the number of Demigods reach 12 and they are all charismatic, I'd really like to test all in February. [img]http://tof.canardplus.com/preview2/10ab75ad-4b67-4a67-b3f5-dc5349b0b8cb.jpg[/img]
[quote who="Frogboy" reply="16" id="1857838"] ... [/quote] That's fine for me. I simply hope you will not make the mistake of releasing booster-packs 1-2 months after the game ship(instead of delaying it). It would sound to me like an unfinished game that the company try to sell the game parts by parts. [e digicons]:S[/e]