magus

magus

Joined Last seen Member # 28812
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The disappearing resource thing is a known bug that hasn't been pinned down yet. The issue with influence taking a while to return to previous levels is also a known issue that has not yet been fixed. The "yellow barrel looking thing" is a morale resource :)

9 Replies 263 Views

Here is a link to some more in-depth info about how the bonus system works and it's impact on production. http://www.galciv.com/encyclopedia.asp?action=showpage&page=http://www.galciv.com/docs/undocs.html

14 Replies 924 Views

Azakain, Did you really mean "depleted"? I resource should never go away. If it did vanish this is a bug. The vanishing resource bug is one that existed in various stages of the beta test but I haven't seen it in a while.

3 Replies 234 Views

A saved game consists of the contents of the directory with the name of the save and the single file in the directory above it with the name of the save game. In a default GalCiv install this would be: c:\Program Files\Drengin\galciv\Data\SaveGames\ The easiest way to send it in is as a zip file with the directory structure preserved.

103 Replies 7,451 Views

Leasing is handy sometimes but it's also an easy route to crippling the economy of the empire. Before committing to a lease be very sure of the benefit.

5 Replies 574 Views

Another way to cripple yourself early in the game is to saddle the empire with too many lease payments. If all your cash-flow is going towards paying off leases it's not being used for all the other things it could be. Be very sure of the benefits before committing to a lease.

7 Replies 660 Views

There's also a small chance that the game will generate a high quality planet at the start of the game. The highest I've seen, occurring naturally, recently, is a class 26 planet.

6 Replies 455 Views

Regarding the destruction of Starbases by space sharks: when I build a starbase the first thing I do is add all possible defensive modules before anything else. Even two or three defensive modules can give a starbase an excellent shot at taking out a space shark.

18 Replies 1,077 Views

Yep. Building a mobile Party Palace is much more fun than actually using a Terror Star. It allows you a mobile cultural influence generator that's like smacking the attacked sector with a giant dope-slap that says: "Wake up! You _really_ wanted to join the Terran Empire all alone". :D

11 Replies 1,217 Views

Destabilization is a nasty weapon. Just wait until one of the AI races uses it against you. If your economy is going down the tubes and you can't figure out why it may be time to start putting some funds into propaganda.

2 Replies 335 Views

Pezdispenser, No. Planets supply your resource and production bases. People loaded onto a colony or transport ship are essentially removed from the game until you use them to either colonize or attack a planet.

14 Replies 692 Views

There's also the problem of the different alignments to take into consideration. Different techs become available to the player depending on choices made during each game.

7 Replies 498 Views