magus

magus

Joined Last seen Member # 28812
0 Posts 12 Replies 11,210 Reputation

Given Stardock's distribution mechanism (either retail package or SDC) it's unlikely an installer will be forthcoming.

4 Replies 3,453 Views

I saw this posted somewhere else but I couldn't find it just now. The "Battle of the Gods" scenario is, essentially, unplayable due to the build costs of the structures. This impacts other areas of the game as well: if late game a new world opens up for colonization or one defects to you from another race the build costs of the higher level structures mean that the world in question will probable never be useful without purchasing the im

149 Replies 110,329 Views

In the display of the ships in orbit around a planet my flagship icon changed to a blank square. Same background color as usual but no image of the ship. Launching the ship and bringing it back into orbit brought the icon back.

149 Replies 110,329 Views

The galaxy was at peace, at least as far as the diplomacy screen was showing and then the Torians spontaneously surrendered to me. There was no dialogue box. No message. Between one turn and the next I was gifted with all their planets.

149 Replies 110,329 Views

If a constructor moves onto a galactic resource and you have the game set to prompt you before mining a resource and you say "No" to the build request and at some later point hit the "Construct" button for that constructor you get the choice of a military, economic, or cultural starbase. You have to move the constructor off the resource and then back onto it before it will actually allow you to mine the resource. The same sequence of events

149 Replies 110,329 Views

is there an upgrade to make the starbases mobile? 75% of all resources are not within range of any decent planets. It's called a Terror Star. The ultimate military starbase. The revamping of how starbases work and the institution of distinct starbase sub-types probably means that resource mining starbases can never grow up to be Terror Stars

13 Replies 6,143 Views

In GC1 one of the types of starbases that I used on a frequent basis was one that provided a boost to the industrial capability to the sector that held the starbase. Now that we have specialized starbases with military, economic, and cultural specialization the lack of an industrial starbase option is a glaring omission.

4 Replies 9,434 Views

Just two that leapt out at me: "Starbase Fortifaction" tech should be "Fortification". "Enhanced Miniaturization" in the "New Abilities" section of the tech spells miniaturization as "miniturization"

0 Replies 4,180 Views

After reloading from a saved game and enduring a government type flip I tried to change my government type back to imperial. I lost the ensuing senate vote but the vote counts were so high it's obvious that some set of values overflowed. I took a screenshot and sent it in along with a saved game from the same point in time.

0 Replies 3,848 Views

Okay...I've done a bit more testing on this and at least part of the strangeness I was seeing, that I reported in the forum on Saturday 11/12 seems to be tied to starting a second game without exiting to the desktop. Problems with build items not appearing when they should and other wonkyness. It looks like some of the data that the game holds in memory isn't being cleared properly unless you exit the game all the way to the desktop.

0 Replies 3,997 Views

In his Beta 4B post Brad mentioned that this should be fixed but it's not. You can at least catch the game trying to do it and stop it if you go into the game options screen and put an X in the box for "prompt me before harvesting a resource". It doesn't happen all the time but often enough to be a pain.

3 Replies 6,418 Views