It seems to happen most reliably when a diplomacy screen pops up at the same time that the drop-down appears.
magus
In the Beta 4B post Brad made he noted that freighters from defunct or problem routes should retask after a turn. It's not working that way for me. The freighter show up near a planet and takes focus briefly each turn but the player can't do anything about retasking it. It's happened multiple times where multiple freighters throughout the course of the game will just sit there for many, many turns. You can destroy it if you sele
If you pop up the planet / ship list and you scroll down the list to reach planet or ship X. Then you do something like change what type of ship a planet is building. As soon as you leave the ship selection popup and return to the planet list the list pops to the top of the list and you have to scroll back down again. Can it stay put?
Would it be possible to add a checkbox or something like it that would change the component selection window such that it only shows the latest of each component? It would simplify ship design and cut down on clutter.
On the diplomacy screen, the info on each race in the main window, who is strongest or weakest in the various areas, is incorrect. It diagrees with the graph information.
When a race is gone from the game if their image and info was present on the left side of the diplomacy screen (they were the last race interacted with) then their image and data remains even after the race is gone.
Why do the Terrans always start in an approximation of the Sol system? One of the things I liked about GC1 was the random viability of the starting world.
The sizes of the ship components could use some tweaking. In a medium hull with two levels of miniaturization researched I could fit 1 drive, 1 shield, 1 weapon, and, essentially, nothing else.
It's natural, at least to me, to use the tab key to move between the username and password fields but in the Metaverse login screen the tab key does nothing.
If you click on a resource on the main map the description has a couple of \n characters in the text.
Pain amplifiers appear as a buildable trade good even when your society isn't evil.
I played two games with Beta 4B and in one game things worked properly but in the second when I researched Medium Scale Building the medium hull size never showed up in the shipyard as a buildable hull.
The "Advanced Hulls" technology states that it allows small and tiny hull sizes in the display but the file indicates that it's Xeno Industrial Theory that allows them.
The autopilot tracks in the mini-map should update more often. Sometimes the ship reaches it's destination before the mini-map updates.
In the TechTree.xml file all the "Starbase Fortification" techs have an incorrect "DisplayName" value of "Starship Fortification"
Sometimes, for unknown reasons, the planetary build drop-downs don't appear. It seems to work most of the time but a couple of times, especially when it was a trade good, the "string not found" popup would appear but no drop-down would show up.
In beta 4B the turn button still goes missing at times. Whacking the "Find" button has brought it back every time.
In beta 4B when you research the appropriate Government the game doesn't prompt you to change your government type. In the Beta 4B post Brad made he noted that this should now work and it doesn't.
In beta 4B when restoring from a saved game my society type flipped from "Technological" which is what I started the game as to "Industrial". This caused all sorts of havoc as my power in the senate took a nose-dive and my research times quadrupled.
Hmmm....I just looked and the government info seems to be embedded in the GC2 main executable. I'm a bit surprised at that as most other aspects of the game are held in the XML or other text files.
I've found culture overwhelmingly powerful as well. It's one of the things that definitely needs further balancing.
Have you tried running the game in windowed mode? Run the GalCiv II Config program from the start menu and uncheck the "Fullscreen" box.
It's definitely odd. Resources show up properly for me but then again I did a fresh install of Beta 4 after I encountered all sorts of strangeness doing after updating from Beta 3.
Bad link Kris.
This is happening with build 97.