Are you sure you didn't get it? It doesn't show as being owned in the store, but I have it under the DLC tab in properties.
psychoak
Insane people... I'm burning 6GB at an idle.
I've spent somewhere north of three thousand hours turning SOA2's abilities into insane workarounds for AI shortcomings, creating random encounters, self replicating objects, variable abilities, etc. The ability system is the scripting engine, and you can do great things with it. Everything else is basically asset replacement. Sins is a locked down system. You can change everything about appearance, stats, what abilities they have. You ca
You'd need an output to display, Sins isn't tracking ship kills to begin with, experience for instance is simply shared across all the present capital ships, not dolled out for ships they kill. There is no kill counter, so nothing to inject into the display even if you could pop stats into it.
Uh... I'm fairly certain Stardock does not own Ironclad.
That is a very strange list... #2 isn't released. #1 isn't even a strategy game. No Supreme Commander, no Total Annihilation, none of the C&C games, the bastardized remake of Homeworld instead of the original, it's confusing. :(
Masochist. :) I'll probably give it another crack if they fix the AI, but Masters of Orion is a beta and Stellaris is already released. It should really have a better AI at this point. GalCiv3 was much better at waging war than that months before release.
Have you had any wars yet? My war against a superior power was when the game bit the dust for me, there basically wasn't any war in the war. They came, they left with no consequence, never invading the undefended and bombed down planet. I came, they ignored me and let me wipe them out and take half their empire in one go. If this was an anomaly experience, that would change things a bit, but it doesn't appear to be. The game is easy mode with only galacti
Okay, I played some more. Stellaris is great, if you need a nap. There's really not much to do. The occasional event fires, I was spreading some sort of gas beings across my empire, getting bonuses to social research on gas giants I couldn't otherwise use, and I collected animals for a zoo, but mostly it just made me sleepy. The one war I got into today, a fleet twice the size of the one I had took down a station, bombed a planets defences off,
First impressions. Glacial pacing, and I do mean glacial. If you like other PDX games like CK2, this isn't a problem, it's pretty similar pacing wise. As an example, it's 350 minerals to get a colony ship, 90 minerals to build a research station that will bring in 2-4 minerals per tick, 60 minerals to build the starting corvette. I got myself up to 12 income playing for two hours at normal speed. Comb
Don't expect AMD's next release to beat the 10 series. Unless they're hiding stuff, they're aiming to replace the 390 this summer, but not the Fury cards. In which case they'll probably have good DX12 performance, but they may not even beat the 980ti since that would mean they were as fast or faster than the Fury X, let alone the 1080. If they do surprise us with an enthusiast replacement for the Fury X, then the 1080 has good odds of being dethroned big
I actually want to shiv the people at Paradox personally for all the DLC they fuck their games up with. CK2 has been an unmitigated train wreck for over a year now. They add more "free" broken shit to the main game than it can handle, which means not buying the stuff still gives you the shaft even if you don't get to play with it.
Your problem is actually the early game. This pretty much sums up why you're losing. [quote]2) Build lots of factories (up to 4) then Armories (up to 4) then a couple more factories (and a couple Sky factories). When resources are available build 2 Dreadnought factories. By this point have one engineer dedicated to building quanta.[/quote] By the time I get a second dreadnought launch up, I have between 4 and 8 engineers buil
Well, compared to Distant Worlds, which basically plays itself if you let it... In GC3 you actually have to move all those ships around, build stuff. Getting the new terraforming tile on fifty planets is a bit of a grind. :)
Most of the stuff built in the Clauswitz engine isn't really real time. In Stellaris, it appears to actually be a real time implementation, but their previous games are basically turn based, with the turns being timed. There isn't a lot going on, turns are individual days, in a game played over centuries. CK2 plays more like a TBS than anything. The gameplay videos I've watched show actual movement in real time by ships, so it's differe
I was a fucking retard and pre-ordered it, so I'll let you know what it's like.
Stellaris would be a shiny version of all the other Paradox games made with the Clauswitz engine before it's a knockoff of Distant Worlds. They're all this way, and, naturally, they're all 32 bit as well. Aside from being a space 4X, they probably don't have much in common. Watch some of the gameplay videos, PDX has put out quite a lot of content.
The last time this happened, it was an old set of user/passwords, I'm curious as to whether this too is some mysterious old list that for some reason exists in the first place...
Megas, your review, whether negative or positive, should be accurate, relevant information. I'd read your review and ignore it because your problems with the game don't particularly concern me. Someone else who shares your view could use the information though, a good negative review of a game the right people will like, prevents more down the road when the wrong people buy it. When I reviewed it, I gave it a positive for it's excellent skirmish
Terrain wise, if hovering units can't climb steep hills, or work in overly soft ground, there are considerations to having technologically inferior, but tactically useful modes of transportation, including wide track vehicles and spiderbots. Bipedal would never make sense since these aren't actual people driving them. Gravity channeling could require a firm, relatively flat surface, and make room for numerous alternative applications. The third facti
You're probably not the only one, but the list of people who can't does include a certain Gamespot reviewer...
Yet another Substrate unit that looks just like all the others! :)
If it doesn't say, my guess is it's a Steam key since that's all they had till recently.
That is essentially a pipe dream. You can't verify the accuracy of a modeling program by comparing it to past events when you don't know the past events. We don't even know what's going on now, as stated in the article, oxygenation monitoring in the ocean is extremely limited at present. They're essentially saying a model working off their expectations says their expectations are right. It's a rather predictable outcome. A
The implication being made in this thread is that the AI is cheating and can target units in an army.