psychoak

psychoak

Joined Last seen Member # 2882780
6 Posts 3,129 Replies 1,595 Reputation

I've spent somewhere north of three thousand hours turning SOA2's abilities into insane workarounds for AI shortcomings, creating random encounters, self replicating objects, variable abilities, etc. The ability system is the scripting engine, and you can do great things with it. Everything else is basically asset replacement. Sins is a locked down system. You can change everything about appearance, stats, what abilities they have. You ca

11 Replies 21,997 Views

Have you had any wars yet? My war against a superior power was when the game bit the dust for me, there basically wasn't any war in the war. They came, they left with no consequence, never invading the undefended and bombed down planet. I came, they ignored me and let me wipe them out and take half their empire in one go. If this was an anomaly experience, that would change things a bit, but it doesn't appear to be. The game is easy mode with only galacti

50 Replies 439,482 Views

Okay, I played some more. Stellaris is great, if you need a nap. There's really not much to do. The occasional event fires, I was spreading some sort of gas beings across my empire, getting bonuses to social research on gas giants I couldn't otherwise use, and I collected animals for a zoo, but mostly it just made me sleepy. The one war I got into today, a fleet twice the size of the one I had took down a station, bombed a planets defences off,

50 Replies 439,482 Views

First impressions. Glacial pacing, and I do mean glacial. If you like other PDX games like CK2, this isn't a problem, it's pretty similar pacing wise. As an example, it's 350 minerals to get a colony ship, 90 minerals to build a research station that will bring in 2-4 minerals per tick, 60 minerals to build the starting corvette. I got myself up to 12 income playing for two hours at normal speed. Comb

50 Replies 439,482 Views

Don't expect AMD's next release to beat the 10 series. Unless they're hiding stuff, they're aiming to replace the 390 this summer, but not the Fury cards. In which case they'll probably have good DX12 performance, but they may not even beat the 980ti since that would mean they were as fast or faster than the Fury X, let alone the 1080. If they do surprise us with an enthusiast replacement for the Fury X, then the 1080 has good odds of being dethroned big

32 Replies 122,689 Views

I actually want to shiv the people at Paradox personally for all the DLC they fuck their games up with. CK2 has been an unmitigated train wreck for over a year now. They add more "free" broken shit to the main game than it can handle, which means not buying the stuff still gives you the shaft even if you don't get to play with it.

50 Replies 439,482 Views

Your problem is actually the early game. This pretty much sums up why you're losing. [quote]2) Build lots of factories (up to 4) then Armories (up to 4) then a couple more factories (and a couple Sky factories). When resources are available build 2 Dreadnought factories. By this point have one engineer dedicated to building quanta.[/quote] By the time I get a second dreadnought launch up, I have between 4 and 8 engineers buil

5 Replies 35,945 Views

Most of the stuff built in the Clauswitz engine isn't really real time. In Stellaris, it appears to actually be a real time implementation, but their previous games are basically turn based, with the turns being timed. There isn't a lot going on, turns are individual days, in a game played over centuries. CK2 plays more like a TBS than anything. The gameplay videos I've watched show actual movement in real time by ships, so it's differe

50 Replies 439,482 Views

Stellaris would be a shiny version of all the other Paradox games made with the Clauswitz engine before it's a knockoff of Distant Worlds. They're all this way, and, naturally, they're all 32 bit as well. Aside from being a space 4X, they probably don't have much in common. Watch some of the gameplay videos, PDX has put out quite a lot of content.

50 Replies 439,482 Views

Megas, your review, whether negative or positive, should be accurate, relevant information. I'd read your review and ignore it because your problems with the game don't particularly concern me. Someone else who shares your view could use the information though, a good negative review of a game the right people will like, prevents more down the road when the wrong people buy it. When I reviewed it, I gave it a positive for it's excellent skirmish

28 Replies 95,568 Views

Terrain wise, if hovering units can't climb steep hills, or work in overly soft ground, there are considerations to having technologically inferior, but tactically useful modes of transportation, including wide track vehicles and spiderbots. Bipedal would never make sense since these aren't actual people driving them. Gravity channeling could require a firm, relatively flat surface, and make room for numerous alternative applications. The third facti

14 Replies 64,079 Views

That is essentially a pipe dream. You can't verify the accuracy of a modeling program by comparing it to past events when you don't know the past events. We don't even know what's going on now, as stated in the article, oxygenation monitoring in the ocean is extremely limited at present. They're essentially saying a model working off their expectations says their expectations are right. It's a rather predictable outcome. A

2,913 Replies 9,287,034 Views