Tolmekian

Tolmekian

Joined Member # 2890217
0 Posts 1 Replies 1,358 Reputation

See what kind of a can you opened here, Marvin? Now I'm going to have to go through and start playing with the categories. This is linking in well with my personal experience, as I only recently began even looking at all the unique tech trees. I had only played Terran and Yor extensively before. Now I'm using Arcean and Torian, and I've actually gone and looked at the other trees. Good work on the Korx, Deweyjohn. Those are pretty big techs for them

507 Replies 1,009,422 Views

[quote who="Quaternus" reply="17" id="2832158"]I suspect that if I edit CustomPlanets.xml to include home systems for the minors that the game will use them?[/quote] I've tried this with no success. I haven't been able to get it to work for custom races and I haven't tried with a major race, so I'm not exactly sure that I'm doing it right, though.

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I see a prominence on Starberg Core. I'm guessing the whole star texture has been modded. By the way I'm liking those mining bases. Does the custom race logo count?

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Slightly off topic, but issue #1 doesn't work as it's currently coded. It's set up for voting on how many trade routes you want to add, but the issue is designed to be yes/no vote for a fixed number of trade routes - the given value is two. I've fixed it so it works as intended - yes/no for a fixed number or routes. If you're tweaking UP issues I thought you may be interested. Good luck!

6 Replies 10,300 Views

[quote who="Quaternus" reply="8" id="2830575"]I think you can just lower the AI Value for the tech to make them less interested. It was odd to see it mislabeled but with an AI Value of 120, which is far higher than any other tech.[/quote] I was thinking the same thing. The high value may actually push them toward it when you take the PD designation away. I did read somewhere - in Carielf's guide, I think, that value had to do with trading. I wouldn't be surprised a

507 Replies 1,009,422 Views

[quote who="SarcFa00-_-" reply="104" id="2830122"] I think you meant burden. Sorry to nitpick, but I'm sort of a grammer and spelling freak. [/quote] Just caught that one on my own. Thanks and fixed. I'm big on that, too. I usually proof at least once or twice, but I was in a hurry at the end. [quote who="qrtxian" reply="105" id="2830123"]Off-topic post: Curious about some of those UP issues. Have you managed to get any of the currently inacti

235 Replies 417,746 Views

[quote who="MarvinKosh" reply="5" id="2829804"]The mod has definitely increased interstellar warfare, it'll be a lot more satisfying to win by conquest now I think. Assuming I can win against these bloodthirsty AIs. [/quote] This. I ran another test and the wars started breaking out early to mid 2228, which is pretty unusual in my games. Even the minors were declaring war before too long. I would now wager a small sum that the PD tag was stuck in there

507 Replies 1,009,422 Views

A bit off subject, but here's a little gem in the Modding forum: Space Weapons Fix Mod Should be of interest to the modders - qrtxian I'm looking at you ;) Basically fixes the issue with Korx, Drath, Altarians, Terrans, and the Minors neglecting weapons techs - usually until it's too late. It's quite timely, since I've just been noticing in autoplay testing that the minors were reluctant to research Space Weapons for some r

235 Replies 417,746 Views

[quote who="MarvinKosh" reply="2" id="2829470"]The tech trees for Minor and Dread Lords get fixed too, I just forgot to mention it above.[/quote] Great. I noticed the Dread Lords later, so glad I didn't have to mention it. I think I have to give another thanks for this one. I went through and removed the PD category from the Altarians, Terrans, Drath, and Korx, then autoran a test game out to 2233. I was shocked. I was amazed. I saw something I've

507 Replies 1,009,422 Views

Aha . . . I was recently wondering at the failure of some races to research space weapons and build warships. Been puzzled watching the Korx attempt to wage wars with nothing but transports. I'll have to look into fixing this. Too bad I'm already way invested in a major game. Thanks! PS - My 5 second glance shows that the Minor Race tech tree has the same issue. Not sure how much it matters to you, but for those of us with colonizing minors it would b

507 Replies 1,009,422 Views

[quote who="SarcFa00-_-" reply="100" id="2828396"] I thought I was supposed to rate the techs I wanted to be researched with the higher numbers. So the way I voted was the reverse of what I wanted. TMS2224 can you please update your ballot so it shows my changed votes. [/quote] Got it. G'Norlisk hopped in to fix up the ballot and provide a running tally.

235 Replies 417,746 Views

G'Norlisk: Due to some confusion on the new voting procedure, we've had to amend the ballot. Here's the current vote tally, with Councilor SarcFa's rankings corrected. We'll leave the polls open for a while longer to give Councilor Atrahasis a chance to vote. &n

432 Replies 1,093,989 Views

[quote who="SarcFa00-_-" reply="97" id="2828265"]Oh man, I messed my voting up. Can I be allowed to fix it?[/quote] While I don't have an objection, will it make a big difference if you do? Right now Sub-Space Drive is winning by a landslide (16). Interstellar Republic is next (22), followed by Xeno Engineering (29). If you really wanted to, I think you could change the order between those two, but it won't matter much because SSD will take all or most of the q

235 Replies 417,746 Views

Little question for y'all: Does it matter what worlds I give the unique names to? I mean, is it going to hurt your feelings if your name goes to some small world? I ask because I imagine some might like their worlds to be large, powerful, and/or important. Otherwise I'll just distribute the names to our core worlds as we claim them. PS - two more councilors to go!

235 Replies 417,746 Views

[quote who="qrtxian" reply="88" id="2827290"]Second note: I don't want to clutter up the voting with more commentary, but I felt I should note that in Twilight, trade routes do not increase in value over time - a change from the earlier games. Hence, contrary to what LordCarlos says a trade route isn't as much of a long-term investment as, say, a treaty.[/quote] I didn't know that. Thanks. [quote who="SarcFa00-_-" reply="90" id="2827503"]Just one quick question, how

235 Replies 417,746 Views

[quote who="JacquesGauthier" reply="5" id="2826562"] Strangely enough I also received a report that my spies had increased their level of knowledge on the Alterians after that civilization had disappeared.[/quote] I got that from a minor race after I bought up their planets. I noticed that my spies didn't return to the pool, then I started getting those reports. Looks like a bug where the spies are staying with civs that are eliminated by cu

9 Replies 7,372 Views

Research Sub-Space Drive: 1, 1, 2 Xeno Engineering: 6, 8, 1 Space Weapons: 5, 4, 4 Interstellar Republic: 2, 2, 5 Soil Enhancement: 8, 7, 8 Diplomatic Relations: 7, 5, 7 Advanced Computing: 4, 6, 3 Trade Centers:

432 Replies 1,093,989 Views