Tolmekian

Tolmekian

Joined Member # 2890217
0 Posts 1 Replies 1,358 Reputation

Looks like most councilors have weighed in on current issues. I'm talking with qrtxian about getting the ballot put together. In the mean time, are there any issues other than research that should be on the ballot? I've read through a few times and it seems the consensus is to carry on and stick to neutral.

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I'm guessing you're playing a custom race? The only thing I can think of off hand is Hyperdrive. The stock constructor has Hyperdrive, so if you don't pick it as a starting tech, no constructors. You could also use the shipbuilder to build a constructor without hyperdrive, but that doesn't sound like any fun at all.

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Good points all around. Now I almost feel bad about the ethical choice. It's really not in Dr. Malar's character to "imprison" a scientist, though having him loose would create a threat. I just got jumped by the ethical choices. Looks like they start popping up in year 2. I can't change the in-game effect, but the scientist's story isn't over. As for balancing ethical choices, you're right to say it really doesn't work. It turns out that we ar

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[quote who="qrtxian" reply="75" id="2822719"]Just a quick note on the latest report: the screenshots of Holmes and Gimble appear to have been mixed up, judging by the text.[/quote] Fixed. Thanks. That's actually it for the report, other than the summary. I'll try to get that up before too late tomorrow. Kind of a big report, but like the commander said, it may be one of the last reports where you get the whole story. We'll have to work toward a happy me

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[quote who="Atrahasis" reply="152" id="2821533"]Greets all! I am posting here (on what I think is the correct place) to request to join this play-by-committee game. Thanks, Atra[/quote] Hey there! You are welcome to join, just make sure you get up to speed on the story. I did respond to your post in the Kushana Initiative Planning and Discussion thread. You'll want to take any other questions o

432 Replies 1,093,986 Views

[quote who="Sole Soul" reply="7" id="2821044"]Expect for the fact that, at least in my own testing, the pop changes never have an effect-good or bad. They simply don't work.[/quote] It wasn't working on my first attempt, but then I got it to work. I was using event type 1 - the type that randomly happens in between turns and pretty much always to your homeworld. It was just easier to test that way, since I could use the cheat to force an event. A

9 Replies 7,349 Views

Just a quick reminder that we should probably wait to post comments in the game thread until the entire report is up. I'm thinking it will just be easier to read and keep track of the report if it doesn't get broken up with comments.

235 Replies 417,745 Views

[quote who="qrtxian" reply="68" id="2821203"]By the way, I noticed that under the new voting system there's been a few ties. From reading, I assume that a tie means the proposal won't go into effect? Or will it?[/quote] I guess it depends. I've considered myself the tie breaking vote, but with the understanding that a tie vote means the issue requires further consideration. For example, we can look at three previous tied votes. 1) Navigation Center on Exterra.

235 Replies 417,745 Views

[quote who="Atrahasis" reply="65" id="2820948"]Greetings!!! I would really love to join this as well, please! [/quote] No objections here, assuming you're up to speed on the story. I'll add both of you to the list of councilors. You two are getting in at a pretty good time. Not too much back story to read, and before the major action starts. Let's see if I can get started on the report. This one will definitely take a couple days to

235 Replies 417,745 Views

[quote who="mambaman" reply="23" id="2821051"]Tolmekian this is a cracking story so please do keep it up-looking forward to the next one [/quote] Moi? If only I could take credit for this one. It's all qrtxian here. I do agree, though - keep it up qrtxian! I know the feeling that comes with AARs - the excitement to get a game going, the note-taking, the story ideas, then the amount of work sets in and you finish the game. It can be hard to go back a

40 Replies 133,384 Views

[quote who="mambaman" reply="63" id="2820798"]Hey there Tolmekian-can I please join the Council-have read all the background threads This looks fab [/quote] You most certainly can join. It's been a long time. Great to see you back. [e digicons]:)[/e] Keep an eye out, the next quarter is played and I'll try to get the first parts of the next report up later tonight.

235 Replies 417,745 Views

Good arguments. The reason these projects have been brought up already is mostly a reversal of the way I usually play. I'm so worried about finding a perfect place to put them that they never get built. I don't think I've ever built my own OCC. I always capture some horribly placed one before I can get it done. I have it happen with the Tech, Econ, and Manufacturing Capitals sometimes, too. Along those lines, get ready for further Super Project/Gal

235 Replies 417,745 Views

I did a little more testing and found that although the abilities always seem to give penalties for the good choice, you can give a population bonus with the GOODPOPCHANGE line. It's not much, but I was thinking to go and mod all the events that have native populations so that the good and neutral choices could involve integrating the native population rather than enslaving them. There might be some payoff in bc or morale or whatever, but it would be pretty sweet to get a 250-500M

9 Replies 7,349 Views

Hmm . . . I'm a little curious about all the no votes on the Stellar Forge. Kinda expected it to pass since nobody really commented on it. Not sure how to put it in character, so I'm putting it here. What are your thoughts?

235 Replies 417,745 Views