NeuralTech

NeuralTech

Joined Member # 2929821
1 Posts 7 Replies 5,670 Reputation

Whoa!!!! (sorry to the original poster - your idea sounds well thought out/etc... but I'm not thinking it'd be the best idea imo - maybe more than just 3 weapons, but hey, that'll probably be GalCivIII) I am liking the idea of Stealth/Cloaking devices though!!!!!!!!!!!!!! that sounds like a wicked idea that needs to be implemented... damn, that's a really good idea. It'd obviously have to be a pretty time consuming tech, but then there would also be "detector gear", so there'

4 Replies 4,558 Views

Guys, I can't thank you enough for the indepth descriptions and reasons why y'all use certain strats.... I've been too busy to play this week, but I'm in the middle of a medium map right now... about 50 turns in so far. I'm not doing so well... I only have 3 planets and the other races have already taken the damn galaxy. I only have one planet for making ships... and the darn Drenghin already have a 4 rating for Mass Drivers... I'm barely getting to the weapons. prolly gonna b

23 Replies 13,032 Views

Being evil IS cool Does anyone else feel that they need to wait until they have Shock Troops before it's ok to invade? "free invasion bombardments" Also, I NEVER use anything other than the 'mini soldiers' option when invading planets: 30-70% boost on advantage w/hardly any damage done to the planet and it's buildings/tiles. It seems like the best way to go, BUT I still have yet to try the other methods - serious

23 Replies 13,032 Views

[quote] One thing that's kind of confusing is the fact that these "special" weapons are weaker than the top weapon in that class yes, but it takes much less time to research them - that's the real key of their advantage. [/quote] Alright!! I'm on board with that now.... wow... I haven't been picking the "Good/Neutral/Good" tech until LATE in the game... LOL I just recently figured out that when I go Evil, the costs for upgrading startbase

23 Replies 13,032 Views

In response to what you've said about the Espionage aspect of the game, the only 'good' thing I can think of at this point is maYbe for small maps??? I can see how in a game when there are WAY less planets involved that sabotaging a few might have a bigger impact than it would on a Large map with lots and lots of planets. I really appreciate you spilling your personal thoughts though, it's enlightening to a noob like me. I'm glad you mentioned the Stock Markets -

42 Replies 23,573 Views

You guys named 3 things I've never used... I've been playing as the Yor since I bought the game, have yet to try a different race. I've made two custom races, but they're for going against/etc. One thing that's kind of confusing is the fact that these "special" weapons are weaker than the top weapon in that class... I would think it'd be different than that... I would think that these special, "evil" weapons would be more powerful than the weapons at the end of the tech..?

23 Replies 13,032 Views

[quote] I would also like to have a better idea of whether or not the races in the galaxy are friends/enemies with each other and on what scale/degree this is so and why. Well, have you looked in the various forein report report windows? especially the one displaying all the treaties among major races? There are some nice informations on the right pane <IMG id=ImageResize_Image_1 src="smiles/Wink.gif" onload=ImageResizer.createOn(this); al

42 Replies 23,573 Views

What are the special weapons promised to the player if he goes Evil alignment? I have yet to noticed what these are... are they special weapons for my ships or something else completely different? thks, Chr*s

23 Replies 13,032 Views

[quote]In terms of invasion, morale buildings are better targets than farms - when you hit a farm, you have to wait a turn for the population to die off. A morale hit is effective as soon as you reselect the planet (more on that below), but you have to wait a turn for the population to die off from a farm hit. But a farm is a much better target in terms of influence, or to weaken a planet for someone else. One thing that has always bugged me is that an Orbital Fleet Manager can't be hit

42 Replies 23,573 Views

[quote] I can think of many real world examples over the last century where two nations have been allies. For example through NATO or the EU. Yet one has been at war with a 3rd country while the other has maintained trade relations. Uhhhh....World War One and Two. But back onto the AI and alliances. That just doesn't seem fair that the AI delays an attack when they have an alliance. [B]When the player's AI ally attacks they have to honor their all

42 Replies 23,573 Views

[quote]You can disrupt relations between your enemy and your ally.... Give your ally influence or military starbases in your enemies territory and or give your ally planets in your enemies territory. If your enemy is very powerful then you will need to design very fast constructors and gather enough to build a nice military starbase in 1 turn in his territory and gift it to your ally before the enemy has a chance to kill it. [/quote] Sounds like a swell idea except for giving away

42 Replies 23,573 Views

[quote]Just to make sure, you are picking the attack options on the right side (your ally) and offering money on the left (your side), correct? Reversing the two could be oddly inconvenient. Also, [B]even if you are doing it right, your ally's relations with the intended victim must be "neutral" or worse[/B]. [/quote] Yes sir, that's the way I'm trying to do it. I'm seeing that now : )

42 Replies 23,573 Views

[quote]Obviously, [B]you're not going to be able to bribe a race to attack one that has either got a much stronger military or has good relations[/B]. In that case, getting an enemy to declare war on you is the only option for allied assistance. Parking transports is not the only way to get an enemy to declare war. Influence starbases can also generate hostility. BTW, if your enemy is also allied with your ally, it cancels. If the enemy declares war on you, there will be no response from your al

42 Replies 23,573 Views

[quote]My problem with this context is that [B]so far we don't get nearly enough info about *why* an AI might not have another AI on its list of possible attack targets. I'm hoping future developments in the Diplo area will let us see a small report, kind of like the plus/minus stuff you see on your own Diplo screen.[/B] That could at least let you know that possibly giving a batch of ships could help an ally work up the courage to take your next cash bribe and attack. I don't know of any ot

42 Replies 23,573 Views

"Bribe them to attack" I tried to do that by placing money on their side, and choosing that 'attack' option - YET there were no races available in that slot to pick for my ally to attack.. That's kinda what I'm lost on here... figured I could at least pay races to get into it with each other esPecially since I'm being attacked routinely because 'some race paid them to attack me/etc'.

42 Replies 23,573 Views

"So, it seems in GCII, there should be a way, perhaps within the negotiations/contact screen, to suggest to an ally to attack a base, planet, or specific coordinate in space. And the ally could also supplicate the player, or other civs, for the same, since supposedly the AI sees human players and other civs as the same separate entities. Though put this way, I suppose this would require significant reprogramming, since we now have a new web of relationships to manage." This is EXACTLY w

42 Replies 23,573 Views

thk you sir ^ Now: if I have a teammate, and I win by eliminating ALL other races - I assume that my teammate also "wins" the game alongside me..?.... Same for an Ally? I have yet to win a game with anyone on my side, which is why I'm asking such basic questions. Hell, I had the Thalans as my Ally in my latest game, BUT, (lol) I turned on them at the last minute for fun - and also because I didn't know if they would simply turn into an enemy after I defea

42 Replies 23,573 Views

Moon Bases I don`t know if any one has though of them this way but here goes !!! have moons with different resources to mine,.....water to help with barren worlds and maybe populations levels,..energy,other resources to help filter out toxic rdioative and material to help with building ships faster and or better (ship quality) other things then wat or star bases do!!!! if it is going to the same planet that the moon rotates then the colle

78 Replies 66,778 Views

That's the thing I'm not getting.... if they value my 'alliance' at all, they would be open to ending E./R. Treaties with races that are enemies of mine... or be open to attacking races I was interested in attacking. The "options" are lacking in this arena imo. There needs to be WAY more options in terms of communicating - not only with enemies, but esPecially with friends/allies. What is the difference between "Ally" and "Team"??? THks, Chr*s

42 Replies 23,573 Views

In a game I finished up this weekend, I made an Ally with the Thalans YET I could not get them to attack any of my enemies. Also... how do I tell an Ally to 'end an Economic or Research or Both treaty/ies' with an Enemy of mine????? I had ALL of the "diplomatic/influence" related techs teched. I'm baffled. If I have an Ally, I expect to be able to ask him to do perform tasks like the above I mentioned. Am I missing something here? Thks, Ch

42 Replies 23,573 Views

Fleets are getting a bad rap here... They're not as useless as these posts seem to say. Fleets are good so long as you use defense. The reason? Each ship doesn't need as much attack since they attack as a group. If you've got enough defense you won't lose ships. (or not often) Granted fleets of smalls / tinys are pretty much kindling in DA. With DA I think the dynamic swung too far to the larger hulls. There really needs to be some other factor

34 Replies 20,061 Views

Hi! I really wish I knew what the "1.5 attack/defenses don't work properly bug" was all about... Do you know how combat in DA works? If you don't, then it's pointles to tell you anything. Better check DA (Beta) Combat System . If you do, then "defenses of the wrong type never deplete" tells you everything you need to know. BR, Iztok

34 Replies 20,061 Views

1 ship vs 1 ship (A. VS. B.) - both same size A. 10 Laser attack/No defense B. 10 Laser attack/10 Armor defense 1.5 - Does the armor offer ANY protection whatsoever? 1.6 - Does the armor offer ANY protection whatsoever? A. 10 Laser attack/5 Armor 5 Shield defense B. 10 Laser attack/ 10 Chaff defense 1.5 - Does the Chaff defense offer ANY protection at all? 1.6 - Does the Chaff defense offer ANY protection at all? Thanks a LOT,

34 Replies 20,061 Views

Afternoon to you sir, (interesting info about the tiles, thks for that) No, I don't want to win by influence... and I've got all 4 of the game options unchecked, so it'll be straight up domination to put an end to this one... I'm simply salvating at the amount of money I'm making every week. Plus (the funnest part for me) is about to happen - the building of an uber Battleship class Warship... I've got everything teched now.. and I wanna run around the galaxy with my G

34 Replies 20,061 Views