COOL thread - love all the ideas in here! Chr*s
NeuralTech
just a lil bit (lol)
[quote]i never pressed the F keys. i gotta try it now. thanks. [/quote] :D Ummm, the game's gonna be a lil bit cooler for you now. :HOT:
thks for the answer :)
bitching! thks, guys :)
[quote]Hi! This seems like yet another fairy tale You need to remember the game changed A LOT. Those "fairy tales" were real games at some point in that history. There's also the game difficulty level. I've seen posts of faily new players bragging about things I know don't work at maso+ level most of the time. So before you cast another "baron Münchausen" accusation, please ask two things: what game version? What difficulty level? When you'll
Hey guys, I bought D.A. and never did upgrade (still on 1.5) - figured I'd wait for T.A. to come out. I can't imagine going back to D.A. after I get T.A., but I'm curious about something: When I install T.A. - is it going to automatically upgrade my D.A. from 1.5 to the newest? Or is the T.A. EXP simply going to make it's own folder/etc just like D.A. did to the vanilla GalCiv? Thks a lot people, Chr*s
I take it this is for the T.A. expansion? sounds fun......... Do you know when I'll be able to go to Frys and pick this sucker up? Jan..... Feb? thks, Chr*s
Afternoon guys, I apologize in advance if this has already been suggested (surely, it has)... What I would LOVE to see in GalCivII would be an option to take to my ships during the fightscenes just like one would in a Flight Sim. I think this is how it should work: A. basically give the player the option to have the fight pan out in the normal fashion as the game is played now or B. give the player the option to jump into the fighter of his c
[quote] Basically, what I'm getting from this is that I need to mod a morale building to have a crazy positive percentage. I'm assuming this is an easy task. I printed out all of the 'how to mod stuff' guides. I guess I need to look at the 'make a custom structure for a specific race' guide?.... yea, it is really easy. if you want to keep the other AI from getting at it, here's what i suggest. create a new tech, and make its pre-req "impossible tec
I've never played any of the single player missions because the Skirmish mode is where it's truly at imo. sorry I can't be of any assistance :p
[quote]I love animated ship parts!! But I miss a "Doomstar" to just destroy a single planet - not the entire star system! [/quote] This is a FANTASTIC point!!!!! Please email Stardock about this, because this sounds VERY necessary. I'm sure someone will say, "just take it over w/a Transport or Spore Ship", but I think yo
[quote] One thing that I did differently in my latest game was instead of conquering planets in my first war I convinced my first opponent to 'give' me (using high levels of diplomacy and military rating) 30 of his planets with pop already established.[/quote] Pardon me for sounding like an a**, but what?????????? Dude, I don't see how in the world you could get 3+ planets, much less 30 (lol). In every late game I've played w/ALL the Diplomacy techs teched up, I could
WOW :D THKS for all the indepth responses, guys.... I sure do appreciate it and now things are making more sense. In regards to the "planets can only hold so many people because of space issue" - I understand that concept and it makes sense, BUT: Not only did I give my custom Yor race a 500% to Home Planet, I also gave a 300% bonus to 'Planet Quality', so my planets have LOTS and LOTS of available squares... that should cover that issue in my opinion. Basicall
Imgaine having a 300% bonus to Planet Quality.... ;) With ALL that extra room, I'm basically dedicating about 60-70% of my planets to be 'money makers'.... nothing but VCRs, Farms, and sh**loads of Banks (I never go up to Trading Centers... don't like the extra cost). You're right though, I was making SO much money before I hit 20 bill on my planets. Even with the 300% bonus to Morale, how is the game making my morale so low past 20 bill on the planets.... the 300% b
Great questions: Yes, I'm going over the 20 billion mark so I can make lots and lots of money - I thought that was the darn point of the game... in order to sustain badass navies.... ESPECIALLY if you're playing a small galaxy w/hardly any planets... I think the player 'needs' to try to have as big a pop as possible on ALL of his planets to maximize income in order to sustain more powerful and larger navies. 2nd question: yes, all of my planets are going haywire in the modified
Good evening everyone, After about 3 months now: I'm considering myself an avid player of this game. I have the basics downpat, and am pretty decent overall I would say. The ONLY thing I'm still not understanding is the morale of this game. Recently, I made a custom version of the Yor that has rediculous stats. I simply edited the custom .xml file by changing all the property values to be positive in one way or another - all purely for fun and to see if I could figure out
[quote]I've no words to describe how awesome you guys are. Really. . . . [/quote] I'm gonna go ahead and quote that.... and um... In regards to 'Terror Stars' :SURPRISED: - I think I just came a little. :p absolutely CANNOT wait to play this expansion! :CONGRAT:
[quote]Homeworlds do have a use. The Civilization Capital building generates 24 TP of research, 24 MP of manufacturing, a 20% Influence Boost, a 40% Morale Boost and food for 16 Billion people, for no maintainance. That's enormous compared to the Initial Colony building which generates 10 TP of research, 16 MP of manufacturing, 5% Morale, and food for only 6 Billion people, costing 12 bc of maintainance. So that means you can use farm spies or morale spies to invade a colony with relati
[quote]All they need is an upgrade manager. I've posted so many times, and have yet to understand why there isn't more support for it. A prioritized list of what should be upgraded would be a great start. Ideally the answer should be more like the old GC, where you have 3 or 4 different names for governors. Then you assign your planets to one of those govenors. You could have one that is research focused, another for econ, another for production, etc. All it would do is re-orde
[quote] B) more importantly, is there some way i can "buy for all of these planets" where i can either select every planet that i have, or select a series of them. That way, i don't need to click on every single planet and hit the 'buy' button which gets long and annoying[/quote] This should be fairly easy to implement I would think.... and would be VERy beneficial to most players. Make it like when someone groups more than one unit in an RTS, make this the same thing for p
I juuuuust noticed there's a "Modding" section to the forum, lol.... nevermind this post, people. lol This is what I get for skipping my coffee.
I'm looking here right now: https://www.galciv.wikia.com/wiki/Data_Modding Anything in particular I need to "learn/figure out", or is this just changing a couple #s and that's it?
Good morning everyone, I know I know... (why), but please... just let me be a dork for a couple weeks and help me to understand how do I go about editing the files of the game to make my own "mod"? ALL I want to do is simply take a look at one of the races, and willy nilly change values for THEIR buildings/etc... is this an easy venture? The reason I wanna do it is simply for fun. I'd like to make the Korx com
I cannot WAIT to play this!!!!!!!