Kantok

Kantok

Joined Last seen Member # 2964807
1 Posts 507 Replies 964 Reputation

I know. This horse is already dead. But please consider changing the logic of auto-roads so that they're created in a smart manner. See the picture below for another example of bad roads. Seriously, if I was my sovereign I'd probably cut off the hands of the construction engineers that decided where these roads were placed. It doesn't help that roads through the Wildlands don't actually gain any benefit to movement. It acts as if th

9 Replies 5,546 Views

I've reported something similar before. Whenever fighting spiders there's a good chance that you'll use up all strategic movement no matter how much you have left for the turn. I think, but haven't confirmed, it has something to do with being webbed at the end of combat. I have lost as much as 5 movement after winning a battle with spiders.

6 Replies 1,920 Views

If I attack spiders with multiple strategic movement left I occasionally end the battle with 0 movement. I think, but haven't confirmed yet, that it happens when you finish the tactical battle webbed. For example I had 5 strategic movement left, entered a battle with a Ravenous Harridan and it's party. When I killed the last spider I was webbed. When I got back to the strategic map, I had 0 movement.

0 Replies 1,461 Views

To have a strong Mage sovereign I usually equip them with decent armor and weapons early on and utilize them like a warrior. Level path of the Mage, grab any +spell damage or -mana cost traits. Either level your chosen magic schools when you level up or use Steal Spirit to level them by killing off heroes that give you advancement in your schools. Also, focus on building your economy around mana generation. As many Conclaves as you can support and grab & u

10 Replies 9,928 Views

[quote who="Frogboy" reply="36" id="3257664"] It's midnight and I'm on our chat server and on the forums giving tips and suggestions. Do you have a specific request?[/quote] And Brad makes the troll look like a fool with very little effort. Total win.

40 Replies 51,307 Views

[quote who="Nehanski" reply="6" id="3257854"] Nothing was changed. [/quote] Obviously, you're entitled to your opinion. But this makes me think that you came in looking to gripe. The games are substantially different.

21 Replies 29,111 Views

[quote who="Glazunov1" reply="28" id="3257628"] Quoting Kantok, reply 27 Quoting Encadi, reply 26pity Frogboy only cares about reviews and not customer service Hey everyone, look. It's an asshat. And one who's extending his trolling activities from another thread, into unrelated areas. Not merely an asshat, but an ambitious asshat.[/quote] Launch day. It was bound to happen. I&

40 Replies 51,307 Views

There's nothing to verify. An Ignys moved two tiles to attack one of my heroes. My faction has stealth. Either that's a bug in the trait or an unclear description on the stealth trait. I've played about half of my games in beta with Master Scouts (before they split it up) and never once had a monster "wander into me." That may be exactly what happened, but if that's possible the trait description should be cleaned up. It wasn't

5 Replies 3,078 Views

[quote who="heyhellowhatsnew" reply="39" id="3254778"] As mentioned before on the forums, there's no real reason to use Lady Porcupine.[/quote] Which proves nothing. It certainly doesn't prove that negative traits are inherently bad. Just because people don't like to play Pariden doesn't mean that negative traits in and of themselves are the cause. Your conclusion doesn't follow from your premise. People not liking to

57 Replies 166,038 Views

[quote who="heyhellowhatsnew" reply="36" id="3254604"]Also the fact that only some races/factions or whatever get negative abilities but not others is dumb as hell.[/quote] Not if their counter-balancing positive traits are sufficiently strong. The faction's abilities have to be considered as a whole, otherwise why have negative faction traits at all.

57 Replies 166,038 Views

So in the image below my hero is one square removed from Yithril's land. I click that closest square so my hero will move there (because she has plenty of movement to reach it). Instead she leaves Krax territory and walks all the way around to get to the square, using up all available move in the process. There are plenty of other times, not pictured below, when I click on a space in the explored fog of war and my unit takes some random path that is many times l

10 Replies 4,419 Views

Great great game with some minor and annoying UI problems. Buildings don't go wireframe vs. staying solid consistently, for example, which can make it challenging to move your guys around. I'm loving it.

101 Replies 252,555 Views

[quote who="CogBurn" reply="176" id="3244246"] Quoting Lord Reliant, reply 175I've seen a lot of posts about it, but seeing how you do it would be helpful. Its no mystery. Earth 2, Life 1, Armorer, Might, Hearty (Is it called hearty? The +hp/lvl and immune to poison one), Cruel. Rusty short sword. Cast stoneskin and regen. Look for mites, ruffians, wolves, lone darklings, rock spiderlings, and any goodie huts. As you pick up levels, prioritize adventurer's boon, potent

195 Replies 786,720 Views

Yes to both. Doesn't make this any less of an issue especially since visually it looks like I should have no reason to NOT be able to click on the space in question.

5 Replies 3,029 Views