Keilworth

Keilworth

Joined Member # 3006585
2 Posts 38 Replies 5,904 Reputation

Amen, brother! Preach it! In any event, video games are like caffiene: moderate amounts stimulate the brain, but too much and you can do some serious damage. And, like coffee, there are people who stay up WAY too late at night as a result.

193 Replies 124,226 Views

I think the next time Hillary Clinton (nothing against her...I'd give her my vote if I were of voting age) goes up and bashes video games in front of a congressional committee, she should consider going up and bashing religion! If you look at the negative contributions the two have made to human histroy, you get something like this: Video Games' negative contributions to human history: -That incident in japan a few years ago -[I][/I]You are Empty[I][/I] Religon's nega

193 Replies 124,226 Views

yeah, my sensor jammer idea was a bit of a stretch...the way Cygnus X-1 is a bit dense. However, the orbital defense platform module should be doable in the editor, eh? Would it be possible to install a module that applies a NEGATIVE speed modifier?

16 Replies 9,071 Views

I think I'm going to tweak the techs in such a way that it becomes worh it to have small and big ships, perhaps through much higher space requirements for more powerful weapons. Examples: -Prism lances: not a beam weapon, but an anti-missle defense. Possibly using a laser skin (if I could somehow get the laser animation to shoot at the missiles...suggestions?), these angry flashlights are a BIG step up from PD, but big space requirements, -Some kind of missile weapon that is extremely po

16 Replies 9,071 Views

Being a relative newbie to the 4x genre (and only having GalCiv and MTWII to go on), this incomplete list is comprised of the things that come up most for me: -Customizability: no matter how slow-paced a game may be, when it's an extension of your imagination it becaumes more fun by many orders of magnitude. -Depth (gameplay) -Good diplomacy. In my opinion, GalCiv2 has incredibly good diplomacy. The one option it lacks is the ability to send another faction their ambas

35 Replies 122,379 Views

I use a trick similar to the 'command ships' tihng you described, but I call them 'support ships'. The functionality of the two is probably similar, but I tend to use cargo hulls support ships as when it gets to the point where they're being shot at, they'd be dead meat anyway because they don't tend to have guns (why do they have to make Tulon weapon focus so frelling big anyway?). I like to have a ship with an ultimate warp bubble projector and tulon weapon focus in every fleet.

6 Replies 3,718 Views

Wow...I'll never look at Altarians the same way again. Elys Mue, time to have a conversation with my good friend Mr. Quantum Railgun...

8 Replies 7,777 Views

Great ideas, ones that, in terms of the technical knowledge of game mechanics they are based on, I cannot hope to match. However, one thing that might be a useful addition would be general aesthetic guidelines for the ship design screen. What components look good with what, what hulls would benefit from a few extra engine parts, which hulls can't be turned into what shape, etc. I've found that a few design styles (most notably the Yor style) are rather tricky to get cool-looking designs

37 Replies 23,828 Views

[quote] Most of the Stardock games team is working on the upcoming 4X fantasy strategy game which will be turn-based and have turn-based tactical battles and support multiplayer. About tactical battles, could you make sure that it doesn't play like Rome: TW? I hate that game so much... [quote] Blasphemy! I'm all for using a system similar to RTW. Warhammer: Mark of Chaos shamelessly copied it, but shamelessly copied it rather well (the

63 Replies 48,621 Views

Personally, I'm a mass driver guy myself, as they seem to be the happy median between the power of missiles and the space-savers of the beam catagory. I don't like to go with beam weapons, because they seem to perform as little more than angry flashlights during actual battles. Too little money is on hand in the early game to justify the low space requirements.

28 Replies 28,796 Views

Regarding the beta testing of the Drengin planet AI...are they supposed to be ONLY building those slave canyon thingies? It makes it really easy to diplomatically get everyone to do a hostile doggie-pile on the Drengin, but so far, that's the only building I've seen. Sometimes they just don't build on colonies at all.

87 Replies 137,419 Views

Pardon my vagueness. My desktop resolution is 1440x900, but the game was at the default 1080xsomething setting. I think I tried to change it to the highest setting, which was 1200xsomething, but now, whenever I open the game, I just get a big black square. When I force quit, I get the 'send error report' message.

5 Replies 4,619 Views

There is a strange irony in the fact that the information guide says that GalCivII can seamlessly transfer from resolution to resolution. Basically, I tried Dark Avatar, played it for a while, changed the resolution, and was never able to play it again. I tried that with TA, same thing. Can anyone help?

5 Replies 4,619 Views

[quote]here is the link WWW Link [/quote] I will sell my soul to the person who makes Tyranids in spore. I will sell my dog's soul to the person who makes necrons. Dark eldar? nah. Not worth a tapeworm's soul. [quote]The cartoony graphics are necessary to appeal to teenage girls [/quote] I defy you to give motives that Team Fortress 2's graphics were designed to appeal to t

143 Replies 26,187 Views

For those of us who have played the original episode of half-life 2, we know of a single item that can be picked up with the gravity gun that is vastly superior to the radiators in nova prospekt, the saw blades in Ravenholm, and the cinderblocks that are scattered all over the place. This item appears in the conclusion of the level "sandtraps" as you are working your way up the cliff face towards Nova Prospekt: two boating spars, along with a boat, a charred carcass, and a couple of zombies.<br/

4 Replies 8,097 Views

[quote]yea, sins and hw2 shouldnt be compared because they arent really that similar and of course sins is wayyy out of hw2's league [/quote] I disagree...Sins is out of HW's league the way Dawn of War is out of Starcraft's league, in the sense that Sins and DoW are both much more advanced versions of games that were incredibly advanced for their time.

27 Replies 63,699 Views

"...they can't? WHY? that sounds like a pretty serious bug, still... if it's purposeful, I'd like to know why." Think about it...it's not just you winning when a diplomatic victory is achieved, it's EVERYONE winning.

34 Replies 17,200 Views