Only recorded games from version 1.05 are compatible with game version 1.05 (the same goes for all previous game versions as well) thanks, the Monk
the_Monk
:CONGRAT: You should have a "clapping" emoticon! hehe That announcement deserves applause!
First of all... If you're planning to host, please note that you will have to forward all relevant game traffic through/past any NAT devices (routers) over to your PC. You can find the link to download my guide "Networking and SINS" linked-to from within the "original post" of [link="https://forums.sinsofasolarempire.com/174313"]this thread[/link] right under the GREEN writing. Having said that, If you're only interested in joining other people's games here's
Unfortunately that is true of most "public" online play in any game these days. I would suggest finding a few people you enjoy playing with, who have the same ideal in mind. I believe there is a "Multiplayer Organizer" forum here somewhere in which you could post a request for like-minded players to contact you. :) I doubt you're alone. the Monk
1. Rainbow Six and Rogue Spear + exp. packs (will forever hold the #1 FPS position in my heart! :HOT: ) 2. Operation Flashpoint and now ArmA (second place by a hair...hehe) 3. MOHAA, COD, TF2 and all the rest of the twitch-game FPS's the my sons are beginning to beat me at... ;p the Monk EDIT: I feel like crying when I see what UBIsoft has done to the Rainbow Six franchise.....shameful really. *sigh*
[quote]I have info from my mini-dump that I would like to give do i PM it to someone or post it here.[/quote] The only support e-mail I know is "[email protected]" but I think you'd want to send the mini-dumps to IronClad not stardock. Try PM'ing one of the IC guys you see posting on these forums. Sorry, I whish I could be of more help...
[QUOTE]What's the point in playing Multi-Player if you can't host a game. It's ridiculous that you have to go in and make complicated adjustments just to be able to host or join a game. If I would of known this I probably would not of purchased this game. The developers need to release a patch or something that will help user's connect and host games easier. This is ridiculous. [/QUOTE] [b]@ itsmevic[/b] What is the point of forum posts (and stickies) by the develo
antracer, The problem is, some people (incl seabass apparantly) view this forum from the main stardock or impulse forums......and therefore the background is not black. It's white.....and I think by going to a lighter green you just made things even worse....lol
[quote]lol yeah i looked at your guide and my ip thing has a password and i don't know what it is so yea thanks though [/quote] If you didn't change the password on your router from the default one you should be able to find it in the manual, or google "default login for xxxxx type of router". the Monk
"the Beast" returns...... hehe :HOT:
Hard Drive space that the OS uses the simulate RAM. I've been using the 2.5 X installed RAM "rule-of-thumb" for years now, and my systems are always running smoothly (just ask my kids...hehe) :) Control Panel >> System >> Advanced >> Performance (Settings) >> Advanced >> Virtual Memory I'm just telling you what works for me....... :) the Monk
1. Everything is running smoothly when there are hardly any ships or econ updates to process.....so that's normal 2. After two hours there are probably hundreds of ships to take care of and hundreds of econ updates to prcocess so there will be a noticable slowdown.....also normal What is your pagefile set to? I've personally tested SINS with many hardware/software and OS configs and have found that keeping one's pagefile size set to [b]at least[/b] 2.5 X the a
:CONGRAT:
[QUOTE] ok seriously why do i have to follow a 10 page guide to host a dam game are we going to ever be able to host a game without going into the inner workings of my computer [/QUOTE] [b]@ rebelx18[/b] You were having trouble hosting on ICO, so I linked you to my guide. Those are the steps needed to host right now, follow them or don't. You're choice. Patch 1.1 [b]as has been posted about numerous times on these forums[/b] will introduce
It's in the FAQ! You know know the big red button on the top bar! :d Having said that, more than likely that won't work and you'll have to wait for the NAT-T (NAT traversal) "tunneling" netcode of version 1.1 before you'll be able to host. Also, you do know that TCP 6000 is already in use by SINS for ICO. thanks, the Monk P.S. Putting in some (even a very little) of effort in finding your answers [u]before[/u] posting would be the
You're welcome. Yes I would definately think that AI having to be crunched on some "lesser" hardware could have created the scenario you were experiencing.
[QUOTE]i am having problems getting bt home hub port forwarding to work properly, im sick of reading all these guides crap on how to port forward, and tryed most of them, and still having no joy it seems. does any1 have a quick walkthrough that is not already the same stuff that ive tryed. [/QUOTE] @ outbreak08 1. With that attitude it's easy to see why my guide didn't seem of value to you. The guide I wrote back on Feb14th/08 "Networking and SINS" has
sounds like driver issues to me. Please make sure you update your video driver...
Load the game. MAIN MENU >> DOWNLOAD UPDATES. Done.
[quote]I stand corrected, and educated. Not a bad place to be! Thanks for the guidance.[/quote] You're welcome, and it is always nice to talk to people voice-to-voice via my TeamSpeak server (I like to know the people who are going to kick my ass in-game someday!..hehe :HOT: ) the Monk
That usually means that one of you left/crashed before the save so AI took over for that player.....try an auto-save before then. the Monk
[quote]Why the hell don't the dev's fix this for us? Any Blizzard game i've ever played configured my network for me... i never even heard of this crap until now.[/quote] :D Showing your age here I guess.....hehe (no offence meant.....just an observation) Anyway, If you chose to read more forum posts instead of blindly posting you'd also know the answer to your question. 1. SINS is P2P, not client-server. It is P2P because each player runs the ENTIRE
1. The make sure device drivers for everthing in their system (ie. Mainboard chipset, sound, video etc. ) are [u]all[/u] up-to-date. 2. They turn graphical settins down....and possibly play on smaller maps. 3. They invest in more RAM. SINS seems to love upwards of 1GB of RAM, and since RAM is cheap these days..... I have also found (in testing SINS with various hardware/software and OS configs) that the old adage of setting one's pagefile to at least 2.5
Well you can "believe" that it would be simple enough to "allow" previous saves to work, however belief does not constitute reality. :) Comparing games when the only similarities they may share is on the surface (ie. they're all RTS's) isn't fair either. There is [u]no[/u] standard for software developement which means no two pieces of software can every be truly "compared". I realize it may be frustrating, however please realize that given game-design what you believe to
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