Seleuceia

Seleuceia

Joined Member # 3020178
9 Posts 899 Replies 24,876 Reputation

Concur...jumps from normal to hard and from hard to unfair are too big...of course, some think normal AI is broken now so I honestly would focus on fixing that first, smoothing out the difficulty jumps later...

22 Replies 78,869 Views

Talk to stardock support....they will know more than I....PM Yarlen or Kryo they can help you....

3 Replies 2,967 Views

Me and Zombie understand what you are saying...you claim that TEC LF's have this problem while the other 2 factions don't... What we're saying is what we observe, which is that none of the ships have this problem you describe...what we observe is that ships tend to overshoot, which is (I would think) the exact opposite of what you are experiencing...if we are seeing ships overshooting all the time, then we cannot

59 Replies 68,818 Views

[quote who="Seleuceia" reply="7" id="3377248"] Quoting JinglyGoo, reply 4lol what? Replay please. Im still yet to see AI do anything in any of the games i played. [/quote] They don't normally....this AI started as an unfair AI (aggressor if I remember correctly)...after wiping my opposing frontliner I decided to eco since, well, the only faction next to me was the AI and even Seth (who was tripled) seemed to be doing just fine... Fallen wiped out 2

8 Replies 10,068 Views

[quote who="JinglyGoo" reply="4" id="3377108"]lol what? Replay please. Im still yet to see AI do anything in any of the games i played.[/quote] They don't normally....this AI started as an unfair AI (aggressor if I remember correctly)...after wiping my opposing frontliner I decided to eco since, well, the only faction next to me was the AI and even Seth (who was tripled) seemed to be doing just fine... Fallen wiped out 2 players' HWs, then did some ecoing

8 Replies 10,068 Views

There are 2 things you can do when chasing a fleeing ship... One is to actually select the fleeing ship as a target....it is quite common for fast moving ships like LFs and HCs (technically flak and corvettes too, but who cares about them) to literally overshoot their target...it can happen to both fleeing ships and stationary targets (like SBs and targets holding position), though it usually only occurs with targets that recently slowed down (like a ship getting ready to phase jump).

59 Replies 68,818 Views

A man had just moved into a new city and decided to try a local barber shop...the first morning he could, he went to the barber and got his hair cut...like all barber shops, there was much gossip, jokes, and stories to tell, and right before he left the barber pulled the man aside and whispered to him, "See that boy over there? He's the stupidest lad there ever was....watch!" The barber went up to the boy and put out his hands. "Now young lad," he boomed so everyone co

22 Replies 78,869 Views

LRFs also don't move as fast so they are less likely to "overshoot" targets they are chasing... It's not like I've gone out and proved this, but I just don't feel there is any difference between cobalts and disciples/skirmishers when it comes to this problem...if someone is up for testing it and decisively proving it one way or another, I'd be up for seeing those results... My experiences tell me though that you will have this problem with all LFs and all H

59 Replies 68,818 Views

Unfair AI's may have gotten bigger boosts going from Trinity to Rebellion or in a Rebellion update, I honestly do not remember...in any case, it doesn't matter when the change occurred...the AI replacements are beasts late game... I was in a 4v6 with Doci, Fallen, and Seth on my team...we basically crushed the other 5 players and yet were struggling to deal with the AI who also happened to have some very powerful artifacts...Doci, Fallen, and I lost our titans to the AI's

8 Replies 10,068 Views

AI difficulty I believe has been confirmed to be unfair...AI replacements being too powerful has been a long time (Rebellion) issue if that AI lasts till the late game or inherits an eco player's position... I wouldn't put the AI on normal difficulty, as those AIs are just completely incapable of anything...hard would be much more reasonable...

8 Replies 10,068 Views

The irony is that trade ports are currently the best defense against pirates....they spend so much time chasing the poor trade ships that they never get around to attacked the plane...

22 Replies 78,869 Views

We have two debates here... On one hand, is global warming or climate change even occurring? On the other hand, if it is occurring, is it because of us? As far as I'm concerned, the first debate is the bloody pulp of a poor beaten horse....I wouldn't bother with it anymore...

2,913 Replies 9,303,413 Views

I've noticed a lot of those...and they blame me, me , for stacking my record with "mod games"...

27 Replies 37,372 Views