Seleuceia

Seleuceia

Joined Member # 3020178
9 Posts 899 Replies 24,876 Reputation

[quote who="ZombiesRus5" reply="15" id="3360922"]You may as well post a link to download your game with a Donate button based on most of these comments.[/quote] If someone with more credibility than I wasn't going to say it, I was...

53 Replies 159,553 Views

The only reason I can possibly think of that would ever give cobalts an advantage over disciples is the build times.... The base build time for a disciple is 22 while for a cobalt it is 24 (these are the base build times, game speed will change them but both would be modified by the same multiplier)... So, on a pure fleet supply basis, disciples are building at 5.5 seconds per fleet supply while cobalts are building at 4.8 seconds per fleet supply...in short, cobalts

114 Replies 462,168 Views

I removed carriers from my personal mod....how happy my life has become....how unlaggish my Sins games have been....

26 Replies 32,499 Views

Generate a few maps with the in-game map designer and it is very apparent that terrans are heavily biased... I can only assume that the devs have programmed the game to generate a terran whenever the GSD asks for a DLC planet to generate....probably just a temporary fix to the phase lane bug....

473 Replies 1,013,758 Views

I personally rush deliverance engine, I find it more useful in the long run than a titan...plus, it doesn't cost fleet supply (which incurs maintenance costs).....

28 Replies 73,401 Views

I think we could simplify this by saying that the manifests are what matter most since those determine which files (and consequently what meshes and textures) are loaded....so, make sure you don't have unnecessary files in your manifests... I would imagine that if you had large textures with lots of "waste" (ie you have a texture with 50 icons but your brushes file only references one of them) you might have a longer startup load time, but I don't think it would affec

23 Replies 36,880 Views

[quote who="GoaFan77" reply="3" id="3360323"]Even if this issue remains, we can just rename our planets to PlanetBarren2.entity [/quote] Your scheme will not succeed! Verily, my OCD shall prevail!

4 Replies 11,127 Views

I'm currently of the mindset that mods are just going to have to require the player to have the DLC...unfortunate for some I suppose, but it's not a whole lot different than choosing whether to embrace a $10 micro expansion like Entrenchment or Diplomacy...

4 Replies 11,127 Views

Zombie, I'm fully aware of the mathematics of PMs and read that thread when it was made... Advent do have higher shield mitigation late game , but not in early or even mid game...however, they always have more shields and thus will always be more susceptible to weapons that bypass them...well before late game, you will commonly see advent capital ships or titans die to Vasari fleets (read: bombers or kanraks) despite still having substantial shield points

473 Replies 1,013,758 Views

I think the bigger reason why PMs are unbalanced is that they disproportionately affect the factions....they are far more effective against Advent than against TEC, which means that no matter what bypass chances or damage values you give them they will never be balanced in faction matchups... If they are perfect in the TEC vs. Vasari matchup, they'll be OP against Advent...if they are perfect in the Advent vs. Vasari matchup, they'll be UP against TEC... I honestly don

473 Replies 1,013,758 Views

[quote who="GoaFan77" reply="5" id="3359561"]I'm gonna change my ICO name to iAmASmurf next time I play online, just to see what people say, as well as how many ICO players read the forums.[/quote] Mine will be UMShouldChainDmg

26 Replies 133,550 Views