Yeah, I have problems with the UI locking up, it's a recent issue too.
Daikaze
Perhaps I missed it, but I'm not seeing any comments about the fact that health has to be restored (via time, abilities, or items). Both armor and health have value in this game, you just need to be able to figure out which is appropriate for the match.
[quote quoting="post"]Makes me think there is problem with Rook. [/quote] I'd guess that Rook just isn't your character. QoT probably just matches your playstyle more than Rook does.
I like the idea! I think it should be a large stationary plant that attacks similiar to her auto-attack;. It'd be even cooler if it had multiple vines so that it could attack multiple targets. It'd be much better than shamblers. :P Uproot has some issues. If you don't focus on it then it's not terribly useful in a match, and if you do then you've lost out on something else. Or... Something that would make her closer to Oak/Erebus. She summons the plant that can
[quote who="SteelToast" reply="19" id="2263348"]yea in real life mines are different thatn in demigod, but have you ever seen a catapulasaurus? just wondering [/quote] I have... [e digicons]k1[/e]
[e digicons]:thumbsup:[/e]
Paranoid much?
[quote] I have heard the rooks towers takes cital upgrades as the the building health and tower offence. which is it devs. yes or no [/quote] [quote]Actually cit upgrades do effect towers. And yes ive tried it. Summon a tower, it has 1200 health, buy the first upgrade it goes up to about 1400 health or so, can't remember accurately the numbers but im like 95% sure that cit upgrades effect rook towers, because ive also seen rook towers regen themselves with
I agree with everything escept: [quote] - Read the game's title. If it says pings Personally, I haven't found that high pings to be much of an issue in this game. Although, I think that 600 is a bit high... but I don't think I'd join a game where people were that pciky about ping. ;)
QoT and Sedna minions are pretty useless. Yetis, while not terrible, are melee based and so they take quite a beating. Shamblers are ranged, have no health, and they tend to block eachother from attacking eachother. The problem is more than just one thing though. Summon Yetis/Shamblers doesn't improve the minions, so the Demigods have to spend points on two abilities just to maintain their minions. To top it off Sedna and QoT just get too few minions, that are too weak, for the mana c
[quote]Ugh sorry guys, this Sedna suddenly says last night as their team is getting spanked, my screen is like totaly grey, I cant see anything...alt-f4[/quote] IIRC there was a bug that caused the screen to remain grey after dying. [quote]Erk my cat is chewing on my network cable...alt-f4[/quote] So, they had to take care of their cat... Some people have obligations in the real world. [quote]Anyone getting lagged? Man I am so lagged, says another guy suddenly,
I'm pretty sure it's already planned for v1.1.
[quote]Oak Shield does not protect him from Stun or interrupt effects. Those shut down HoL. I play Oak enough to have experienced this plenty of times.[/quote] *sigh* Poor QoT with no stun / interupt. :( [quote]But i thin that hol shoul not work when you are in oak shield, qot shield or misted (in mist you regen only mana, but still...)[/quote] The QoT shield does not equate to invulnerability! If the shield takes damage then the HoL will cease as if the Demigod themse
I find that the pages are quite slow to load... at least they have been lately.
[quote who="Epiphenomenon" reply="9" id="2258588"] d Parasite Egg is an overpriced piece of crap.[/quote] Yes, parasite egg is an overpriced piece of crap, but it's great against players using the idol exploit. If it dealt 100% damage to minions then it'd be an overpowered item that makes minions even more useles (at least for Sedna and QoT). ;)
Warlock: Uses magic to harm enemies and summon demons Summon Demon: Level 1: Summons one Demon, the summoner may have two demons present Level 2+: (Like QoT and Sedna) These Demons would be melee minions not too different from Yetis. When these demons die they go out in a fiery blaze damaging nearby enemies. Infernal Pact: The Warlock makes a pact with the demons and thus they are stronger (+heal
I expect a fair amount of free content from the developers until there is a modkit released for the game. After that point I would still expect some free content, but not nearly as much since the community would be producing a fair amount. Expansions should not be the price of a new game, especially if they aren't offering at least as much content as the original game itself. Basically, I'd be willing to spend a few dollars on new demigods and maps... but this would be after s
[quote]So what do you do if you face those kind of teams?[/quote] Parasite Egg?
Regarding the Queen of Thorns: Shamblers: A boost to their HP would go a long way... but the major downside to them is their AI; they tend to block one another and you rarely get all four attacking the same target. Uproot: This ability needs something to make it more useful towards late game. The fewer structures the less useful this ability becomes. Compost: This ability isn't very useful because Uproot isn't very useful. I'd love it if thi
I like the idea of making generals more like generals... but I also think that this difference would be better off eliminated. Give all heroes minions and such to allow for a greater variety of playstyles. I'd be fine if things go either way, or even if they remain the same. ;)
[quote who="themadmanazn" reply="5" id="2249498"]So you want to make QoT's the most OP character in the game... Her bramble shield is fine. Her minions are a little weak (they need to have more hp or armor), but I think they should be melee so they actually do something when you eat them (they are suppose to do some AOE when you eat them, but since they are never near anything...) I think her main problem is her uproot is pretty worthless IMO. That needs to do
The Queen of Thorns isn't terrible, not by any means, but she certainly feels underpowered when compared to the other Demigods.I feel that some adjustments are in order. Most suggestions will be an either/or sort of suggestion. In other words, not all of the ideas need to be combined to fix the character as doing so would probably unbalance the character. Shamblers : They seem to have AI issues. Their mana cost is far too
[quote]-Mines that cant be destroied even of you see them, taking out well over half your health and slowing you down.[/quote] Agreed! Everything else: Disagree. I do have a slight issue with Regulus being able to outrange a tower... but it isn't a big problem in my eyes.
Spit is annoying until you've encountered it enough to learn how to live with it. I do wish that the "Restorative Scroll" would cleanse the demigod as well as the minions. Hammer slam is a nice ability, but it has such an obvious tell, and it seems so slow that people avoid it rather easily. A boosted radius or a faster cast would be cool, but it'd certainly be lethal (maybe too lethal). I'm not sure I'd trade my castle for a better hammer. Even a buff to Hammer Slam wouldn't pull me
If both QoT play as Assassins (emphasizing spell casting over minions) then they could do quite well. Both of them have shields, so they will be difficult to kill, and if they work together they can put out a decent amount of burst damage and debuffs. Their ability to push is pretty decent as well... So I think they could manage a win. Of course, it is as you say, a long match will likely result in a loss for the QoT, but it's not guaranteed.