Agent of Kharma

Agent of Kharma

Joined Member # 3036562
84 Posts 814 Replies 24,300 Reputation

Okay, against my better judgement, I bought Diplomacy. Not because I give a flying rat's ass about Diplomacy, but just for the simple reason of trying to give myself a higher probability of getting an online game at some point in the future (the Entrenchment lobby has been exceedingly sparse). Side note here - one has to wonder if this was one of the dev's strats. They get your money even if you DON'T want Diplomacy, because they have split the small community up even smalle

2 Replies 1,836 Views

I strongly suspect you are doing something catastropically wrong, yet easy to fix. Something like not upgrading your planets, or not expanding fast enough, or not using the black market to buy minerals. Upgrades: Make sure that you upgrade every planet you colonize RIGHT AWAY. You should always have the necessary cash/crystal. If you don't, buy whatever crystal you need before you colonize. If you can't buy it, then wait until you can before you coloniz

54 Replies 97,721 Views

[quote]Online Diplomacy is a lot more fun than Entrenchment. The increased speed settings are very nice...[/quote] Not that I expect this to not to fall on deaf ears (of course it will), but it seems to me that increased speed settings, with the increased resource flow, actually tilts the game more towards mil and away from diplomacy. There is less need or incentive to eco, because you are getting even more income faster rather than having to go out and earn it proper. So

42 Replies 22,940 Views

NEW ADVENT CRUISER - Antimatter Guardian. Similar to the Shield Guardian, but instead of sharing 33% damage, it shares 33% antimatter from any abilities using antimatter. Instead of repulse, it has the power to ATTRACT, which sucks ships towards it.

22 Replies 24,393 Views

[quote]It's good to hear some feedback from a veteran player and a recommendation to purchase Diplomacy. If I see enough of them maybe I'll go get it.[/quote] I'm not knocking it, but personally I've read everything I can read about it, and it doesn't interest me. Even the selling point to MP of faster game speeds doesn't interest me, because the last thing I want is faster game speeds turning it into a non-strategy game that plays more like Starcraft than it already does.

42 Replies 22,940 Views

I've seen the same thing. I assumed it was an advertisement for a game that was up and waiting for players on the Diplomacy side (I hear the lobbies are split), but I really have no clue. And just ignore people who say STOP WHINING every time you open your mouth. It's just a programmed response some people have to anything anyone says, LOL.

42 Replies 22,940 Views

The approach they should have taken from the very beginning was to make Vanilla, Entrenchment, and Diplomacy all work together. If you don't have a particular expansion, you can't play with those particular technologies and units, but you can still play in the same game with everyone else. This is the approach DOW 2 is taking with their Chaos expansion. It's a no-brainer, but especially with an online community this small. Or... perhaps it WASN'T a no-brainer, since th

11 Replies 46,630 Views

[quote]Ya know I never figured out what the vasari cannon does, Does it emp everything in the blast radius? I was hopeing it be like the novalith[/quote] Dude, the vasari cannon is the best superweapon in the game!

22 Replies 39,025 Views

NEW ADVENT STRUCTURE: Shield Recharger - the compliment to the Antimatter Recharger and Repair Bay. ABILITIES FOR NEW CAPS OR CRUISERS - Vasari: Macrophasing Aura - similar to Microphasing Aura, but affects all non-strikecraft vessels. Advent: Oblivion Field - cloaks all vessels and structures within radius of affect, including the Oblivion Cruiser/Cap itself (antimatter dependent). Scouts can decloak the affected ships/structures. TEC: Inscrutability Mat

22 Replies 24,393 Views

I never thought of #5 before. Sounds cool! Although since I can barely play with just one race, it's something I would probably never use. But for an octopus like yourself, I can see the utility. New anti-FF capships (to help keep caps alive) - Vasari anti-FF ability: Reactive hull nanites. Adds additional points of armor and hull to the target vessel in proportion to how many enemies are FF'ing it. TEC anti-FF ability: Force field. Adds a

22 Replies 24,393 Views

[quote]I don't understand, you would think if the ship was at a higher level it would do more damage.[/quote] Are you talking about the planet sieging ability? For that, you want to put points into siege platform, and assault specialization. Then it will drop planets quickly. If you want awesome planet sieging, don't put points into phase missle swarm.

22 Replies 39,025 Views

[quote]I'd agree those ideas are way too over the top. [/quote] Yes, that's the point :-) Note that they would be late game techs, and would be balanced by techs from other factions. The vasari idea is a must have :-) I like your ideas as well.

22 Replies 24,393 Views

I know it might not ever happen, but personally I'd put my money down NOW, IN ADVANCE, if the devs promised to do something like this. We had Entrenchment, which was all about defense. Then we had Diplomacy. Well I say the factions decided that Diplomacy failed! I say we need Onslaught, which is about a renewed offensive! I say we need more superweapons, superships, superabilities. Here is where you get to brainstorm. Come on people, have fun with t

22 Replies 24,393 Views

Like the guy said, you have to remove the ship from the fleet. This is what I do. Select ship, hit Shift L (my hotkey for leave fleet - yours may be set different), then I hit Shift R for retreat, or I just grab him and send him where I want him to go.

6 Replies 39,008 Views

A gg for me is when I see someone trying or doing something that I don't normally see every day. An example - a few weeks ago me and a few "skilled" players played with a "newb" of sorts. So the game starts, and he instantly fast techs straight to vasari superweapons, and uses them effectively. His team won, and one of the "skilled" on the losing team (actually a highly skilled player) said "well it might have worked this time, but don't expect it to work every time" before

27 Replies 24,261 Views

[quote]Both are too exploitable in large team games. If you could give ships, one player could spam ships and another spend on lots of upgrades. Then the ship spammer gives the other guy his ships and you have a fully upgraded fleet in half the time.[/quote] Where's the exploit? I don't see one, but assuming this is an exploit like you say, what would have been wrong with making the option toggleable? Or making it so that traded ships come with the upgrades from the orig

7 Replies 5,747 Views

[quote]and agent, what the hell is your problem dude, do you not know that most of the sins community in game and on the forums hate you?[/quote] Uhh... and this is supposed to concern me why? So a bunch of people whom I hate, and will not play with, hate me back? I guess I'm supposed to lose sleep over this or something? LOL!

51 Replies 56,546 Views

That isn't the worst start I've experienced, but it's a pretty damn bad start. I can see several options here. If you are in econ position, just throw down the civ labs, get your colonizer capship, and don't worry about it too much. If you are on a flank, you need to go mil right away anyway, so your plan doesn't change too much. If you are in suicide spot, I'd recommend getting a colonizer capship, and getting it the hell out of there as soon as possible. Beyo

9 Replies 5,540 Views

There won't ever be be a trade planet/ship pact. This was one of my many suggestions in a "brainstorming" thread before Diplomacy was even coded up, but unfortunately the devs must not have thought it was a good idea. Seems like a no-brainer to me, but....

7 Replies 5,747 Views

Welcome to Sins MP. Ferdie is on my personal ban list. I don't play with him. The bad thing is, the list of people I won't play with is longer than the list of people I will play with, so I really have trouble getting games.

11 Replies 9,257 Views