Maybe this is an example of something that actually is moddable.
Polynomial
Great question. However no one knows, you'll need to wait for 1.2 or a response from Stardock.
Hmmm. This is a good marketing strategy Stardock. Keep banning them over and over and you'll make more sales. I say let them keeping being banned.
Does this mean you might release 1.2 and the new guys together? I'd really hate to see the new guys pushed back to after Thanksgiving. Also: Why aren't we seeing more of Oculus?
Guy running away from a chicken is WIN.
Crack the whip!
[quote who="Rosco_P" reply="3" id="2441480"]Everyone, please, form a single file line! There are enough copies for everybody! Hey lady, stop pushing, you have to wait like everyone else![/quote] Rosco, this is digital distrubution! There are no lines anymore! Get with the times, man!
Nice catch ;)
You're really annoying.
LAN mode has it. Why not online?
I'm not sure the health per second matters so much, but I will give you the 200 more health can be the different between getting away and dieing.
Actually... I've seen higher numbers on the stats site. I have no explanation.
Wrong direction? Probably. Game breaking? No. Of course I would prefer more varied items, but I can deal with these. Its fine.
At the very least the people against it seem to think its the end of everything and the game's balance is going out the window. The argument against these high end items is more of the same, which we do not want. Which is true, we'd all prefer new favor items with more unique abilities. But at the very core these favor items do not change the balance. Its just more of the same. I would hate to see these taken out at the last minute and see time wasted, but then again I've always belie
You might want to add restrictions with the advanced versions not stacking with their first tier version, but dual favors would be awesomeness. Its not unbalanced if everyone can do it! >.>
Again, all it does is replace favor items. The numbers change, but the concept is the same. Its not as big of a deal everyone is making out of it. The only potential problem is the favor items being general/assassin specific and I'm sure they are like that because the UIs for generic favor items is full.
Won't matter as much when you're getting Mard's Hammer + Poisoned Dagger'd =P
Increasing the amount of favor items you can use from 1 to 2. Maybe with some restriction regarding the high end ones/original items. CRAZY!? I think so. Crazy awesome.
[quote who="obscenitor" reply="102" id="2440600"] Quoting Polynomial, reply 96You guys are really over reacting about the favor items. It just replaces, it doesn't change much in the grand spectrum of things.Yes it does, actually. There's currenly a handful of items that are effective, but they're a give and take. This skews things against them. The only way nothing really changes is if you view BotF as the only option currently.[/quote] I'm just saying that instead of choosing B
You guys are really over reacting about the favor items. It just replaces, it doesn't change much in the grand spectrum of things.
[quote who="pacov" reply="84" id="2440429"]hmm... wonder if the sdk is coming with 1.2...[/quote] I don't know who started a rumor about this SDK, but it doesn't exist.
While I would have prefered a selection of differentiated favor items, I don't think the high end ones are that big of a deal. Its only 200 more health.
You probably want to make Haste Anklet a little better.
[quote who="obscenitor" reply="31" id="2438414"] You guys forget that Brad talked about creating mods that would eventually be included in the game? I'll believe it when I see it. Convincing the devs to incorporate it into the game is another hurdle in addition to convincing the community that you're right, not to mention simple LUA changes have taken a long time to implement before. Without any insight into the process (who's goign to review the mod requests, how much community con
[quote who="pacov" reply="21" id="2437997"] The best players in the community are not going to agree on everything. It's true... but what about things we generally agree on? With modding support, QoT would have already received some sort of buff via a mod. Erb might not be quite as tough and so on. I'm pretty sure the majority of vocal players that use the forums will agree on a few points. Your argument holds quite a bit more water once we start talkin