Only 1 game so far. Loved the SB, hated the mines. Had one "empty well" beween him and me (uncolonizable). There were uncountable mines there, right where you warp in. Literally, I'd say 1000+ easy. And having ALL mines show up on the list on the left was just crazy; even stacked in 10s, the list scrolled down forever. There has to be some kind of limit on minefields. I think scouts should just auto shoot/kill mines; minesweapers; that would so
PurplePaladin
[e digicons]*_*[/e] Is that McNugget guy still out there. . .
You flew there? Bought them Salmon dinners? Got a tour of the place? That explains why no VIP for me: I bought them a box of McNuggets, and I got tour of their parking lot [e digicons]:annoyed:[/e]
I got a copy of the change-logs! Here it is! : --------------------------------------------------------------------------- Entrenchment version change log --------------------------------------------------------------------------- --------------------------------------------------------------------------- Gameplay / Balance: --------------------------------------------------------------------------- -Really huge
Craig, that's almost funny: Compaired to most game companies "Sorry about the 6 month wait for the quick fix patch". I'm sure most survived the blips just fine.
Poor Stardock employees. Probably yawning and stretching after a long day of work, only to hear "mini dumps and 1.12 fail" as they start to walk out the door. [e digicons]:([/e]
Yes, this is great. Perhaps they got that sink bug squished [e digicons]:thumbsup:[/e] On the other side of the coin, take a company/game like Civ 4 Colonization and Firaxis. We've had this game 3+ months, it was released with game breaking bugs, HUGE game imbalences (we are talking like blatent obvious blunders), and all this time not ONE message from the Devs/company, and not even a quick fix patch, let alone a "normal" patch. Modders have been working like crazy, and th
I enjoyed the voices, the first couple games, but game after game, thousands of ships later, it's crazy-making. I think it was their earlier attempts to stop LRM spam by making you hear "missles loaded" for every single LRM you made [e digicons];P[/e]
Ya, Stardock, any way to get some kind of discount on the retail expansion (when it comes out in future) if we buy the expansions via Impulse at first?
Ya, you pretty much have to destroy the generator first, since it can take forever to try and bombard a planet with one on it. With full Emergency Facilities, and researching that tech that rebuilds faster after/during bombardment means it's even more resistant. But I've not had a planet with a shield on it bombed yet since 1.1, so I'm not sure. . .
Star Paladin, Star Wolf, would be interested, but no mods for us (sorry, we just don't ever do those since we playtest too). But we can't play much till after Christmas/New Years.
I was glad to see Carriers/SC in 1.9 and now in 1.1, like stated above, there where non-existant in 1.5. But in 1.1, I tried making flak to counter SC, and it just was not working. I play on small medium maps, so I make like 20-25 flak and the SC still swarm me. So I keep wondering, if they just made flak a tiny bit more effective vs Fighters, would'nt that even things out? I mean, then you'd build fighters to take out bombers, and flak to take out fighters (and a bi
I think many are making presumptions that may not be true about Entrenchment. I've looked at all the pictures and watched the video gameplay, and I'm fairly sure Starbases will be buildable from the game start. There seems to be a Starbase cap, just like Capship cap, so if you want to spend the bucks, I think you will be able to build a base from the get-go. BUT, I'm sure it will be the most basic of bases, and from what I read, you may have to research and/or buy the expe
I understand if the Unfair AI gets "unfair" advantages, but I'm kind'a disapointed that Hard gets a cheat :/
I give myself a C+ rating; only played about a 10 games Online so far I think. I NEVER just quit, I always GG and surrender. In games I won, sadly, only once did someone do the same, they usually just quit; or one guy just left his comp (I think he went to watch a movie) and I had to mop up for almost an hour. But I think a really good player can win (or put up a great fight) even WITH a noob. A good general wins regaurdless of th
I have a 19", and don't really feel like spending $800+ on a 24-28 inch monitor just to see a game's UI (no mater how much I like Sins).
Well, I have to undo my above; it did load the game on my main computer, but, when we actually tried to start the game between the Lan, it refused over and over again. Tried for over an hour online tonight too with no luck. This is depressing, cause finishing a game of Sins in one sitting is hard to do.
Watching the replay of your online games is THE way to get better. My first game, I was "saving up" money for my first Cap ship (Noob with a capitol N) and trying to take out the best looking plantet first (Terran with 2 Kodiaks) with my dozen cobolts. I could not figure out how my opponent got so large/strong so fast. One watching of the replay caused a large dose of both blushing and note-taking. . .
I agree, I play at 1024x768 just so I can see the UI; any higher res and the eyestrain is just not doable over the several hours it can take to finish a game [e digicons]o_O[/e]
Hey guys, I've played about 6 mp games of Sins, my friend who just got Sins, well, it was his very first computer game EVER (not counting WoW) and he's never in his life played a RTS game vs another human so far. So he and I are looking for another 2 players who want to play a game for fun some time in the future. We know we may not win, and that's fine with us, but we just don't want to be slaghtered by someone calling us "gay" whi
Well, tried loading the autosave, and it worked; I'll tell my friend to try it on his computer/game too. Thanks.
Thanks for the tip, I will try loading from an autosave now [e digicons]:D[/e]
Nope, all 4 computers/games are updated to the current 1.11 through Impulse. This happed on two totally different sets of computers, two completely different games,but the exact same bug happens, so it can't be us.
My friend and I started a game yesterday, trired to reload and complete it today (1.1). It refused to start, just kept us in the Network tab forever. So we went to his house, and started a new game today, saved it, came back tonight to reloade and continue, and even on his computer/Lan, it still would not let us continue out game. Very disapointed, since 1.05 let us FINALLY contiue saved games. Please Devs, check into this bug. <
Yes, you guys are GREAT. For example, bought Civ Colonization 2 months ago; tons of little bugs, some are game-braking, but to date not ONE forum message to the customers, from the devs or distributer about knowing they exist or anything about possible fixes. And you guys already have a quick fix out for Sins 1.1 [e digicons]:thumbsup:[/e]