I/we would'nt care, except, no matter what we have tried (just lan games vs AI), it always seems to come down to carriers. Flak ships don't seem to cut it. If the flak took care of fighters (we could care less about bombers) things would be balanced to us. But at least is it MUCH more balence than before 1.1.
PurplePaladin
I got mine downloaded and working finally. Just had to "Resume" several times, but it finally downloaded it all. GREAT explosions in the game now.
If it helps Zoomba, it says "Error 503" when I try sometimes. Last try, it download 18%, but then said "connection terminated by remote server". But I'm 18% closer at least [e digicons]:drool:[/e]
You already got it before I did!? I'm a Soor loser [e digicons]:grin:[/e]
My Impulse won't work either. Just says "Unable to load update" every time I've tried this morning. Guess they are really backed up there [e digicons]:([/e]
Try more Monilth cannons; they will destroy your oppoents economy, and every ship you kill after that, does not get rebuilt (so do hit and runs after you've downed several key planets). Except on your bottleneck planet, destroy all defences around other plantets to make room. With a small map, 3 or 4 cannons should be plenty. The AI will recolonize planets FAST, and redevelop it too, FAST, so it takes a while to wear him down; sooner or later, he will not have enou
Can someone tell us, in plain English , what the patch will do exactly for play balance. Specifically, what will the final 1.1 do for Fighters/Bombers/Carriers, as 1.09 we think there are just way to many SK, and Flak seems to do little to prevent this, so the majority of our fleet ends up behing SC. And any other play balance changes you think all the "stats" listed will change the game. P.S. We already figured out that ships starting with full antimatter
With the PC version, you'll get mods, patches, updates/upgrades, and using a mouse is SO much easier with this type of game IMO.
When I got my new computer (and IP), I had NO idea that a game could be "glued" to my email address. I could not figure out why it would not re-registger. I ended up trying, off and on, for over a year I think. From now on, I guess I'll have to keep records on what email/credit card I used for each game. On a scarry note: my C drive is filling up (Thanks Windows), because, as most know, everything gets defaulted to the C drive for saves ect for most games/p
It takes 3 mines to kill an ant for me (I use 1 mine and two gun-shots usually though); that's most likely because of my high INT :)) and decent Explosives Skill ranking; those skills make a big difference in accuracy and damage. Ya, I too wish the long slo-mo scenes only happened with a critical shot. Some kind of toggle would be nice. This is the first FPS game I've had to do so much planning for; see some bad guys (3 Talons); set 3 mines in a row dow
Put the disk in, and there is a "Options" menu pre-game screen you can click on, where you can tweek the graphics to your hearts content. You can't do it after you start the game though. There is a Karma system in the game, and as for moral choices, anyone who's met the "Family" knows what I mean when I say that you want to kill them, but, if you have good Karma, you loose Karma by killing them. If you take the time to get to "know them" much better, it gives you quit
I have a friend that will ONLY play TB games and Age of Wonders is one of his favorites. We all love Moonbase Commander, it's one of those "Best game you never heard of" types, I'd try that. Civ4 is good. The HoMMs are ok, but they don't have simultanious turns, so there can be a lot of waiting. We use to love Imperialism II and played it all the time, but we never got it working on Vista :( If GCII was MP, we be playing that all
Well, I am going to use Impulse to upload Entrenchment (but only because it's not on a disk/retail). But I'm paranoid about not getting a box to hold. I just finally got my GCII game reregistered, after getting a new computer (and a new email address). Without being able to send in a picture of my receit/disk/box, I'm 99% sure I'd never have got it re-registered ever again. I guess your only "paranoid" if your wrong. . .
Just think about it: If you started buying movie DVDs and it would not work saying "this is not your DVD player, so viewing movie not allowed". You could not loan anyone the movie either. That's what computer games are comming down to :( Seems music is almost that way now; I lost all my music when I got my new computer (I had NO idea it was specific to my computer only)
Record it! Record it! Use Pay Per View to get major loot! Don't forget to research the "Escape Pods" technology Monk. . . [e digicons]:grin:[/e]
Yes, we noticed the exact same thing: Since beta 3, we experience really terrible game slow-down, even constanct freezing, near the last 3rd of the game, that never happened before. We play on a Lan, and online, but this happened on Lan play, two different games now (2 human vs 2 computer, and small map).
I almost always play Tec, and put 4-5 Hangers near the planet, usually 2 reapair bays (overlapping each other, and all the hangers), and sprinkle PD to cover all of that. Putting a Planetary Sheild on a planet makes bombing it pretty useless, untill an enemy fleet takes all the time to destroy most the buildings/defences. I make a small fleet, with one carrier cap ship as a mobile defencive fleet which usually rebuffs all but the largest of fleets. And this is allllll
In games like D&D, level increase is to make each player "survivalble", but in sins, leveling up a cap ship does little to make it survive mid to late game, and so I kind'a shrug my shoulders about getting more cap ships in late game. They do nothing "extra" after lvl 6 anyway, and it seems just as easy to pop a level 6 cap ship, as a lvl 10 one. When my cap gains a level after 6, I just say to myself "gee, 2 more seconds of life in the next battle".  
Doh. I wish I would have known that last year. I had no idea back then my email was so "connected" to my games.
Kyro, could you please explain "how" the serial is directly and permanently linked to your account. If my account is my computer, or my operating system, or my email address, any of that could change at any time. Only this time, I may not have anything to take a picture of, to prove I leagally purchased the product.
If the game was "faster", and the ships could travel "faster", so too could the AI ships. They would just be double teaming you guys "faster". Scouting and antipating are key to winning (or not getting stomped as bad). You might try playing the Varasi, as they can build gates that "jump" them from one planet to another. Don't feel too bad; my friend and I still have not beat a 2v2 AI on hard yet (but came close). When you DO finally beat the AI,
I hope they allow "credit" of some sort if you buy one MX via impulse, but wait for the boxed retail for all 3. I'm sure I'll get Entrenchment; but not sure about the other two (till the boxed version of all of them). I'm just paranoid about not having "proof of purchase", or something to hold after you make a purchase. I had to send in pictures of my Disk/Box/Receit to get GCII reactivated recently; what do you do in the same situation if you downloaded it via Impulse?</p
Ya, I tried clicking on the "Magic Blue Orb", and finally found the settings to put the Temp Files on drive D. But thanks anyway. [e digicons]:thumbsup:[/e]
No, 2 gigs on C drive. Most programs now save everything to C drive, even if you install it on D, and I have no idea how to "clear up more space".
I get this message every time I try to Update Sins through Impulse now (not sure if this belongs here, or in Impulse Forum). I have 99 Gigs on my drive, so that must be one BIG update [e digicons]8C[/e]