Ke5trel

Ke5trel

Joined Member # 3041813
3 Posts 131 Replies 26,868 Reputation

[quote who="Rumors" reply="2" id="2049074"]I'm not sure what flurus meant, but imo any targeted skill should abort if the target finishes cast in the teleport. UB spit, Rook Hammer Slam, TB fire ball, Reg snipe, Sedna Pounce... There's no point in a skill hitting a target that has just teleported out. [/quote] Snipe was designed specifically so that it would home in on Dgs that have ported elsewhere. It should abort if the snipe was started late in the port channel, b

9 Replies 2,152 Views

Quick FYI - Vundarbread confirmed on IRC last night that the AoE from Hammerslam is perfectly circular and radiates from the point of impact (the hammer) not from the Rook himself. So the best direction to flee when the hammer comes down (when the bug is fixed) is whatever direction is the shortest route out of the AoE radius. I think in alot of cases this will still be through the Rook's legs, because you often start closer to the Rook when the animation starts than other

80 Replies 145,242 Views

[quote who="gkrit" reply="6" id="2048844"]could someone write about the torch bearer if they got the time. He attracts most of my interest [/quote] Gonna have to let someone else write that one, as I only really played against TB, never as him.. I would post these on GR, Dalzk, but I don't have access --> PC is filtered. You may feel free to copy and paste if you'd like :)

13 Replies 11,025 Views

[quote]With Regulus you just walk around and shoot stuff.[/quote] O man, I wish we had signatures on these forums, because that would be mine..[e digicons];)[/e] I'll say this a different way - the threshold for decent play with Regulus (and Rook) might be lower than for QoT or UB. I'd be more than happy if that threshold were raised. (Mind you, a good Reg will beat a bad Reg every time) It would be nice if at the same time they brought back dynamic play for

30 Replies 5,027 Views

[quote]But play QoT or Unclean Beast exclusively, and you will see just how much easier Regulus is to play.[/quote] See, if you said Oak or Sedna I'd be fine with that, because they are fun to play in the same way Regulus and Rook used to be. The only difference is that people know how to play with Reg and Rook so they get nerfed. They don't need a nerf any more than Oak does - we just need to bring Beast and Queen up to a competitive level with them. (Give Sedna and

30 Replies 5,027 Views

[quote]Yes but, 4 months ago we didn't know how generals would play.[/quote] [quote who="DatonKallandor" reply="12" id="2048065"]And from the moment we did, we told them how to make it better - it was ignored. [/quote] Read a little bit further up the page. [quote]So keep up the ideas, we are listening, we're reading and we are planning. But anything that would result in significant scope changes will have to wait until after release.[/quote] Sometim

50 Replies 123,147 Views

Telemachus was the son of Odysseus in the Odyssey. He and his father and a crippled old guy killed 50 armed punks by having the old guy hold them off with a spear while the other two shot them full of arrows.

4 Replies 1,359 Views

[quote]Are you suggesting that none of the carbon-credit-market proponents have vested interests or ulterior motives? That the political aspects of this are entirely pure and driven by nothing more than love for stupid little old me?[/quote] In no way, shape, or form. What I am suggesting is that the short-sighted, biased, greedy bastards who find themselves saying "There is a problem here, we need to change our behavior, and incidentally we stand to profit in the shor

310 Replies 1,019,489 Views

I think everyone understand RL priority over the game, HR. Sometimes you have to see a man about a horse ^^ This thread is more about the tendency for some people to quit a game at the first sign that losing is remotely possible. If you quit for that reason you are letting your team down and disrespecting your opponents - you are a leaver. It's alot different from saying "hey, my girlfriend is calling long-distance, I gtg, but gg" when you are a leaver&nbs

28 Replies 66,837 Views

[quote]GPG is definitely in! Let's set this up once we can reliably get into games.[/quote] Just wanted to open this up again, since the netcode seems smoother in 2D.. Sometime in the next week or two you crazy Developers want to get some games with us lowly peons? [e digicons]:dur:[/e]

26 Replies 10,052 Views

Currently Mark of the Betrayer (MoB) is a late-availability spell for Regulus - when cast, its target will take damage and a movement debuff as soon as he uses an ability. I have never bothered with MoB for a few simple reasons - - I don't like having to rely on the actions of my opponent to trigger an ability. - The ability is not currently strong enough to act as a disincentive, unless the opponent is very weak - By the time the ability is a

2 Replies 1,255 Views

Thanks Wildcard, I think you bring some good perspective. Rumors, I think we'll just have to agree to disagree on this one. My experience has been different from yours, but it doesn't mean you are wrong. Like Dalzk, I'd be happy to give you the opportunity to demonstrate Regulus' Easy Mode in a 1 v 1. If you want, bring a friend - You can both play Reg and I'll find an ally and neither of us will play as the angel, I promise ^^ I'll be on mo

30 Replies 5,027 Views

[quote]However, the graphical evidence you've kindly supplied is like a few frames or scenes of a 4 hour movie. You can justify any conclusion you want if you limit your data to just the 'right' time frame. A fundamental tenet of science to remember is this: association is not causation. I have never argued, here or elsewhere, that we are not in the midst of a warming trend - the rub lies in the claim that man is the principal cause of it and the corollary, man must 'fix' it. I also object to

310 Replies 1,019,489 Views

[quote](this near the start of the game) You warp on top of regulus, u have his reinforcements and a tower hitting u, u are able to do some nice smg to him and he just warps out, no prob u not dead yet, u run back to escape the tower and reinforcements, and he finishes you with a snipe being already near his health crystal.[/quote] In a high-level 1 v 1 you aren't going to see alot of kills early, because people should know how to retreat. You aren't looking for kills

30 Replies 5,027 Views

[quote who="Rumors" reply="7" id="2047418"]Well, not counting items, since everyone starts on the same ground, Regulus is indeed overpowered. And saying "if u buy this this and this u can beat him" just states that he is overpowered, u buy those items, he will buy others to counter your strategy and you just die anyway. [/quote] I have to disagree with you. It seems to me that actually Regulus got more nerfs in 2D than any other DG. Also, I get the feeling, fr

30 Replies 5,027 Views

this is repeatable - once snipe has channeled for a certain amount of time it should always proc, imo, but sometimes your snipe will be very close to trigger (like 80-90% through channel bar) and abort because the enemy has teleported just before the shot. (To clarify, I'm not talking about when you just start a snipe channel and the enemy ports out. It should abort then)

9 Replies 2,152 Views

hey champ - I'm assuming you are playing as a melee DG like Oak or UB, so here are a few thoughts that might help. You need to invest in skills or items that will slow your opponent down. Oak's Penitence is great, as are UB's Diseased Claws and the Wyrmskin Gloves item. Once you can slow your opponent down by 15-20% you should start picking up the following: Warpstone - use this to get right up next to your enemy so you can hit him with your mele

30 Replies 5,027 Views

[quote who="AngryZealot" reply="13" id="2046432"]If Regulus starts putting mines in random ass places, he can force you to spam the map with totems, wasting time and gold. [/quote] That's a theoretical, right? Or have you faced off against the mad miner of Demigod? ^^ For the most part, Regs will only mine around flags and in creep lanes. The grunts will blow up any mines they run over, so you don't have to worry about those too much, and that leav

19 Replies 9,119 Views

[quote]Well, once the game desyncs it isn't going to resync--the match is already shot.[/quote] I actually have seen a resync a couple of times. You get the desync popup a couple of times and then it seems to correct and stops showing up. [e digicons]o_O[/e]

8 Replies 2,345 Views