Ke5trel

Ke5trel

Joined Member # 3041813
3 Posts 131 Replies 26,868 Reputation

[quote]The connection dialogs will definitely be receiving love. That small dialog Teseer is talking about is placeholder and wretched [/quote] Ah yes, thank you. Right now there is like a pixel of hypertext that triggers the eject. Have to be in a pretty zen place to find it :P

8 Replies 29,897 Views

Seems like some demis are doing damage when they die (Unclean Beast's pool of acid) and some aren't at all (Regulus, Erebus, Oak). Will this be implemented later or is it being phased out? Also, really nice Rook death animation, guys :D

6 Replies 940 Views

[quote]even with a General on the battlefield the minions need to be their arms and legs, but the General really shouldn't be the one 'doing' anything - such as attacking towers, forts, and capturing flags. That should be mainly the function of an Assassin and the General's Minions.[/quote] I agree with this. Soccer is fun and enthusiastic, no need to "humbly" direct him to sit down and shut up

183 Replies 451,544 Views

@ oKnight, why even have a unit in that scenario called "the General?" What purpose does a base-bound General serve in this game? @ Droopy, I hear you on minion-limited buffs, but as it is right now grunts don't affect gameplay (with the exception of catsaurs) and they should. If you make the items general then you open it different play-styles and builds a bit more. Maybe you could make General's items buff minions 100% and regular grunts 50%, for ex

183 Replies 451,544 Views

I see it this way: If I steamrolled you I'm going to say GG in recognition of your effort and to show I don't take the victory for granted. If you steamrolled me I'm going to say GG because hopefully I've learned something from the experience, and I appreciate you sharing your skills. If it was closely fought to the end I'm going to say GG because it was a Good Game. GG is shorthand for "I respect you as an opponent" and I actually felt bad whe

12 Replies 3,639 Views

[quote]There've been RPG/RTS hybrids that have worked perfectly before - the claim that it's impossible is simply wrong. Look at Spellforce - they had full blown RTS, and full blown RPG. Both of which worked on their own, and in mixed situations.[/quote] Really? Aside from Giants I don't know that I have ever played a balanced multiplayer game that put an RPG character against an RTS-style army. If that exists then you got me. (I never played it, but wasn't your Spel

183 Replies 451,544 Views

[quote]It reduces the game to 'he who holds the most portals' and 'he who has the most AoE spam'[/quote] Have you tried it? It actually makes skill alot more of a factor than current default settings, and games end faster. I play mostly on Prison with a stat-based Regulus so the above doesn't really apply.

2 Replies 1,195 Views

Stupid forum ate my comment? ANyway: [quote]If you don't wanna stay in the base, that's fantastic. You should be able to choose a General that is more offensive. If I want to stay in the base, I should be able to choose a General more built for that.[/quote] [quote]Generals should build structure: this way they can choose beetween ressource, unit construction, helping assassin. They support the war effort by building structure. BUT they don't spawn light tower all

183 Replies 451,544 Views

How does proximity work in this game? Does Regulus get xp/gold for sniping a DG across the map? Does he get XP/gold for units he kills with mines on the other side of the map? Does a General get xp/gold for units/towers his minions kill on the other side of the map? Can his minions cap a flag without him and does he get xp for this? Does Erebus get xp/gold if his poison potion drop kills a DG? Off-topic: what does "We

1 Replies 908 Views

[quote]His move which adds bonus damage and takes 32 mana per shot is useless, I get the extra stats instead. The explosion on impact doesn't really seem to do anything really, the damage could do with an increase.[/quote] Through War Rank 6/Cats I'm playing Regulus without items (I'll pick up Boots of Speed early) and I find Angelic Fury pretty useful both as a splash-damage grunt killer and 1 v 1 against another ranged demi, in fact I never turn it off. I put my points in this

60 Replies 22,993 Views

[quote]I Say we go on a hunt for these developers and I want a full out debate with them personally so we can express our dissatification about the game so far and where it looks like it is heading.[/quote] the devs do visit these forums regularly, but you might get quicker responses on the DG IRC http://forums.demigodthegame.com/307230

30 Replies 51,463 Views

Hey so without a postgame or general chat lobby I don't really get to say this, but if I played you this weekend or if I play you before they patch one in: GG Dunno why just seems wrong not to say it, win or lose...

12 Replies 3,639 Views

It's been a running theme, but I'd really like to see the items revamped to include combo custom upgrades. Let me combine my boots of +15% speed with my boots of +10% dodge to make boots of +12% speed and +8% dodge. Two boots of +15% speed will give you boots of +24% speed, etc... or This might not be viable in the short games we play, but it would be awesome with persistent items

11 Replies 2,111 Views

[quote]I trash everything as a Regulus, get Beyond Godlikes every game, and I can't kill shit when I play Torchbearer. I doubt it's Regulus. He's WAY better than he used to be and everyone else seems to have been nerfed as well.[/quote] This

60 Replies 22,993 Views

[quote]Last beta phase, there was an allowance of a few days to let people who pre-ordered that day (or up to 2-3 days following the start of that beta phase) entrance to the beta. Is this true for this phase? So if my brother wants to pre-order today or tomorrow, will he still get in as well as me (whopre-ordered mid-November)?[/quote] According to Kryo you or your brother have about a week to get in, Yuriken

33 Replies 23,412 Views

Thanks Frogboy So I haven't tried it yet, can you join general chat lobby from inside a game lobby? If so, a quick workaround for invalid games-available list is just to say on general: "Ke5trel 1 v 1 is open" when you create a game and before the game starts just pop into general chat to say that it is closed.

33 Replies 23,412 Views