I am having the same problem, When I click on Multiplayer, it crashes completely and take me back to windows with no errors using DX12 and DX11, both builds Cashes. It happens when i go to Custom games or ranked match (auto-match). that's really sad Did the basics too, clean install of video drivers, deleted .ini file and nothing worked. I am on Nvidia GTX770 using FX8350 CPU. hope to see a fast Fix Thank you. EDIT: Custom game (Crashes on Lobby)</p
ASADDF
[quote]Thousands or even tens of thousands of 3D objects could appear on screen in such a game. [/quote] Awesome! Still waiting to see how my Thousands of Units can the game handle when it get released.
There is a Big Topic about that in the Forum somewhere, you should look at it, Anyway i do like the way it is right now, that my personal opinion, but there may be another way to get faster Reinforcements is by using the nearest Factories of that Meta units who asks for reinforcement.
This is very Interesting, To keep this Topic Alive, here are a few questions about Modding You said before that creating assets to the game is very expensive and take time, Will be possible for the modding Community to create art assets and add them to the game/map? I am talking about ruins and burned out cities and such. Can you add physics to those Old buildings that you create? Another question is about the timeline animations of units and Explosions. will th
[quote who="Frogboy" reply="48" id="3621169"] What you see above are people playing the campaign, then trying out skirmish and seeing ift here's a MP community. When they don't find one, it's done. Without active players, there's no word-of-mouth. Without word-of-mouth sales decrease. So what lessons would you take from this? DOK has a great campaign. DOK had pent up demand ready to give the game a try DOK wasn't able to h
Hey Frogboy I do think you are an awesome guy, wow cannot believe your showing something that private. I really do appreciate it a lot, to share with all of us that info. Just some opinions as a player there is a few thing that it can make the game more interesting, create Worlds with old civilization in it, random Structures on the map, like yo
Is there any link?
[quote who="snierke" reply="14" id="3620494"] Are the units ment to be highlighted every time you select them, regardless of zoom level? [/quote] No, The Glowing colors should appear only when you are zoomed out and you cannot distinguish what kind of units you have, and when you zoom back in then the glowing colors will disappear automatically. i think that's the best way to recognize the units at max lvl zoom without icons. Again this is just my personal opinio
[quote who="Frogboy" reply="7" id="3617378"] Some of these are phenomenal. Would any of you have any interest in your maps being included with the game? [/quote] what do we need to do for you to look at the maps we have done so far? Where do you want us the send you the files for you to decide? i will love to have at least 1 of my maps in the official release [e digicons]:grin:[/e]
They should reset it when the game launches, but I don't really know what they have in mind.
[quote who="eviator" reply="8" id="3620343"] My concern with your idea is that colors for different players may clash. Your mockup has various shades of blue to purple representing units on the same team, but what if another player's color is purple? That could be confusing. It's the main reason I think the whole color heat map idea is flawed. [/quote] Ok as I explained in the picture, the colors can be changed to colors that the Dev's will think that will not mi
Thank you guys, it took me a few weeks to do that and now I am free to go back to make some maps and play AOTS [quote who="Ticktoc" reply="3" id="3620240"] I don't think it is going to go in though. The zoom-out in the Beta seemed smaller to me than even in the pre-Alpha. Probably because of the shrinking of the units and buildings. But it makes me think they have settled on the close-up gameplay for now [/quote] Yes you are right, Stardock want to give it a try
Hello Dev's and Founders, this is gonna be my Last Mockup and this time it will be about the Strategic Zoom Many players do ask That they want to have a Full Zoom out of the Map, i don't think it can happen without Icons, but I did create some kind of Idea. The Idea is to use specific glowing colors per Kind of units or size. I did put 5 different kind of Units to recognize when you zoom out. You have the T1 , <span style="co
It does happen to me, in the same way with no crash message and no error info.
[quote who="rapha320" reply="33" id="3620030"] i think it might be because of the player base..games like this are usually played offline..even in sins..when there is around 1500 players on..you go to mp and there'ss only like 250 people online or less. i'm guessing maybe that'ss why [/quote] True the Percentage is very low, I think they said only 5% But that may change anyway, who knows maybe we can show Stardock and AOTS MP will be big, so time will say
[quote who="quadrium" reply="28" id="3619902"] "Thank you for not letting us control our units by imposing these arbitrary* and confusing* limitations! That was such a pain in every other RTS!" [/quote] Have you ever played Company of Heroes? if not go and try it, its an awesome game. For me right now having 1 unit or a group of units together as 1 its the same think, its not confusing at all, this game is all about quantity with Quality of course, why i want to see
Awesome news! So your telling us that On March 22 the game will be released to everyone as a Final Build, or Gold Build, it will not be in beta anymore. I have a few Questions: About the Map Editor, if i make a map and release it to the Public, will I have some kind of password to this map so not anyway can go ahead and change the map or steal it? If you guys get in some kind of a big bug in the game will you guys move the Final Build (1.0) to a later
wow seriously? what happened here? You guys went overboard, everyone here should take it easy. This post was about [quote]Ten reasons we think Ashes is pretty special [/quote] Well I think and hope it will be Special, that's why i am here every day reading the Forums. And not only me tatsujb , <a id="ctl00_ctl00__Content__C
[quote]#10 Ashes is an RTS that you will be able to get your friends to actually play. [/quote] I do hope that to happen. Time will show us. [quote]#9 Mainstream modding support. [/quote] I think this is the second most important part that a game need to have to last, and I am not talking about basic modding, I am talking about creating new single player story modes, ala Company of Heroes or C&C. Having Some kind of a MOBA Sub-genre in AOTS, w
Damn it! I am At work!
well this guy did put a video comparison in here. https://www.youtube.com/watch?v=o2b6Nncu6zY&feature=youtu.be&t=1m14s\ Very interesting things about the difference even the Forums of AnandTech talked about that http://forums.anandtech.com/showpost.php?p=38023537&postcount=316
I am not a bad Player i just haven't played, my job and GF are killing me and are leaving me without time. [e digicons]:'([/e] And I am making a small Mockup idea For the Dev's to look into, so i Hope to get into Ashes Next week and play a few games per day. You guys will see ASAD Beating Asad soon really soon. [e digicons]:grin:[/e] [e digicons]:thumbsup:[/e]
Thank you but are you talking about me ASAD or the bot Asad? lol
For most of your questions its a yes and for some others is that they are working on it. Anyway i do recommend you go around the forum and spend some time reading some topics. you will find all your questions answered and explained and you can even do some posts.