[quote who="Frogboy" reply="7" id="3617378"] Some of these are phenomenal. Would any of you have any interest in your maps being included with the game? [/quote] what do we need to do for you to look at the maps we have done so far? Where do you want us the send you the files for you to decide? i will love to have at least 1 of my maps in the official release [e digicons]:grin:[/e]
ASADDF
They should reset it when the game launches, but I don't really know what they have in mind.
[quote who="eviator" reply="8" id="3620343"] My concern with your idea is that colors for different players may clash. Your mockup has various shades of blue to purple representing units on the same team, but what if another player's color is purple? That could be confusing. It's the main reason I think the whole color heat map idea is flawed. [/quote] Ok as I explained in the picture, the colors can be changed to colors that the Dev's will think that will not mi
Thank you guys, it took me a few weeks to do that and now I am free to go back to make some maps and play AOTS [quote who="Ticktoc" reply="3" id="3620240"] I don't think it is going to go in though. The zoom-out in the Beta seemed smaller to me than even in the pre-Alpha. Probably because of the shrinking of the units and buildings. But it makes me think they have settled on the close-up gameplay for now [/quote] Yes you are right, Stardock want to give it a try
nice!
Hello Dev's and Founders, this is gonna be my Last Mockup and this time it will be about the Strategic Zoom Many players do ask That they want to have a Full Zoom out of the Map, i don't think it can happen without Icons, but I did create some kind of Idea. The Idea is to use specific glowing colors per Kind of units or size. I did put 5 different kind of Units to recognize when you zoom out. You have the T1 , <span style="co
It does happen to me, in the same way with no crash message and no error info.
[quote who="rapha320" reply="33" id="3620030"] i think it might be because of the player base..games like this are usually played offline..even in sins..when there is around 1500 players on..you go to mp and there'ss only like 250 people online or less. i'm guessing maybe that'ss why [/quote] True the Percentage is very low, I think they said only 5% But that may change anyway, who knows maybe we can show Stardock and AOTS MP will be big, so time will say
[quote who="quadrium" reply="28" id="3619902"] "Thank you for not letting us control our units by imposing these arbitrary* and confusing* limitations! That was such a pain in every other RTS!" [/quote] Have you ever played Company of Heroes? if not go and try it, its an awesome game. For me right now having 1 unit or a group of units together as 1 its the same think, its not confusing at all, this game is all about quantity with Quality of course, why i want to see
Awesome news! So your telling us that On March 22 the game will be released to everyone as a Final Build, or Gold Build, it will not be in beta anymore. I have a few Questions: About the Map Editor, if i make a map and release it to the Public, will I have some kind of password to this map so not anyway can go ahead and change the map or steal it? If you guys get in some kind of a big bug in the game will you guys move the Final Build (1.0) to a later
wow seriously? what happened here? You guys went overboard, everyone here should take it easy. This post was about [quote]Ten reasons we think Ashes is pretty special [/quote] Well I think and hope it will be Special, that's why i am here every day reading the Forums. And not only me tatsujb , <a id="ctl00_ctl00__Content__C
[quote]#10 Ashes is an RTS that you will be able to get your friends to actually play. [/quote] I do hope that to happen. Time will show us. [quote]#9 Mainstream modding support. [/quote] I think this is the second most important part that a game need to have to last, and I am not talking about basic modding, I am talking about creating new single player story modes, ala Company of Heroes or C&C. Having Some kind of a MOBA Sub-genre in AOTS, w
Damn it! I am At work!
well this guy did put a video comparison in here. https://www.youtube.com/watch?v=o2b6Nncu6zY&feature=youtu.be&t=1m14s\ Very interesting things about the difference even the Forums of AnandTech talked about that http://forums.anandtech.com/showpost.php?p=38023537&postcount=316
I am not a bad Player i just haven't played, my job and GF are killing me and are leaving me without time. [e digicons]:'([/e] And I am making a small Mockup idea For the Dev's to look into, so i Hope to get into Ashes Next week and play a few games per day. You guys will see ASAD Beating Asad soon really soon. [e digicons]:grin:[/e] [e digicons]:thumbsup:[/e]
Thank you but are you talking about me ASAD or the bot Asad? lol
For most of your questions its a yes and for some others is that they are working on it. Anyway i do recommend you go around the forum and spend some time reading some topics. you will find all your questions answered and explained and you can even do some posts.
[quote who="Screaminole" reply="10" id="3618655"] It is pretty crazy though to see how efficient they are. [/quote] I don't think they are efficient, our build time of a Structure is 10 sec, they AI does it in 5, our income is +1 the AI has it at maybe +3. things like that.
Lol that's not me yet i am working on getting better so i guess is the AI bot called Asad and not ASAD. hehehe.
LOL. Yesterday I played for the first time 1 ranked game(unranked auto-match) and after two minutes of waiting, I got to play against Dorian rank 10 AI bot, and damn I really did try but he destroyed me, it's fine I don't care, its gonna be a great way to learn how to play the game and create some Strategies that goes against Dorian lol.
I did play Yesterday a few games and true building exloded on me after finishing building it, but i did not loose the building after explosion graphic.
I think they have them on because there is not enough people who plays MP right now.
Hey Brad, I can give you an idea to tell Valve, what About you create another copy of the game in Steam and call it AOTS only beta Test, so when the game get released you just go ahead and delete, or disable the game. so if Valve cannot give Temporary Keys so fine, just make them permanent for the Beta version of the game on Steam. Will that work?
Yes that's true, structures don't last, units die fast, everything dies really fast, I will love to see a good fight to last 10 more seconds hitting each other, and those Structures... for gods sake, just let them live a little longer. So a good idea is just to keep everything the same but lower the damage of the every unit and defensive Structures by 70% or 80%.
Nice one Sargeras77 I am with you on what you wrote, SOASE still have around 1.5k Players on all the time after 5 years. its a great game and i do hope the same will happen to AOTS.