ASADDF

ASADDF

Joined Last seen Member # 3042835
28 Posts 653 Replies 3,540 Reputation

[quote who="Frogboy" reply="7" id="3617378"] Some of these are phenomenal. Would any of you have any interest in your maps being included with the game? [/quote] what do we need to do for you to look at the maps we have done so far? Where do you want us the send you the files for you to decide? i will love to have at least 1 of my maps in the official release [e digicons]:grin:[/e]

20 Replies 11,396 Views

[quote who="eviator" reply="8" id="3620343"] My concern with your idea is that colors for different players may clash. Your mockup has various shades of blue to purple representing units on the same team, but what if another player's color is purple? That could be confusing. It's the main reason I think the whole color heat map idea is flawed. [/quote] Ok as I explained in the picture, the colors can be changed to colors that the Dev's will think that will not mi

19 Replies 75,180 Views

Thank you guys, it took me a few weeks to do that and now I am free to go back to make some maps and play AOTS [quote who="Ticktoc" reply="3" id="3620240"] I don't think it is going to go in though. The zoom-out in the Beta seemed smaller to me than even in the pre-Alpha. Probably because of the shrinking of the units and buildings. But it makes me think they have settled on the close-up gameplay for now [/quote] Yes you are right, Stardock want to give it a try

19 Replies 75,180 Views

Hello Dev's and Founders, this is gonna be my Last Mockup and this time it will be about the Strategic Zoom Many players do ask That they want to have a Full Zoom out of the Map, i don't think it can happen without Icons, but I did create some kind of Idea. The Idea is to use specific glowing colors per Kind of units or size. I did put 5 different kind of Units to recognize when you zoom out. You have the T1 , <span style="co

19 Replies 75,180 Views

[quote who="rapha320" reply="33" id="3620030"] i think it might be because of the player base..games like this are usually played offline..even in sins..when there is around 1500 players on..you go to mp and there'ss only like 250 people online or less. i'm guessing maybe that'ss why [/quote] True the Percentage is very low, I think they said only 5% But that may change anyway, who knows maybe we can show Stardock and AOTS MP will be big, so time will say

56 Replies 87,074 Views

[quote who="quadrium" reply="28" id="3619902"] "Thank you for not letting us control our units by imposing these arbitrary* and confusing* limitations! That was such a pain in every other RTS!" [/quote] Have you ever played Company of Heroes? if not go and try it, its an awesome game. For me right now having 1 unit or a group of units together as 1 its the same think, its not confusing at all, this game is all about quantity with Quality of course, why i want to see

56 Replies 87,074 Views

Awesome news! So your telling us that On March 22 the game will be released to everyone as a Final Build, or Gold Build, it will not be in beta anymore. I have a few Questions: About the Map Editor, if i make a map and release it to the Public, will I have some kind of password to this map so not anyway can go ahead and change the map or steal it? If you guys get in some kind of a big bug in the game will you guys move the Final Build (1.0) to a later

5 Replies 17,275 Views

[quote]#10 Ashes is an RTS that you will be able to get your friends to actually play. [/quote] I do hope that to happen. Time will show us. [quote]#9 Mainstream modding support. [/quote] I think this is the second most important part that a game need to have to last, and I am not talking about basic modding, I am talking about creating new single player story modes, ala Company of Heroes or C&C. Having Some kind of a MOBA Sub-genre in AOTS, w

56 Replies 87,074 Views

well this guy did put a video comparison in here. https://www.youtube.com/watch?v=o2b6Nncu6zY&feature=youtu.be&t=1m14s\ Very interesting things about the difference even the Forums of AnandTech talked about that http://forums.anandtech.com/showpost.php?p=38023537&postcount=316

11 Replies 25,990 Views

I am not a bad Player i just haven't played, my job and GF are killing me and are leaving me without time. [e digicons]:'([/e] And I am making a small Mockup idea For the Dev's to look into, so i Hope to get into Ashes Next week and play a few games per day. You guys will see ASAD Beating Asad soon really soon. [e digicons]:grin:[/e] [e digicons]:thumbsup:[/e]

17 Replies 43,619 Views

For most of your questions its a yes and for some others is that they are working on it. Anyway i do recommend you go around the forum and spend some time reading some topics. you will find all your questions answered and explained and you can even do some posts.

2 Replies 2,035 Views

LOL. Yesterday I played for the first time 1 ranked game(unranked auto-match) and after two minutes of waiting, I got to play against Dorian rank 10 AI bot, and damn I really did try but he destroyed me, it's fine I don't care, its gonna be a great way to learn how to play the game and create some Strategies that goes against Dorian lol.

25 Replies 157,355 Views

Hey Brad, I can give you an idea to tell Valve, what About you create another copy of the game in Steam and call it AOTS only beta Test, so when the game get released you just go ahead and delete, or disable the game. so if Valve cannot give Temporary Keys so fine, just make them permanent for the Beta version of the game on Steam. Will that work?

88 Replies 43,141 Views

Yes that's true, structures don't last, units die fast, everything dies really fast, I will love to see a good fight to last 10 more seconds hitting each other, and those Structures... for gods sake, just let them live a little longer. So a good idea is just to keep everything the same but lower the damage of the every unit and defensive Structures by 70% or 80%.

10 Replies 34,381 Views