ASADDF

ASADDF

Joined Last seen Member # 3042835
28 Posts 653 Replies 3,540 Reputation

I think You a problem with your video card driver, try doing a clean install of your video card driver.

10 Replies 19,012 Views

Hey Frogboy (Brad) You really need to do something about the Structures HP, when you sent a few units of T1 and T2 Units to their base, they took down really fast the structures, So my recommendation is to Boost The Structures HP by at least 100%, (you took down an Advanced Factory in what? 5 Secs? and then a Factory with T1 and T2 units... that's really sad and ba

4 Replies 447 Views

yes this concept looks good, but when you have a lot of unit at the same tie it will be weird, maybe just Enable it to the Dreadnoughts Only.

5 Replies 680 Views

[quote who="Ticktoc" reply="1" id="3615655"] The white circles in the "what we have" are their range lines right [/quote] Nop they are not, Those are when you choose your units [quote who="Ticktoc" reply="1" id="3615655"] What are the numbers in red? The selection group I assume? [/quote] I think so too [quote who="Ticktoc" reply="1" id="3615655"] There was a picture at the top of one of Frogboy's posts ages back with a T3 unit with

5 Replies 680 Views

[quote]Armies and Map Design [/quote] Not every map is the same, some maps are very open for your army to move with no problem. Formation may come in the Future. [quote]Unit Icons [/quote] Yes True but This will Change on January 28 with the release of BETA 1 [e digicons]:drool:[/e] [quote]AI [/quote] You need to have some kind of defense, that is a Must! The AI in the game is really good and its getting

6 Replies 47,696 Views

[quote who="Ticktoc" reply="6" id="3615284"] So are you and Di Havoc the same person? [/quote] lol no, why i am gonna use 2 Different Accounts? to talk to myself? no i am not that crazy yet. I was trying to be nice and helpful.

36 Replies 52,495 Views

eviator this is awesome, i had that idea a while ago about Organizing The Empire Tree per region ala Sins, but there is a big problem here, is the Units Number. The Dev's are trying to make the Game Epic, with Thousands of units per side Right now my PC can handle around (4500 Logistics Before it Freezes) That does not mean 4500 Units, if we Put T1-T2-T3 Units Toge

7 Replies 23,627 Views

Thank you Frogboy for answering. [quote who="Frogboy" reply="1" id="3615222"] What specifically are you looking for from physics? Right now we have: 1. Gravity 2. Drag 3. Wind 4. Atmospheric density 5. Mass of projectile [/quote] As an Example, your talking about Wind an

10 Replies 20,656 Views

lol, i am gonna tell you something cpletourneau the upcoming beta 1 will fix a lot of things. The Dev's Said that the will not do anything to the map Editor till after they release the game and then they will work on the map editor for us. Starting locations and pings will come to MP games and many other things. so just wait till Beta1 get rele

36 Replies 52,495 Views

Nice! you have some Great Maps, keep that awesome job! About me, i do have awesome ideas for maps, but don't worry i can build maps very easy, the Map Editor is very strait forward. [e digicons]:D[/e]

4 Replies 321 Views

Are you guys expect to work more on having better Physics, that have to do with Units, Structures and the map Itself For Future Updates or Expansion? Are we gonna get more height Variations for the maps? Thx For Answering.

10 Replies 20,656 Views

For the Vault, yes there is so many awesome things in it! like exclusive Videos, pictures, designs, photos, and so many Top Secret things that i cannot say at all, Sorry! [e digicons]:O[/e] [e digicons]:dur:[/e] [e digicons]:P[/e] [e digicons]\o/[/e] [e digicons];)[/e] [e digicons]:thumbsup:[/e] [e digicons]:rofl:[/e] And OMG!!! the Founders Forums are the Best!!! we use it all the time and Again its all Top Secret! Sorry Again! [e digicons]\o/[/e] [e digicons];)[/e] [e digic

4 Replies 21,959 Views

I did some Mockups a few month ago about the Strategic Zoom and i think the Dev's liked it, I just got a new Idea for the Strategic Zoom, i will start making a Mockup and show it to you guys in a few days. Thinking about it I will love for the Dev's to keep the game icons free in every-way possible.

4 Replies 21,925 Views

[quote who="eviator" reply="1" id="3614816"] It's NOT fun yet." While that statement is arguable, [/quote] lol so far i love the game, I am having a lot of fun with the game and the map editor. [e digicons]:grin:[/e] Anyway eviator is right, take it easy <a id="ctl00_ctl00__Content__Content__RepeaterReplies_ctl01__LinkUser" class

13 Replies 51,720 Views

This is really easy for the Dev's to do, just keep the Nexus but create a small base around it with 1 AA Turret and 1 Smarty and small walls or something like that. Just for the Nexus. Take this example from Homeworld: Deserts of Kharak, Base, it looks cool. I am no comparing Homeworld: Deserts of Kharak with Ashes of the Singularity at all, they are 2 different games, i think in Homeworld: Deserts of Kharak you can have 100 Units Max per side.

12 Replies 6,303 Views

We are so used to the game right now and we know everything, that why we don't really notice that kind of things. Pop up Info is really important, it should be everywhere, on units, on structures, on Research, on Orbitals, the Question is how to put it in? Font size, color, location, Those popups should not bother the player while playing the game. So i do recommend creating a Tutorial explaining everythin. And while in Game you can Pause a Skirmish or single playe

5 Replies 807 Views

This is Awesome, just to know that you guys look at it is enough for me. When you said Tech Tree, do you mean The Research Tree that I have in the different tread or your talking about this post with the Empire Tree? Anyway thx for looking into it.

9 Replies 1,813 Views