[quote who="Frogboy" reply="12" id="3598931"] However, the biggest issue I have with zooming out so far has to do with unit speed. Players zoom out and then want the units to move faster. So then you make the units move faster and then players want to zoom out further and so on. [/quote] There is no way to make everyone happy. For me i will go with slower units, and work on some kind of transportation. People will bitch early in the game, but later when you h
ASADDF
hello Dev's I want to ask if we can get some king of a retreat button on the units or meta units, why i am asking that it's because if i have s mall Meta unit moving around the map and i come in from of a big enemy meta unit, i wont like to get my small meta units destroyed by the big one. I will want it to move back to base to regroup and save some units. As everyone know, when we get into a fight the units loose speed, so you cannot easily run away from a fight, so b
[quote who="chemie99" reply="3" id="3598937"] Engage with one group and hold back other; once OPFOR is locked down, go zipping by [/quote] I think its an AOE range and direct hits, if you are near an enemy and you loose movement speed, without the need to be attacking o the attacking you. It happens a lot to me.
Double post? [quote]This team Stardock has been fantastic in the development of this game and we here to help them the best we can . [/quote] Yes they have, i am here to help shape the best RTS game of our time.
Its not a bad idea on have the option to choose how much income to get per Region .
[quote who="TAG_Utter" reply="16" id="3598627"] And i find a way to play with all zoom out on AOTS i find the right files so that make my job bether to beat the normal ai. [/quote] How?
Like you said its a new Concept, and they want to make it fun of everyone so lets wait and see how the zoom all the way out will work on future updates Remember to use Space to see the whole map.
I am with you too about the Smarties, they are really really weak, they don't have any health and nearly no firepower Anyway this a is a problem in the game with all structures they nearly not enough HP, no structure can last more than a sec before getting destroyed.
[quote who="tatsujb" reply="3" id="3598596"] easy (and correct) fix would be to scale down the units to the terrain [/quote] That may be true! if you read about dreadnoughts they are 600 meters long! That can be the size of a mountain, They are really really big so don't know how they are going to fix that.
[quote]What this map won't allow: You will not be able to give orders from this map (i.e. you will not be controlling armies and giving construction orders from this map) We will not be giving every unit an icon. [/quote] Well if you read the original post by Frogboy then you know that they never wanted to do anything wi
[quote who="eviator" reply="11" id="3598380"] Well I like it. Fog of war complicates this greatly, but it seems generally like a good approach to me. [/quote] Yes I know this is just some kind of preview work i guess there is a lot of things to it. need to find a good way to show the info of whats going on in the battlefield. [quote who="tatsujb" reply="12" id="3598450"] could you click the circles and give them move and attack orders ? [/quote] <
It will be nice to have the option to enable the engineers to automatically build on top of radioactive and metal locations when you take a Region, by doing that you can dedicate the time to be working on your army.
You can do that in Sins, but i am sure that it will be fixed in the next few update.
Guys that's a problem mostly with the Video drivers after updating. i wrote in a different post something and really fixed my problem by uninstalling/clean installing the Nvidia Video Drivers. http://screencast.com/t/Zxuoznqdg8LN http://screencast.com/t/upWIXNbcW9 I think it will help you guys.
What do you think about that? http://postimg.org/image/ou4d2xfbt/ here is a bigger quality picture.
I had the same problem , i fixed it by uninstalling/clean installing the Nvidia Video Drivers. http://screencast.com/t/Zxuoznqdg8LN http://screencast.com/t/upWIXNbcW9 if that does not work then go <a href="https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/530/175/general-ashes-of-the-singularity-trouble
I see you guys are really open to show us the Roadmap, many companies don't show anything about the Future of a Product, I hope Stardock/Oxide will get all the Support from the Community to help shape the game for many years to come. Keep the great Work, everyday that pass i see how AOTS gets better and better.
after days of tests I did fix my problem, Do a full Clean up graphic Drivers, uninstall it and after restart PC to install the Video Drivers. Thx everyone! I do Recommend everyone to look at this page: https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/530/175/general-ashes-troubleshooting &nb
[quote who="Gatokatcha" reply="17" id="3597439"] Did you try to strip out the graphic options? maybe one of then is preventing the game from running. [/quote] I only have 1 graphic card on my pc
I think the second race will be in the Beta, and the 3rd and 4rth will be coming in expansions , depends on how good the game will do. so yes it needs everyone's support.
[quote who="Frogboy" reply="13" id="3597329"] That's no different than any other game. That's why incursions are so good. [/quote] True! you are so right and i like it, its fine by me, but i think its important for Structures to be tougher and last more before it get destroyed, at least to have some time to move back your army if you don't have any defensive structures. Or Wait i have even a better idea! what about giving all the structure
True, i long time ago i asked for that, like have old big city in a planet and you fight inside the city, around corners and streets destroying everything in your way, or maybe get into a big forest planet where you have really old big trees and you have the T1/T2 units go around the trees to move forward or have to destroy them, but that may create a big fire that do AOE Damages to nearby units, and only a T3 unit can go through it and moving slowly while destroying those trees, etc. <p
[quote who="Frogboy" reply="3" id="3597096"] 1. Incursion (call down a small armed force to anywhere on the map you have vision) [/quote] What about you send a fast air unit to the enemy Nexus and then drop the Incursion As fast As possible, Will That be GG? Structures don't have enough HP, a small group of T1/T2 units can Destroy a lot of Structures. [e digicons]:omg:[/e]
Thank you, will we see a Fix for DX12 build? i think many of us are having a really bad FPS in DX12, it started happening for me after the first 38 MB patch in the 0.60 build, and i think after that the DX12 got broken for many of us, are you working on optimizations for it? I think this is more important than increasing the speed of the engineer or units. Sorry don't take me wrong but i do think that you guys need to give more importance to the game to make it run the bes
[quote quoting="post"] I have been wondering with the planned expansions and DLC as a lifetime founder are there any plans to go for a space based component that would tie into the ground game, say you vie for control of the gravity well of a planet and then upon taking launch a ground attack to secure it. I am a massive fan of Sins and have been crossing my fingers for something new in the space based RTS area. This engine would seem to be perfect for the type of massive spa