ASADDF

ASADDF

Joined Last seen Member # 3042835
28 Posts 653 Replies 3,540 Reputation

A quick question about AOTS: when the units get destroyed will we see Wrecks (destroyed units stick around) it will be cool i hope so And another question for tatsujb : the last 2 pictures that you added about SC updated graphics, witch mod is it?

65 Replies 432,211 Views

[quote who="eviator" reply="1" id="3579712"] Well they're changing it up come next patch/release, so let's see what they come up with. [/quote] Yep and germanafro there are many posts that talk about it, you should check them out with the Dev's answering some of them.

4 Replies 21,424 Views

I just came up with a new Idea for AOTS, if possible to add in as a DLC or expansion. Post-Humans and The Substrate Every post-Human is a army, a country, a civilization with the same rules, so why all of them are the same? why do they have the same looking units? My idea here is for a Future release to give us the players (Custom UNIT design: Players have total control over how their Units function as well as how they look. Any uni

23 Replies 62,004 Views

Meta l and Radioactives are the perfect resource for AOTS that does not need to be changed. Turinium as i understand is like Victory Points or strategic points, you get more points by taking regions and by having lets say 1000 points you win the game. That's fine for players who like that kind of mode and i will like to add lets say a <span

8 Replies 55,695 Views

[quote who="Frogboy" reply="7" id="3579190"] It's posts like these that are a reminder of WHY you have founders programs. Next time someone posts about how games shouldn't have public alphas, someone should point them to this thread. [/quote] ?? What? errr why? i don't get it, did i wrote something really bad or wrong in this post? I just wrote my personal thoughts of the game so far. That it, not asking dev's to do any changes to it o anyt

23 Replies 62,004 Views

[quote who="Frogboy" reply="29" id="3578939"] Resource management discussion [/quote] My opinion here is let the player build metal extractors and radioactive harvesters anywhere in the map without needing to take a region, But if you do take a region and secure that region by building a logistic array in it then you get the buffs that the region will give you. In company of heroes you always get Logistics, Fuel, Munitions at a very low speed having or not a region.

47 Replies 211,721 Views

Thanks for answering Frogboy [quote who="Frogboy" reply="20" id="3578649"] We used logistics to great effect in Sins. Infinite turtling is NOT something we want to encourage. [/quote] Yes i love Sins and i hope you guys can convince Ironclad to do a new one,. Turtling may happen in any game if the players decide to do it. i don't e

47 Replies 211,721 Views

[quote]So what does this have to do with logistics? Because the logistics array provides units but also consumes quite a bit of power. This matters because the player ultimately has to decide between buildings and units. This avoids infinite turtling. [/quote] I Think This is a Problem to have in the game, why to lock us with a Cap on buildings and units? i mean a player need to decide to go units or buildings... If you go with buildings then how are you going to d

47 Replies 211,721 Views

Hello Everyone, as everyone know AOTS is some kind of a mix between Starcraft, TA, and Company of Heroes. For me it has a lot to do with Sins of a solar Empire than any other RTS game out there but on a planet. AOTS is a Epic RTS games were you can have thousands of units at the same time for an all out war, and that's really awesome, so let me start telling my ideas for you the Dev's and the Founders. 1. The Seed (Homebase), the most important Structure

23 Replies 62,004 Views

wait? what? Does Multiplayer work in Ashes? I did read Somewhere that Multiplayer was disabled or not working on the first alpha build for us founders. cool i will try logging in later, still at work dammit. [e digicons]>:([/e]

6 Replies 854 Views

Thank you, Happy 4th of July to Everyone who cares About it, am too a proud American and hope to be for many years to come . Take care and see you all in Ashes and the Forums, BTW kollok the Founders Vault has been dead for more than a month already, you should add something interesting to it for us Founders.

2 Replies 204 Views

Random-ish maps It's great to give the Founders a map editor to help creating some thousands good maps, but what about a map generator, will we be getting that too? can we ble to create scripted maps? like single player mission maps? player driven Stories?. Faction names and marketing So (human genetic engineering) (HGE) will be "Post-Human

36 Replies 74,591 Views

8350fx, GTX 770 4GB, 8GB RAM, Windows 8.1 64 bit This coming week i will install the preview build of Windows 10 so please release the DX12 version of Ashes and a tip you can get windows preview now and keep the copy forever here is the link http://www.pcgamesn.com/windows-10-preview-owners-can-upgrade-to-official-windows-10-and-keep-it

151 Replies 66,831 Views

T4 experimental Units will be a great idea!, I hope the Dev's will add them in a Future DLC What i think it will be best is to have only 1 experimental Unit at a time, something like what Sins of a Solar empire do with Titans. Each side can build 1. But in ashes Lets say you have an option to build 1 of 3 different T4 Prototypes, and for you to get there you need to do a lot of research to get one. It will be some kind of an end game but of course it can be stopped

30 Replies 79,046 Views

[quote who="eviator" reply="1" id="3566574"] I personally think this thread is premature. I guarantee they have flushed out more complete ideas for how they want their tree to work, and that what we see now is a placeholder. I'd rather them show us some interesting, unique tech tree ideas than us try to steer them in a typical RTS tech direction. [/quote] This thread is not premature and i will not or no one should tell Stardock/Oxide how to create the res

18 Replies 45,513 Views