ASADDF

ASADDF

Joined Last seen Member # 3042835
28 Posts 653 Replies 3,540 Reputation

Hmmm the Truth is that i won't work at all, and in a way it will be stupid if all units give a different kind of buff, Why? its because not fun at all I do think that only Advanced and Specialized units should give some kind of buffs while T1 and T2 should not in any way, and while playing AOTS the units need to be and feel unique, all of them have distinct purposes, i think this is really important. There is one more thing i want to ad

11 Replies 44,475 Views

Having different opinions or ideas about something is fine, you just need to leave it as an opinion/idea and move forward, let the Dev's read about it and decide what to do with it. You should not in anyway decide for them or tell them what to do. If a Company have an idea for a game or whatever that they want to make, then they should just do it without any outside intervention. you will never make everyone happy at the same time, that's why you have so many options out th

51 Replies 89,056 Views

I wrote this bug in a new post, without seeing this one i will paste it here again. When i Start a Single player map using DX12 Build 0.50: Pre-Built Extractors: Off Map Terrain: Hidden Neutral Defenders: On Then Save Game ---> Quit Game ---> Open Again AOTS ---

124 Replies 96,943 Views

When i Start a Single player map using DX12 Build 0.50: Pre-Built Extractors: Off Map Terrain: Hidden Neutral Defenders: On Then Save Game ---> Quit Game ---> Open Again AOTS ---> Load the Saves game. When i load back my saved game. the map load fine but with Map Terrain: Exposed and all the Enemy Structures Expos

0 Replies 1,758 Views

Interesting Lore, i like it so far, how will the story mode will be? i guess its all based on Turinium, The story may start When the Humans start evolving to post-humans, after evolving using Turinium generators they want more and more, but Turinium in Earth is so limited that they cannot have enough, So they start expanding to outer space using bots, searching for planets that can Generate Turinium, for each Post-Human, but there's millions of Post-Humans out there looking for th

14 Replies 99,991 Views

Hey Dev's, i will love that you guys can add something really nice to the Vault, the last time you added something to it was in 06/08/2015, its been more than 2 month... Come on give us something to be in [e digicons]:inlove:[/e] ! [e digicons]:D[/e]

43 Replies 203,104 Views

At this moment the game only have 3 tech levels, for you to get the 3 tech levels you need to build Research structures, 1 per tech level. max of 3.

4 Replies 19,922 Views

yes you do have a lot of different Resources in the game. I do like the last option. Take out power and use Radioactives for global abilities but i think the best way to do it is: Unlimited buildings ( unlimited Defenses structures may be way to much ) just imagine expanding at the same time building hundreds of defense structures, it will be a game of the fastest defense builder, so the best way to fix it is to limit the number of defe

18 Replies 96,632 Views

Frogboy or Dev's a quick few questions about this 0.49 version and upcoming 0.50 build, how much time it will take to build 5k units? hmm Lets say each Meta units has 1-T3/5-T2/75-T1 Units Total: 81 Units per Meta Unit we will need more than 60 Meta Units to get the 5000 units. if we have 5 unit structures and 2 advanced unit structure,

46 Replies 59,686 Views

[quote]Issue #3: Global Abilities [/quote] you have some good Global Abilities in there, but i want to add some cons on some of those Global Abilities Transport -->> its a great idea but how are you going to defend against a Rush to your seed Structure? need to be really careful on this one. Gateway -->> same as transport but worth, teleporting directly to the seed is a GG. I will love to see more Destruction and less buf

46 Replies 59,686 Views

[quote who="Frogboy" reply="3" id="3582827"] I think it's a good idea. What I normally do is just have my current group selected and hold down the SHIFT key to add more to it. [/quote] I do think its important to add units to a group without the need to have that group selected, it may be faster when playing big maps, good idea

5 Replies 157 Views

Thx I think you did forget to mention that Loading the game in DX12 and trying to play any map is broken. I use win10 and when i get in the game in DX12 everything is out of place cannot build, units get stuck and they are under the ground. many other problems, it that me on all of us have this problem? DX11 version works fine.

5 Replies 343 Views

[quote who="eviator" reply="23" id="3582489"] ASADDF thanks for helping me understand. So the picture you have in reply #19, does the left side info include all units visible on the screen? Or just the units in whatever blob you click? Or the blobs you do a click-drag select? Asked another way, what do you see is the optimal left side unit list in a variety of zoom-out and unit grouping situations? [/quote] Ok lets say you zoom all the way out on the map, when you do that, y

34 Replies 98,192 Views

Nice! i love what you wrote ledarsi. Still how Many T-3 Units do you expect to build in a normal game? hundreds? i don't think so. So your telling me having 20 T-3 units in a map and click on each unit to put some addons is too much? First of all you need to do research on them, that will take you 15-20 minutes or more after the g

23 Replies 62,005 Views