This is 100% Multi core game and yes this game support DX12 100%
ASADDF
[quote who="tatsujb" reply="10" id="3591392"] no Dune if sandworms aren't included !!! [e digicons]:D[/e] [/quote] LOL sorry but I love Dune, that's why I had to put this Desert Planet in the list. [e digicons]:grin:[/e]
Interesting, will The founders get anything special in-game after the Founder’s Program end?
Let me start by Saying that i will love to have a kind of Linear Single Player Game with an Awesome Story like (C&C, COH, Warhammer 40k games, Starcraft, Homeworld, Act of War) Leave the Galactic Annihilation Mode as a Single Custom kind of game that you play alone or Coop and that does not have a real story in it Planet Names: Dune Imecka Athas Vega Nia Hend Anbus Arrakis</
[quote who="Frogboy" reply="4" id="3590949"] We are looking at additional air units. Whether or not there's budget for them in 1.0 remains to be seen. But we have a design for an air unit called the Roc and another called the Havok (think like the Brawler in TA). [/quote] Nice! I hope those additional Air units will make it real in V1.0. As i remember there is a total of 12 different Ground units and 3 Air at this moment, to make it a total of 5 different air uni
Hello Dev's, I don't remember is anyone asked about it, but will we have a rocky Environment kind of terrain in the game? Talking about this Original epic picture. In this picture I see a Rocky world with high Peak Rocks and mountains, it looks really cool, or is that some kind of crystals coming f
Awesome news and really good changes, but thinking about the Air units...So everyone will build Fury only units out there, not too many players who will go for Hades i guess. I good to go for buildings but not very interesting. You Dev's should think on adding at least 2 new kind of air units, just an opinion, because right now we only have Ground and Air in the game, and Air Units are nearly non existent, just having 2 options is kind of sad. But keep your hard work, you guy
Awesome to have that change. I will go with Frigates (T1), Cruisers (T2), Battleships (T3). I feel that Titans are really big ships and are some kind of epic units. so Titans (T4)? and yes it will be nice to have Juggernauts (T5) in maybe 2020? when the game get very optimized with maps getting even bigger and war gets crazier? [e digicons]:thumbsup:[/e] Or whatever you like, i am fi
[quote who="tatsujb" reply="17" id="3589640"] why not but i tell you this is quickly going to get convoluted. I can see the UI not being able to figure out where it places all of these on the screen when you have too many in the view. [/quote] Well not really, let me explain why. The first option is a to move the mouse over a unit or group for you to get the info, ( it means that you cannot have more than one popup info at a time, lol
[img]http://i.imgur.com/LRxi3dL.jpg[/img] Click on view image to see it bigger. Hello I did something really fast here with the units info, how it work is really easy and fast, without the need to be clicking anywhere. So how it work is you just move the mouse over any unit or group or alt group or meta unit and then the info of that specific unit that you choose will pop up giving all the info of it. you can click on this group to keep showing the
Your right, For me Structures that stopped producing units happened around 1 hour in game, not sure why, I have to keep testing.
[quote who="scotttaysom" reply="13" id="3589463"] I really like the look of the second idea by ASADDF. However, the numbers are too tiny for me to be able to read, which is not ok b/c I need to be able to *quickly* determine my group compositions, I shouldn't have to squint. This being said, I love the overall idea. [/quote] Thank you <a id="ctl00_ctl00__Content__Content__RepeaterReplies_ctl12__LinkUser" class="hand" title="Click user name to view more opt
Playing with DX12 and my game does not crash at all, i am just having some freezes when I move the map from one side to another, thats when my gave freezes for like 1 second, it should be something with how the game its handling the memory. I have a FX8350, GTX770 4GB, 16GB DDR3. The AI is much better, still they don't use Air Units I love how when you choose a bunch of T1, T2, T3 units and group them all together, ti will reorg
[quote who="germanafro" reply="10" id="3589287"] oh the beauty of it *-* very tidy and well done, yes please =D [/quote] Thank you, its good to know that you like it, now i hope the Dev's can look into it and give me an opinion hehe. [quote who="normanstardock" reply="11" id="3589305"] I'd still prefer overlaid icons, as they tell me where the units are and what kind they are, at a glance. I think the "at a glanc
I love that Prometheus! And I like what you have about Unit Path, I think the best way is to take the fastest way to get to the location that you choose without getting stuck. BTW those 2 empty weapons slot in Prometheus, it means we can upgrade them? [e digicons]:D[/e]
In a Different post I spoke about when you zoom really out you units color glow, so you know where they are but, it does not say anything about what kind of units you have, I did that because I do not want any icons on the screen. so how do you find out what units do you have? Easy you just click of them and you see that: First Concept <img src="http://i.imgur.com/E
[quote who="minidump-hellboy" reply="31" id="3588415"] And again over and over, they created the expectation when they copied Sup Com maps. They didn't have to do that. Maybe it's paying homage....or being lazy. Whatever. [/quote] I don't think its an easy job to remake maps from any game whatsoever, those maps still have a lot of bugs that need more time and dedication to optimize and some of the maps we the community asked for them. And who said that re
[quote who="minidump-hellboy" reply="13" id="3588188"] You come into my thread, you quote a post and you say "Thank you". Why thank you? Thank you for what? At least explain yourself. Why is this such a wonderful approach to not be able to see the units you're trying to attack in detail? Why should I not be allowed to zoom in on what ever point of the map I want without skipping around a mini-map? [/quote] I was Quoting Frogboy not you
[quote who="Frogboy" reply="4" id="3588115"] Zooming out to a map full of icons where people play the game as icons is not a viable commercial game strategy. So now, we won't be doing that. However, in next week's update, we will have the first pass at the situational map where the player hits the space bar and it brings up a map of the world with what is happening on it. It will evolve over the next few months. See the Sins of a Solar Empire str
I like the one time big Update per month. the UI Concept that you have in the vault, I like it a lot, is this UI coming next week more updated than the UI concept? I know its a concept but it looks really good.
1-What do you like to see in a RTS game to make you buy it? An awesome Single player Story, games like C&C and TA but in a bigger scale . 2-Whats your style? Annihilation Baby! 3-What kind eco you want in a rts? I don't like games that you rush and win, my opinion is that you need to build your base first with little expansion till you have enough to throw everything out there. 4-What uni
Hello I'm Dany. I'm a some Kind of an entrepreneur guy. i have and work in different Businesses. My hobby Started with the First Atari then moved to computers. Learned to play a lot with Macromedia Products, 3D Studio max, and Maya Back then. My first RTS games were called Dune 1 & Dune 2. after Came C&C and Warcraft. I still Remember when the First C&C came out around 1995, it was the most Epic movie kind of RTS game i ever played in my life. Then after C&C I
I will go for both if its possible. Well known maps may be more optimized with less bugs but you get tired of them, while a map Generator may create really awesome and different maps each time but how optimized and bug free is? a Good player for me will play any map given without a problem. Completely unexplored. Anyway having connected regions in game (yellow lines) you cannot get lost, just follow those lines and it will take you to the next region to conquer. <
Here are my answers to your question on game modes: Most important will be Free for all (3 players or more) Second most Important 3 humans vs. 3 humans Third most important Skirmish games vs AI
I have an AMD and DX12 is so much better than DX11 here are the Benchmark test on DX11 & DX12, click on view image to see it full screen.