ASADDF

ASADDF

Joined Last seen Member # 3042835
28 Posts 653 Replies 3,540 Reputation

[quote who="Harbinger91" reply="5" id="3582304"] Wait, WHAT? Ashes of the singularity can't run below 1080p? [/quote] Nop why? i think its time for you change the PC screen or getting a new TV lol. You can get one really cheap.

9 Replies 10,733 Views

[quote who="eviator" reply="21" id="3582367"] What you describe seems like the Sins way of doing things. It works there because you get to see all the enemy units in a system, even those on the other side, allowing you to make a quick and accurate determination of relative strength. In Ashes fog of war obscures nearby enemy units, so you cannot get that accurate view until all units are visible, and by then you are already engaging. Also in Sins, you do not need to click on in

34 Replies 98,198 Views

[quote who="Shadow00000000" reply="19" id="3582197"] Maybe I misunderstand the idea here. We're talking about selecting 50 T-3 units individually and giving each one an upgrade that we research for each T-3 unit? Or is the idea that we research the upgrade for all T-3 units and, when they are created, decide which upgrade to install on the unit?Or am I still not getting it? I like the second idea, but I think that researching something every time that you want to create a

23 Replies 62,008 Views

??? you have an awesome computer, of course you should run this game with no problem.

3 Replies 5,302 Views

Its really nice that you guys like it. In this Picture that i am showing there is 2 ways of glow Is a glow that each unit get when is zoomed out Is a glow that you get around the unit inside and out Witch one will be better? sorry a could

34 Replies 98,198 Views

[quote who="Frogboy" reply="5" id="3582126"] I will probably get ONE time of day map in before the first foundre's update to this week's update. I have to manually edit CSV files. [/quote] I hope you can make it and give it to us so we can play with it. [e digicons]:D[/e]

6 Replies 389 Views

[quote who="Frogboy" reply="9" id="3581837"] We're definitely more likely to add more flying units sooner than ground units. We'd need a very specific distinguishing characteristic for the units. And in fact, you guys will have a lot of say on how we differentiate the units even further. There's actually a magic number in game theory on the optimal # of units. It's actually 13 (including the "peon" unit). [/quote] Lol nice magic number.<

24 Replies 145,634 Views

[quote who="ledarsi" reply="17" id="3581956"] I for one think it is important that meta units are more dynamic than just marching in formation. They need to have moving parts that dodge and block and perform fire missions and relocate. Each constituent part's AI can be quite rudimentary, but as a whole it adds up to a fairly sophisticated entity. Such as artillery that fires, moves, and fires again. Or skirmishers that auto-kite, chasing enemies that are retreating and backing away w

23 Replies 62,008 Views

Great articles about the game on DX12 vs DX11, still a don't care who's fault it is with this so-called bug. I hope it will be fixed soon so we can play with it when we get our Founders build. [e digicons]XD[/e] Keep this awesome Job Stardock/Oxide.

19 Replies 88,794 Views

[quote who="Shadow00000000" reply="14" id="3581339"] That actually sounds quite similar to what was done in Sins of a Solar Empire. The Capital ships were given upgrades based on experience points (but you decided what upgrades to get) and the Star bases had upgrade slots where money could be spent to add abilities, defense, or weapons power to the base (after researching the respective features). I like the idea, but think that the T3 and T4 units should get more abilities ba

23 Replies 62,008 Views

[quote who="tatsujb" reply="6" id="3581467"] like where this is going @Frogboy, @ASADDF I'm sorry, I find your idea has good spirit but I don't actually like it :/ let's keep brainstorming at it together ok? (mainly what I don't like is that the blobs don't have clear borders and are constantly convulsing and morphing so they have unclear clickable area and may be hard to select but even then, zoomed out, their transparency makes t

34 Replies 98,198 Views

I did put $250 on PA because i did like the idea of this kind of RTS. the problem is that the game has no diversity, everything look the same, dead planets, and it missed something groundbreaking, its a Simple RTS in a way.

131 Replies 831,228 Views

[quote who="Frogboy" reply="5" id="3581060"] What would be the specific difference you'd be looking for between a walking unit and a hovering unit? [/quote] For me its the same, but i will like to see some more interesting Flying units.

24 Replies 145,634 Views

Hello Frogboy and Founders. Here i will give you guys my idea, and i think its very easy to manage without icons, make Meta Units Color Glow each team when its zoomed out from 70% or more. Here i will put some example pictures that i made. In this first picture you can see how the blue Team Meta Unit have a glow around it vs the red team with the same C

34 Replies 98,198 Views

I just want to paste an Idea that i wrote about the Units research tree in the Ashes: August 2015 FAQ . I hope it wont bother anyone. if the are getting a new Research tree in AOTS i will like the dev's to hear my idea about the T3 and Future T4 Units.what i am talking about is to the same T3 unit have differe

23 Replies 62,008 Views

If you look at the latest pictures you see that they have a new UI in place, i think all that you said will be fixed in the next build. [e digicons]:D[/e] [e digicons]:thumbsup:[/e]

3 Replies 38,107 Views

We should have the new build soon... Really soon... Really Really soon... Tonight soon? Or very soon? But i am sure that they are finishing last minute optimizations and in house testing, so yes they said by the 13th of August, it should be soon...today or tonight or... Soon.

3 Replies 20,551 Views