Haree78

Haree78

Joined Member # 3054403
11 Posts 451 Replies 15,488 Reputation

It's not really the price that's the issue, hangers are much more valuable on the SB than a normal hanger because they aren't taking up tactical slots and they are much better defended. The issue as you also mentioned is the fact that you can get much more useful upgrades. I cannot imagine me ever picking that upgrade to my SBs in colonisable grav wells but maybe I would in dead asteroids or Suns or something, I'm not sure. I agree it's probably not worth it in 99% of cases.

19 Replies 5,975 Views

[quote]How did they not notice this[/quote] If you ever do engineering in the real world you will realise they probably were aware of it, it's just low down on the priority for being fixed at the moment. I imagine these synch issues and a few crashes are really sucking up a lot of development time right now.

77 Replies 187,152 Views

I agree with you about better dynamic lighting would be great but the rest is just so subjective. I've always prefered the default effects over Bailknights because I want the battles to look more realistic, not a huge fire works show. When you look at the scale we are viewing things from Bailknights effects are rediculous in scale.

14 Replies 4,294 Views

I like the fact that I get an extra queue to use, so I can research my military stuff while researching SBs or defence upgrades but I had a few issues with the way it was done. For one thing it annoyed me that there could be prerequistes from another tree so I wasn't able to see how I would research to a particular tech without reading tooltips and switching to other tech trees to have a look. As a suggestion it would be nice to show greyed out type prerequisites before the tech so I can see

20 Replies 6,328 Views

Reporting bugs found during my first big single player game. 1) Colony Pods can be built on my Star Bases (Vasari) without Colony Pods Fortifications research being payed for or even having enough research stations. 2) Vasari Evacuator would attempt to auto colonise on entering a gravity well when it was not set to auto cast. Clicking 'Stop' made my egg rethink and attack craft as I would expect. 3) Gravity Mines tooltip in the research screen (Vasari tech)

0 Replies 683 Views

Was absolutely in love with the games. The pace, the graphics, but for one of the only games ever I have to say the music/sound effects. The music fitted the setting and pace so perfectly I think it was amazing. The sound effects of the radio comms and the chatter during combat etc was on another level also. Yeah Warcraft's ogres were funny to hear when you clicked and ordered them about but it only enhanced the feeling of playing a game . Homew

82 Replies 195,580 Views

If ships were destroyed it would have severe gameplay implications to the Vasari player, it wouldn't work and it's rediculously harsh considering we could be talking about wiping out an entire fleet for 1 structure loss. Forced back to the well? It seems just as feasable that the gate is closing behind the fleet at the same rate as the fleet is jumping I think. Plus you just made it impossible for the Vasari player to send his fleet straight back to reinforce not to mentio

17 Replies 14,422 Views

In terms of the lighting I was really dissapointed to see the stars weren't even light sources. The way everything is lighted not related to the galaxy they are in in this game is a bit dissapointing I have to admit.

3 Replies 4,421 Views

[quote who="Spartan" reply="13" id="1963846"]@Annatar - for what it is worth brother, I think you are into this far more then what is intended. Fame, celebrity and dare I say cult of personality, do not inherently marginalize nor discount the efforts of others which have contributed said status. I think it is all in good fun and intended as such. [/quote] I totally disagree. The Celebrity is the one who receives all the positives of the team effort, the rest of the team's e

25 Replies 137,657 Views

I'm not sure what you guys are talking about. Auto capturing neutral mines is a priority over auto search, unfortunately the scouts never have enough am when they pass the mines so they just do their auto search instead. I've deffinately had scouts auto capture while both are on auto though on the rare occasion they have am for it. Would be awesome for Vasari to get research to dramatically reduce the phase jump am cost for scouts instead of the other 2 useless scout resea

14 Replies 6,070 Views

[quote who="Zubaz" reply="5" id="1961421"] A boycott is almost worthless unless you have a communication plan telling everyone you know and teh company what you are doing and why. I hope you are doing that too. [/quote] You're absolutely right in a way. My boycott isn't in the hope of making games companies change their ways though, it's for selfish reasons, to ensure I avoid buying glitzy looking games that are going to be as broken forever as they are on

16 Replies 59,090 Views

I've begun to boycott games from certain companies because of their post sales support. Ubisoft being the prime example. Most of their past games have received about 2 patches, the second patch leaving something quite broken but they never revisit the game, instead concentrate on their next big money spinner like Far Cry 2. I will never buy Far Cry 2, it is totally a game I would enjoy playing but I know what Ubisoft are like and that game will not see any more than a few pa

16 Replies 59,090 Views

[quote who="Cykur" reply="2" id="1958411"]I played around a bit with 1.12 and didn't find any problems....but if you did find a problem, that is GREAT. That is the whole point, to test it to see if there is a problem before release. And alert the devs in a constructive way by posting your save game / recorded game, etc. Complaining about a problem in a beta build without providing the means to locate it is pretty stupid. [/quote] QFT

10 Replies 4,050 Views

There are different weapon types yes, you can see this more evidently when you look in the tech trees for each race. You can tech certain weapon types which helps different ships, the tooltip for the tech tells you which ships use that tech type. In the case of Cap ships they normally have multiple weapon types. Cap Ships tend to have different amount of weapon types on different parts of the ship (front/side/back). What isn't clear without a bit of outside game rese

12 Replies 5,093 Views

I ****ing hate fleets. I've tried and I've tried to like them but I really can't, it just gives you a disadvantage no matter what I attempt. For a start I don't want my fleets to form some kind of useless formation, if the Fleet leader is bombarding the world I want the rest of the fleet to go destroy the structures, not sit in formation because the structures are out of range of the fleet. Even loose formation has this issue. Secondly I prefer my carriers to sit a

12 Replies 9,869 Views

[quote who="-=XX=-Nephilim" reply="9" id="1953568"] Hmmm... Since when is it only 2 expansions!?!?! Isn't it suppose to be 3??? Shed some light pretty please [/quote] I suspect he meant 2 of them are in development, we know that a 3rd is on the drawing board though.

22 Replies 64,865 Views