[quote who="Star Dragon" reply="2158" id="2879076"] Quoting psychoak, reply 2157You can't hit 2gb with SOA2. Good point, psychoak[/quote You guys are telling me I can raise all my settings to max, and not minidump? Btw Psychoak is the Exelcesior model going to be updated with Diplomacy update? I'm just lazy.
wbino
Maybe if orbital structures had more defensive options. Or planetary defenders slighty larger than existing SC, lethal as hell, but can't leave the wells just like SC. But please, please make them auto dock.
So is this gonna be a Diplo SOA2 weekend?
Basically what you want to do with mines is prevent movement, so maybe a more restrictive phase lane offensive/defensive measures in a tech or physical way as a game design. Don't focus so much on mines as the only way to prevent/hamper movement. Just a thought...........
What if instead of grav wells getting mined, races would be able to mine phase lanes? There by creating a impassable choke point (that's the point isn't it) Lanes that are mined would be off limits until cleared, maybe highlight red lanes so individual mines do not have to be created they are just there. Clearing a lane would cost money as opposed to hunting w a ship. The plus would be no need mine models, and impassable until cost, tech research is done.
[quote who="myfist0" reply="1" id="2863170"]The devs made a post stating it would be fixed in a couple months but that was long long ago Pirate Dilemma. The DEVs are very rarely heard from anymore. Stardock has Ironclad chained and locked in the basement with no internet. Welcome to Sins of a Pirate Empire Mephistopheles[/quote] I was going to create a post about this....what's up with the total lockdown from Ironclad? It one thing not to give info about up
I don't know if this has been used before as I only play/vanilla/SOA2/SOGE, but how about a wasteland planet, one that has been nuked to death, with deep craters and burnt out cities (smoke rising) that can be seen from orbit?
Myfist0, I don't know what's possible in the graphics of modding but a huge Borg cube as a planet would be incredible to fight over.
psychoak, why don't you pull back cloaking in the dip build, and make a trade pack with romulans as a requirement for cloaking abilities? btw hate "lingering presence" term, I would prefer "blackbox", or " last known position".
If i were team x and out of logistical slots, I would like to be able to build trade/civil and military labs in a trade partners (Y) wells.
[quote who="JTAYLORPCS" reply="2028" id="2855443"] Quoting wbino, reply 2027I personally didn't mind the vanilla pirates remaining in game, now with the new pirates it seems like you are running into the same ships you will fight eventually any way. Any chance to use one of a kind models for neutral planets and pirates? I don't believe pirates should have access to miranda's and romulan and Klingon top end ships. Besides now pirates and rebels have the same fleets. Just some sugge
I personally didn't mind the vanilla pirates remaining in game, now with the new pirates it seems like you are running into the same ships you will fight eventually any way. Any chance to use one of a kind models for neutral planets and pirates? I don't believe pirates should have access to miranda's and romulan and Klingon top end ships. Besides now pirates and rebels have the same fleets. Just some suggestions......
First off, TNG is way overated...Will Wheaton flying the ship? A therapist on the bridge? Only Patrick Stewart and him alone , saved that show from start. Enterprise is actually alot better than it's given. Like most good music. The only thing I would have changed is the t/a, to appease the network execs more than anyone else.
wait ..highlight all files in patch folder...not just move folder over into soa2 folder? correct? seen a copy over files prompt.... playing game now but still see mod file in- game named / 0.45e check sum / 189787393 does patch change available mod name? Thanks in advance
Wombat, when I move the patch folder into the soa2 0.4.5e folder, it doesnt change or copy any files, it just becomes a subdirectory folder along with the galaxy, string , particale folders etc..... how stupid am i....lol / plus snow bound today ....help
After I expand the patch files to my desktop folder, I just drag and drop the folder into folder containing soa2? Or into entreatment mod folder? I keep seeing the individual files of the patch listed in game in the available mods section along with the two mods I have loaded for entreatment. Are all the files of the patch moved over? Or just the game info ones? I have patched successfully before, I must be burning thru some brain cells lately. Sorry
Could someone post a link to the idiots guide to update a patch? I'm brain dead today.
I only play as Feds, so take it for what it's worth, but anti-matter seems to be in abundence. So much so that it is usually the last tech I upgrade.
http://www.fohguild.org/forums/screenshots/15317-wallpaper.html
You know what's funny? As soon as this is implemented, six months later all the mods will add a ton of new content and we will be right back where we started. Not that's necessarily a bad thing. Or am I wrong? Will the game not crash, but hit major slowdown if you game gets bigger than your rig can handle?
I'm thinking that would be a good pirate face. Loading screen looks awesome.
In some of the mods the ships fly WAY out of their wells. With 3d movement the game could be exactly as it is now, no phase lanes...just open space.
I was just wondering if someone could give me a little history lesson here. From what I understand some / if not all the ship models come from the original SOA for Homeworld. I played the original Homeworld, but wasnt until recently into the mod scene, plus I probably had dial up also....anyway, how is it possible that that ancient but great game ship models compare to Sins 2008 models? Major ...could you give an
Once the 2 gig problem is resolved, how long till people start complaining they "can't run this game anymore with all this extra stuff" . I used to be able to play Sins on my Commodore 64! [e digicons]:rolleyes:[/e]
[e digicons]:beer:[/e]