Flak no longer have phase missiles? This will certainly be interesting indeed. [e digicons]:annoyed:[/e]
boshimi336
:-)
Most excellent. :-)
Any thoughts on placing "Suicide Mission" - Mass Effect 2 (or any Mass Effect music) into the mod? [e digicons]O:)[/e] http://www.youtube.com/watch?v=e2z28mutY1E "Suicide Mission" (gets good at around 0:45 in)
Nova, you might consider taking your 'generic' planet icons (when zoomed out, gray / colored discs indicated planets) and scale them to 1/3 of the size. It really really helps on clutter on multiple star maps. Check out the MSGM for a good screen shot and example. https://forums.sinsofasolarempire.com/348205
Centauri get ships that are auto-piloted with Shadow Technology for the bad guys! :-P
Oh the Iron-y. :-D I was unavailable. Stuck in the middle of no where with broken down car. I'm all good now though. :-P
That's fine with me. :-) P.S. I'm hoping to have some time this week or next to start taking a crack at the Centauri Corvan Scout.
Typically a good idea is upon a new version of the mod being released an 'updated on' date will be posted either in the OP or in the Thread title. I don't think we've had a new release in a little while. It will probably be noted somewhere when they do.
Cat ... before you even try installing (FRESH NEW DOWNLOADS from #4529 on this page) the Mods ... Have you FULLY updated your install to v1.2 Via Impulse? I don't know what exactly is going on because by all accounts everything SHOULD and DOES work. I've redownloaded from those links (FRESH DOWNLOAD) everything and re-installed and updated Sins Diplo and then installed the mods per the above instructions on a completely different computer. Everything works properly.
If it helps I would suggest trying a full download instead of just patching. Make sure you are using 0.99 B2 (Beta Two) Release.
I am sporadically available but I watch this thread here from time to time. What nights are typically good nights for people (if outside of the Saturday/Sunday spectrum)? I'm not all that great of a Sins player but I do enjoy a truly epic game and while I may lose I will still have fun. :-P
Cat I re-uploaded and relinked the MSGM - v0.3 DS Compliant mod incase it was a corupt files of some sort. It should be 873.11kb when downloaded before being unzipped. Here is the direct link if you are having troubles with the thread of some sort. http://www.mediafire.com/?c31g4muiyl3un51 Do you have the latest DS update that is current for v1.2? You should check the OP for the most
Using the MSGM mod stacked on top of DS? [e digicons]o_O[/e] Ugh let me double check the download link to make sure it's not referencing the wrong copy. [e digicons]:'([/e]
Cat, if what is posted on the previous page Post #4480 was your problem then yes, this should correct that problem. If it does not, then it is is an issue that I am unable to replicate and you will need to post up some screen shots. I have the following order of Mods Enabled top to bottom: MSGM - v0.3 DS Compliant Distant Stars Please let me know if this works. Thanks.
Multiple Stars Graphics Mod - v0.3 Distant Stars Compliant has been released and is available for download. Download link is at the thread below: https://forums.sinsofasolarempire.com/348205
Multiple Stars Graphics Mod - v0.3 Distant Stars Compliant has now been uploaded and released. This should solve any issues with compatibility with the DS mod. Concerning the TSOP mod work will begin when a new version of the project has been compiled and released. I will post updates as I have them.
AutoCAD is primarily setup for 2D only. Unless you have the 3D module you will likely run into some complications. There might be some free add-ons that can help you with this. I'm not sure though what you have setup currently with your AutoCAD install.
This does sound like fun but I am not sure if I can make it or not, schedule changes a lot. Usually we get five or six of us friends together and LAN sins with the DS mod on normal or slow settings, pirates inactive. Those are some fun amazing games. :-)
As far as I can tell for the grave yard ships it is only the Sova that seems to have this issue.
Another thought as well ... I don't suppose you could add to the Random Maps a chance for the capturable starbases I read in the release notes a few versions back, among other things, to be spawn on the map; even if it is an incredibly small chance to spawn? It is a nice touch and introduces a few suprises during our LAN games when we find such things. People end up fighting over them just because its there and is quite a lot of good fun, even the AI gets in on the action from time to tim
Well I have good news and a bug report! Good News: I have fixed the MSGM mod and I will have a DS version uploaded within the hour [Double checking file size ... hang on.]. YAY!!! (I will post in the MSGM thread when it is uploaded. Can one of the DS team please test this revised mod (just to be super double sure) and then include it into the DS mod? Thanks! <
I've been playing now for almost a week. I am absolutely in love with this game!!! Even when the teams are unbalanced it tends to make you think outside of the box on how you could possibly deal some damage to the other side. I'm not terribly bothered too much by the german tanks being a bit weaker, it is a game after all. I'm a big fan of the Russian tanks so far, not so much about their hit boxes because well, anything but a head on hit from an enemy shell
Just got home from work ... starting to work on that fix for DS and MSGM as we speak. :-)
Unless you archived a copy before updating I think you're out of luck bud. [e digicons]:'([/e]