You way off the mark there bud. You only get close to truth with the metor, but even there you fall short of truely calling it.
EadTaes
Their gone again. What happening? We have a hacker having fun wreacking havok on the forums?
These have been on the main page of the website for 2-3 weeks now I think.
Err is all the rudeness necesary? I mean hosnestly if I was a DEV it's people like you who would make me not to want to play with the communaty. GEEE. [e digicons]>:([/e]
It does not do anythign else. But it will trigger the underfire build penalty of carriers. Plus for us humans it is a tool to stop ships from escaping. to the AI it's an attake abilaty. Their no way to make it understand this should only be used on ships trying to escape. Atleast not that I know ofve. Kinda like IONBolt on the Akkan, it's only good for 2 things, interup chanellign abilities and stop the phase jump charge up time of enemy ships, especialy cap ships. But the AI will auto fire I
Cool thanks. But what happened?
[quote who="N3rull" reply="274" id="2392995"]Yay, ET is satisfied. Sleep well SD/IC, the One who sounds like he's the Boss is satisfied. You're not gonna get a slap on the bottom. [/quote] To you I might sound liek someone who thinks is the boss. But for me I am just ringing the bell and tryign to find solutions when I find a problem. And from what I saw yesterday of a max of 74 people from 7to10pm eastern time the 6 months of 1.02 and 10.3 horrible balance h
[quote who="LikeTheWhirlwind" reply="16" id="2393214"]Kitkun is correct. I took those screenshots and forgot to turn run it in release mode, so the placeholder art was still being used. [/quote] Then what is it that we will be building in the capital ship yards?
Or maybe with dyplomacy you get to build stuff in wells you do now own. Neutral wells or friendly wells. Maybe soemthignt o do with say building an embacy. Or thier just givign TEC a way to build mines anywere like Advent and Vasari.
Suck havign 2 threads talk about the same thing. In the capitla factor is the diplomacy cruiser. Because if you look closely at teh one of the frigate factory de button looks like the TEC controctor ship. Top arm facing back. Buttom arms facing forward. [IMG]http://img14.imageshack.us/img14/6641/constructorcompare.png[/IMG] SEE?
[quote who="Unknown924" reply="43" id="2392736"]Saw both the screenshots in the latest media section. Besides the build menus, the new relationship screen and the diplomacy techtree looked interesting. [/quote] That's IMO the diplomacy cruiser. Because if you look closely at teh one of the frigate factory de button looks like the TEC controctor ship. Top arm facing back. Buttom arms facing forward. [IMG]http://img14.imageshack.us/img14/6
New patch this doent work again. Annatar we need ya. Needs a patch update to 1.04. It won't work no more even without the gameinfo and mesh folders.
[e digicons]:rofl:[/e] [e digicons]:troll:[/e] [e digicons]:smitten:[/e] [e digicons]:seal:[/e] [e digicons]:drool:[/e] [e digicons]-_-[/e] [e digicons]:D[/e] [e digicons]:beer:[/e] [e digicons]8C[/e] Hmm what hepening to the forums? The emoticons are going away and now the textign tools in creatign a ne wpost are going away to....
Hehe Whirlwind I'll be looking out for you then. [e digicons]:D[/e] Hmmm who broke the emoticons on the forums?????
Hehe got to play a game and I have to say it's looking prety good. It will need a few more games to comfirm 100% but so far the first results are quite remarkable. That chnage to targetign did wonders in the Flak/fighter balance it seems.
I think I figured it out. The ship int hat capital build list is the enovey cruisers. The Icon of the ship in frigate menu looks exactly like the the plantetary building constructors you get for free. I think TEC is reciving a way to build Mines and maybe other things in neutral gavaty wells by putting in a builder that can phase around.
Well if it toke onyl 1 day to code and place in then it was an easy one to impliment? Mechanics were already present jsut needed to make it happen? Then to me that would be an addition to existing feature, that simply was not utilised that way.
Been waitign for this. For this one I am actuly earger tot ry out unlike 1.02 and 1.03: For now I still think fighters are going to be underpowered, but changes were made tot he targetign system so I will test that out before saying that part is fail or pass . But then rest does look like a pass .
I would love to after the balance patch comes out :P
Starbases are invulnerable to LF abilaties. And their AM recharge rate is sufficiently high enought that a dunov will not be able to put a dent in it's AM reserves. Safety overide protocole is much mroe balanced then the Advent Metor + dissorientation. For overide will kill your SB = big money going boomb. IF you leave you fleet aroudn youa re goignt o kill your fleet off to. While Metor + mass disorientation will fuckup and kill your fleet, not as rapidly but it will,
Well even CEOs lose their cool it seems.
[quote who="Blair Fraser" reply="143" id="2386349"] Quoting VarekRaith, reply 133Well, I editied just the damage bonuses in gameplay.contants as per the changelog. With that alone, I like what I'm seeing in-game. Remember this isn't factoring in code changes so it doesn't fully reflect the state of the patch (in particular the targetting changes).[/quote] Yup I am wondering alot what teh targetign will have for effect. Since I know currently for fighter vs fla
Oh now their si a Anti-Very Light dmg reduction. Hmm will help. Don'T think it will be sifficient but we will see.
Well then I'll submit my 5v5Imperium Map. It can also be playeyd FFA or 2v2v2v2v2. [IMG]http://img28.imageshack.us/img28/329/5v5imperium.png[/IMG] http://www.mediafire.com/download.php?mttv5jdzmmk 117 worlds. This map can be played slowly or quickly. All depends on the tactics you use.
[quote who="Deceiver_0" reply="81" id="2384450"] I am slightly concerned with the extra squads for cap carriers. I understand why the change was made, but it also makes them stronger as a started cap compared to the other caps. I think your concerns are well founded, but I believe the extra squad(s)(and the better SC abilities) will make them a more viable choice as a starting Cap as they'll be able to hold their own against the other caps eventhough they have weaker armor and less