EvilMonk3y

EvilMonk3y

Joined Member # 3106766
7 Posts 53 Replies 9,720 Reputation

Personally no issues with the download...added the key to steam like normal and started straight away. Have played for just over an hour now, I never put huge amounts of time into FE or Legendary Heroes so bear in mind I am coming to this rather fresh. Just a few initial thoughts: - The maps seem really big, it is perhaps just deceptive or the other games may have had maps this size but for 'small' maps they seem rather large to m

27 Replies 171,577 Views

Not going to lie Brad...I have certainly read a lot of shit about you in the past on various sites. However I have always based my own view of you (or at least your online presence) on what I have seen you actually post and your interaction with the community which has always been stellar. The reason I originally set up this account was because I had an issue with an impulse download back in '08, you sorted out my issue near enough instantly and kept me informed. So

54 Replies 247,422 Views

[quote who="Avatar137" reply="4" id="3490922"] the tech ages yet. I've definitely felt their constraints and it's made me do things differently than I would have normally but I'm not sure I'm ready to say get rid of them completely just yet. We've still got a bit of time before the release so I want to see wha [/quote] This post pretty much sums up what I was going to post on this...I have also felt the constraints (most notably with logis

41 Replies 93,335 Views

^^ I agree that it would not work under standard Gal Civ III rules. However I think it is a really great idea, this sort of asymmetrical gameplay is always super interesting to me, I have certainly played a few Venice games in Civ V and I have no idea if any of you have played any of the Arcen Games strategy games like AI War or The Last Federation but they also do this sort of thing really well. In something like Distant worlds you also have the option to

4 Replies 2,813 Views

I feel that the vault was really underused, everything that went up was great, I just feel there could have been more of it and overall would have been nice if it was updated at a more regular schedule.

14 Replies 15,771 Views

Best to try to ignore it or stick to here... There have been some decent discussions there but as Edladner mentioned there are also a lot of people just interested in disrupting any posts for whatever reason. There is a lot of anger directed towards any early access steam release at the moment. Most of those people do not realize that Stardock for many years has been providing betas for customers long before 'early access' on steam was a thing.

19 Replies 65,378 Views

As the post above says, you need to research techs that increase your logistics capacity to add more ships to a fleet. If you click on a fleet it will state the current capacity and how much that fleet is using in the bottom left of the screen.

5 Replies 6,627 Views

I have a feeling that this area of the game will become more developed/nuanced once the more complex empire management screen is in (it was discussed somewhat in the last dev stream). It should make switching focus for specific planets easier and ease the amount of micromanagement, I agree that at the moment it is a hassle to go through each planets production wheel screen to make changes. In the current beta I have also rarely used the global production wheel

10 Replies 43,783 Views

[quote who="drawnmix" reply="1" id="3487573"] To build/install modules onto Starbases ;e.g. mining (had the same issue) you have to build another constructor that you then send to the intended starbase location-so that it auto docks with it. Then open up your Starbases management and you will see the modules on the right hand panel, that you can install/fit. Also...can I add to your list...9. If I dont want to make a ship at the shipyard, I wont the option/fe

2 Replies 14,614 Views

Played about 200 turns of my first beta game...overall some really nice improvements from the alpha. These are the things that particularly stood out to me at this stage. 1. As far as I can tell there is currently no way to destroy/decommission shipyards? Also when trying to move shipyard I am sometimes unable to end turn as it prompts with 'shipyard orphaned' and then prompts for production. 2. When renaming stuff I should be able to type and

2 Replies 14,614 Views

^^ I think it is sent out manually due to the nature of the NDA and everything...you may just have to wait a little longer (or you might get lucky if support reads this).

4 Replies 13,260 Views