EvilMonk3y

EvilMonk3y

Joined Member # 3106766
7 Posts 53 Replies 9,720 Reputation

[quote who="neros84" reply="2" id="3467368"](Player A buys out players B & C. Player D buys out players E & F.)[/quote] Kind of getting some 'Monopoly' vibes from this. I totally agree that the last thing you want is the first player out of a game having to wait a very long time for it to end with nothing to do. Have you thought about adding any 'mini-game' style systems to keep these players occupied? Maybe some sort of sp

9 Replies 47,436 Views

Hi, have had a good read through some of the articles and FAQ's posted around. I hope you do not mind the posting of some questions/ramblings... - I am getting the impression that the game has a heavy multiplayer focus? What (is anything) stops players from banding together to knock out people early on? Will there be team games like 2v2,4v4 where you perhaps act as a subsidiary/board members of an overall corpo

9 Replies 47,436 Views

[quote who="redhrts" reply="1" id="3467252"] Where may I find screenshots, concept art and/or a teaser trailer? Seems premature to ask for pre-orders when the website is lacking media of any kind.[/quote] The developer blog linked in the initial post mentions that some dev streams of internal games will be starting in a few weeks, I also wish there was a bit more out there at the moment but am rather looking forward to seeing more. Goo

23 Replies 65,804 Views

Regarding the schedule from a while back... think they are running a bit behind at the moment. From stuff mentioned in the founders vault I get the impression the beta will not be until at least June. As for your other points...pretty much none of the stuff you mentioned is in yet, a 'limited feature' version of the ship designer was just added. At the moment there is no combat, diplomacy, spies, or real AI and the tech and ideology is getting reworked along wit

7 Replies 15,646 Views

So if I start a brand new game, go straight into the shipyard and press enter to end turn while on the very first shipyard screen the game goes to the spinning galaxy loading screen and then eventually crashes 100% of the time. Thought this might be one you would want to know about. I apologize if this has already been reported elsewhere but I had a quick look and couldn't see anything obvious. I can provide some crash dumps etc. if the devs require it.

0 Replies 1,808 Views

I personally think with the ships it is perhaps best to wait until we see the equivalent of the Combat Viewer in the new game...as far as I know we have next to no idea how combat will be handled visually. I also think what is there is pretty good so far for the part it plays. I am somewhat inclined to agree with you on the planets though, the idea of 3D models has been mentioned before with a mixed response here but I think I understand w

4 Replies 8,506 Views

[quote who="Frogboy" reply="11" id="3465126"] I spent all day playing this game MP: I don't want people who are going to sweat graphics on a game that won't be out for 2 years playing this. Most addictive game I've played since I was in college (final game won't even remotely resemble this so this isn't even giving anything away). And this game is so addictive we've had to issue a "work hours" ban on playing it. [/quote] <

43 Replies 140,030 Views

Very interesting read...loving the hand drawn UI parts [e digicons]^_^[/e] Totally agree with Brad about the importance of a 'readable' UI. Games like Civ V and even Paradox GS games have brought the accessibility of the UI on a long way in the last few years, even this early I think Brad is right the stress the importance of an accessible, clean interface that still offers all the options you would need. Also fully agree with the f

6 Replies 15,985 Views

Really looking forward to seeing this and how it is currently implemented in the game. I hope they give an update on when the next Alpha will be available. I asked during the last stream and the answer was still April but that obviously changed (perfectly understandable). Just a few hours to go :D

63 Replies 163,125 Views

I like it and think it is really interesting idea but agree that usability/readability would perhaps be compromised. I do like the idea of planetary improvements having more of an impact on the visuals of that planet in the galactic map though...It is something that Sins and Endless Space did (to some extent) and I have always really liked it.

38 Replies 152,484 Views

Take a look if you haven't already. Hope it is ok to post some impressions, obviously not going to repost the image here... I am really liking the improvements to the planet interface, it looks a lot cleaner and the build-able hexes are significantly more distinct. Also like how the clear production/wealth/research menu is and the sharpness of the terrain map along with a proper separated queue (and separate cancel [e digicons]|-)[/e] ). The

60 Replies 167,335 Views