Incredibly minor...but hey [e digicons]:blush:[/e] The tool tip for the escape scroll reads "allows you army to escape from tactical combat". Screenshot: http://i.imgur.com/0oa1MTq.jpg I believe it should be "your". No idea if this has been posted before now, if so I apologize.
EvilMonk3y
[quote who="betaguy2005" reply="6" id="3483839"] just bought it tonight, I was wondering how I can make a suggestion for a star name... [/quote] Go here: https://www.galciv3.com/nameastar
^^ I really like the current style stream, would much rather have what we have than something too heavily scripted, is nice to see the enthusiasm about the game and answering of community questions. Any chance we can meet any of the other devs on stream? I understand it is not for everyone but it would be nice when talking about specific topics like the art.
I honestly think I have worked every friday night since the first two streams :( Off next week though as it is my birthday (my luck there will be no stream then). Many thanks for the upload, will give it a watch now.
It is actually Friday the 25th, not 24th [e digicons]^_^[/e] Had me confused for a second. Talking about the balance between innovating and staying true to what Gal Civ is sounds great. My question: I am really interested in knowing if there are going to be changes to the fog of war on the map...I find myself disliking the grey fog more and more, really hoping it ends up looking a little more interesting.
Pick up the Founder's Elite yesterday...now just hoping that they release some new keys :)
Thanks a lot for the stream, it is good seeing the internal build, planets are looking really nice and the gameplay possibilities with the terraforming sound great. I am really interested in knowing if there are going to be changes the the fog of war on the map...I find myself disliking the grey fog more and more, really hoping it ends up looking better than that.
I often feel like the most important question when looking at specs is what sort of games are you playing (or want to be playing) on your PC? I have to admit I do fairly frequent upgrades, I do not own any consoles so my PC is my sole 'gaming device'. I also play pretty demanding games overall and like to bump up the settings a lot (the Total War games and some of the newer next-gen ports are hitting stuff like VRAM pretty hard) <spa
I very much doubt that what you are after will ever be done by this game. Gal Civ is just not that type of thing and it is not the direction that the developers have ever indicated towards, it's a tile/hex/grid based game at its heart. I would personally not want it any other way. I wouldn't say the game is 'cartoonish' either, it is stylized in a certain way but I like that as well [e digicons]^_^[/e]
With the Gal Civ III alpha I know this has been an issue with people who do not have a 64-bit operating system. This is running on nitrous which supports just 64-bit platforms with DX11/mantle . If you definitely have a 64-bit OS then as AlphaSite says you could try verifying the game cache in the game options.
Sooo...anyone who has backed willing (or allowed) to say what this is? Really need to get round to picking this up but my funds are really tight, if it is something playable (?? [e digicons]^_^[/e] ) then I may have to dig deep into the piggy bank as it sounds awesome (or easily promising enough in concept to make testing interesting [e digicons]|-)[/e] ).
Thanks a lot for the patch notes and bug fixes [e digicons]^_^[/e]
We don't have a great deal to go on at the moment. I would thoroughly recommend having a read over the rules and the gameplay description that has been released though if you haven't already: http://www.mohawkgames.com/2014/06/16/offworld-rules/ https://www.offworldgame.com/game That is pretty much everything we know
Love the models XavierMace. Thanks for sharing.
Is the dev stream still scheduled to happen at some point? [e digicons]^_^[/e]
Awesome :D Just finished downloading the 225MB Off to give it a try now. Many thanks.
I stumbled across the thread made by I-Mod Stefan here: https://forums.galciv3.com/455368/page/1/#3474589 It got me thinking that it would be great if the game actually had some features that enabled you to: <
Very much looking forward to giving this a go. Think the game is going to become a lot more 'fun' to actually play with a slightly more robust AI (or at lest one that does something ) and the galaxy options. Many thanks to all the dev team [e digicons]^_^[/e]
Sadly keep missing these due to work. Always watch the catch up afterwards though.
There is no announced / set date yet. From what has been shown and discussed on the live-streams I think it is looking like it will be soon though. Taking an educated (possibly wrong) guess I am thinking the next alpha update will be this week (possibly tomorrow as I believe SD patch on Thursdays) or next.
Ok...I have had a read though this a couple of times. I think it is an incredibly interesting rule set and I am looking forward to seeing how a game plays out and giving it a try myself. It does indeed have incredibly strong board game vibe to it. Things that I really like / especially stood out to me: -Sta
[quote who="ParagonRenegade" reply="7" id="3472673"] One thing I intesely dislike is the fog of war, it needs a visual overhaul. I know, small, piddly little thing, but you see so much of it, it needs to look passable.[/quote] I agree...the current grey fog of war is pretty horrible/boring visually. I agree with the points mentioned by brad about the lighting and color overall (stuff like the mini-map), the game could do with lightenin
Just giving this a listen myself now. Podcast features a discussion on the balance between combat and building in RTS games and some info about Offworld Trading Company from Soren Johnson . https://www.idlethumbs.net/3ma/episodes/building-vs-battle &nbs
Still checking these forums pretty much daily, can't wait to see some gameplay. Hope development is going well [e digicons]^_^[/e]
Sadly missed this when live. Great stream though...I think this demonstrates the biggest leap in progress (at least to people out of Stardock) so far. The gizmo's on the design screen are fantastic, huge improvement on the usability of designing ships, also love the option to create new exported parts. Overall polish on the visuals are also very nice, like the 'grid' background in the ship designer. The new planets and their corresponding screen changes are also great.