[quote]Just would like to clarify my opinion for all those who like or dislike it. I said u should be able to tele in but than can't use spells or attack but u are invincible. How ever u can still move around use potions and such, furthermore u can be near flags making it impossible to capture. I say able to move so u can either chase them down or get in a possition to kill them. I also did not suggest a particular number of how long stunned because I thought u guys could agree on something.
TheBigOne
I totally agree that teleport ganking is no fun. However I think your solution will result in being no fun in lots of situations either as it is a too great advantage for the attackers. I didn't mean to insult you and probably formulated it in a way I shouldn't have. And I think that you are very good in identifying problems but when you post very specific things like "change x to y" I expect you to know the specifics or just write "I think currency upgrades needs to be more useful" a
your ideas concerning the game options are good - except for gold income where you got the numbers totally wrong - others covered that already so no reason to repeat it. [quote]c. Currency. i. Currency I. Please change to 4 gold. ii. Currency II. Please change to 6 gold.
better than spending 1 point to potentially make the game even less fun - flag capturing and locking will be no fun for the defenders with that change, you should leave it as it is for now and implement a better change like a warp in animation later. Even portalling in a flag at the mid of the map becomes a big risk when you have everything disabled for 3 seconds as teleport has a 3 seconds cast time and in that 3 seconds an enemy could be at that location and fuck you up.
[quote]Demigod, as far as I have seen so far, lacks the competitive depth required for a competition such as WCG. This is unfortunate, seeing as it was supposedly conceived as a competitive game.[/quote] have you taken a look at the games which were at WCG last year? Demigod doesn't have a realistic chance to be in WCG, but lack of depth is not the issue.
[quote]Warpstone is being removed for next update[/quote] Just because Frogboy wants it this way doesn't mean its going to happen
you mean the same router? or same type of router? I have no problems playing with my brother over the same router and connection. Did you wait after it turned red? In Beta 3A people turn red even when it just needs a bit more time to connect to them, which is quite irritating.
read the item description again ;)
[quote]It seems as though there is an actual bug with +damage on minions. With a totem of war alone, a QoT with 8 minions can solo a 15000 hp fort in a matter of 30 seconds.[/quote] That bug is exclusive to Totem of War or better Totem of War doesn't do what the tooltip says but something a lot better.
Would definitely be nice to have, either a audio cue or just having the program blink/flash at taskbar like some messengers do when there is a new message.
if everone just ejects the player who disconnected the game goes one with that player being replaced by AI.
I have that too and GPG is aware of the problem, but they still have to figure out what causes it I think. Hm you have a geforce 7900 ; I got a 7950 - might have something to do with the 79xx line maybe.
Ultimeh before you insult me you should try the "restrict to demigods" button. I don't want to end up with a game I play via the visual UI elements only, I believe in keeping UIs as small and cleaned up as possible, there is surely hundreds of nice things you could display via the UI but is it really worth cluttering the screen with them?
you can enable to see hp bars of friend or enemies or both permanently already with toggling through the different settings using the ~ button. I am nearly sure there is also a "show allied Demigod bars" only feature. Also it isn't really that hard to do it without the bars, some may consider it nice to have but I wouldn't call it "important".
[quote]n every game exists a "cast range" AND a "max target range" (for when, during the casting, the target moves away from the cast range). I think, for the max target rangevalue, 2x of the cast-range would be fine.... having it infinite, like now, is kinda lame (also you miss the fact that fireball have higher dmg than snipe, you cant compare them. Oh, and you miss also all the cheesy spells of TB too).[/quote] In guildwars once you started casting a spell it always finished get ca
thursday is patchday and after that we will see
during a game I lost connection to the server in mIRC and as it turns out via the overlay as well - I think my connection was stuck for a second or so as Demigod stopped at exactly the same time for a short while. The overlay needs to notice that I lost connection and automatically reconnect.
1) Shift tab should also close the window 2) Scrollbars don't work only buttons 3) skin looks nice - just the @ of the operators are out of place. 4) needs to have the basic features of clients like battle.net or gpgnet added eventually (watching player profiles, personal messages, friends and clan support etc.) 5) the fade in effect is fast enough to be not annoying , overall it feels very responsive.
Demigod-Live.com is hosting the first tournament in history of Demigod. Check out the details here. Hope to see you on sunday :-)
do you know how much bandwidth is needed per peer?
1) Elo Rating Its main Advantage is surely that it measures skill very accurate and that it doesn't take too long to find your appropriate ranking. On the other hand it can be kind of demotivating as you start with an average rating (not at the bottom like in others) and lose as much points as you win when playing vs an equal rated opponent from the first game on. With Elo roughly 50% of the players end up with a score lower than the score they had when they first enter the Realm of M
so it only works on the light side? If yes probably the dark portal should be adjusted so its symmetrical.
Just did a few tests with DalzK and in Beta 3 the slowdown also only considers the base speed, so they aren't as brutal as before anymore - values probably need adjustments still but it should be easier to balance that way
It could be 60% but I think what happens is that when you get the valor flag and lose it later again the following happens: getting 2nd valor flag 1*1.3*1.3 = 1.69 losing valor flag 1.69*0.7= 1.183 - would be still an ugly bug of course. Lunch ready soon, will test later if my assumption is true.
Dalzk it doesn't negate the effect : 1) Speed buffs are calculated from base value - Speed debuffs reduce your total speed (including your speed buffs) So if you have basespeed 6 and speed buffs of 50% you get a total speed of 9. If now a speed debuff of -50% is applied you end up with a speed of 4.5 which is only 75% of your base speed. (The actual order in which the buffs/debuffs are applied is irrelevant here - doesn't change how it is calculated) To