Howdidudothat

Howdidudothat

Joined Member # 3149045
4 Posts 192 Replies 1,380 Reputation

Ugh, no. You're assumptions are flawed. For starters, the armor equation is 1/(1+0.05*armor). Anyway, you still have the 2100hp going in 19 sec, which is wrong. Only 570 hp is dealt in 19 sec. And other other 900 hp (2100-1200) I don't even see where you are getting that. With the armor equation, let's say you have a 1000 hp volley go directly to the hull (no mitiagtion or anything). With regular armor, (1/(1+0.05*5)=800 hp loss damage. W

21 Replies 8,695 Views

I should have posted the one after that. Tyr got the map shaft and was the one seperated from the team. Luckily, he is Tyr, and was able to turtle and even start attacking. Once I get back from travel, I post that one as well. I decided to watch that replay I posted. It was so horrible. King never did bomb that planet, even though he had a marza, he let repair bays to be built, and spammed hosikos. He never built one damage dealing unit (unless

158 Replies 387,750 Views

Dude, Blue wasn't beating me, but King was blaming me for not killing Orange. What a complete a$$. I was about to have gaurdians and had a rather large fleet coming, he was toast. I never even ingaged him.

158 Replies 387,750 Views

I'm not much of an Advent player, so I am not up to speed on how the hylecon does it's thing, I just know it goes 8%, 15%, and then 22%. Well, that and I haven't even factored in damage multipliers... I thought LRFs do 75% damage against Capital ships.

21 Replies 8,695 Views

Assails: 30*15=450 DPS (1350 per volley) Damage first shot: (1-30%)*1350*(1-15%)+30%*1350 = 1208 Damage following shots: (1-30%)*1350*(1-70%)+30%*1350 = 688 So, without the nano-bomb, it would take about 33 seconds to kill the 7000 hp cap. Illums: 30*22=660 DPS (1/2 for side beams=330DPS)=990 per volley. This is a late game fleet, so you probably have a level 3 hylecon with level 2 amplify, so 15%*990=1138 per volley. <

21 Replies 8,695 Views

Yeah, but you included the nano-bomb. What does that Advent equation look like when you have level 3 detonate AM? Also, you're equations are extremely hard to follow with all the equal signs. Also, you are comparing 2 different races. You have to play to each one's advantage. Also, note that the 1200 hp loss from nano-bomb comes from 40 seconds, it's not instant. And another thing, the 4000hp is for a level 1 progen. If you're doing late game flee

21 Replies 8,695 Views

It's best to activate in manually. Yes, it has an activation time, but the amount of damage it deals is the same, whether at 100% health or 1% health. Ideally, if you know you're going to blow it, I would push the button when his fleet is closest and not worry whether the SB is still at 100%, because after that, the guy is screwed. And yes, it damages friendly structures and ships, so be careful.

13 Replies 5,342 Views

I don't know about the debris vortex, as I think level 1 is sufficient. For the deflector, I think it's 100% for level 1 and 200% for level 2. However, again, these are old numbers as I find that only 1 of each of these is enough, I would rather spend the other 6 upgrades on armor and weapons.

17 Replies 37,770 Views

When you hover your mouse over the button, you will see the area of effect. Anything, minus caps, in that area will be destroyed. Strikecraft, as far as I know, are not destroyed by it though.

13 Replies 5,342 Views

You're advent. Carriers with fighters and a hylecon with telepush. Game over, you win.

33 Replies 28,373 Views

Sorry to see you go Anfield. I too will probably be joining you shortly. Third kid is coming just around the corner, and my free time will be significantly reduced. I will be on occasionally, but nothing like the last year.

11 Replies 9,216 Views

I think we should get a DT vs IE clan match going. Then we can see if they give us more competition than BIA. Then again, IE would probably forfiet by not having more than 1 player on.

198 Replies 520,843 Views

Azrak has deciphered my equation correctly. EDIT: To further clarify, the equation locks like this: (1-bypass_percent)*damage_per_volley*mitigation + bypass_percent*damage_per_volley = pwned

21 Replies 8,695 Views