Ugh, no. You're assumptions are flawed. For starters, the armor equation is 1/(1+0.05*armor). Anyway, you still have the 2100hp going in 19 sec, which is wrong. Only 570 hp is dealt in 19 sec. And other other 900 hp (2100-1200) I don't even see where you are getting that. With the armor equation, let's say you have a 1000 hp volley go directly to the hull (no mitiagtion or anything). With regular armor, (1/(1+0.05*5)=800 hp loss damage. W
Howdidudothat
I should have posted the one after that. Tyr got the map shaft and was the one seperated from the team. Luckily, he is Tyr, and was able to turtle and even start attacking. Once I get back from travel, I post that one as well. I decided to watch that replay I posted. It was so horrible. King never did bomb that planet, even though he had a marza, he let repair bays to be built, and spammed hosikos. He never built one damage dealing unit (unless
Dude, Blue wasn't beating me, but King was blaming me for not killing Orange. What a complete a$$. I was about to have gaurdians and had a rather large fleet coming, he was toast. I never even ingaged him.
http://www.fileden.com/files/2008/8/7/2039910/AutoRecord-05122052.record Watch how bad King sucks.
[quote]Banned for failing to complete a sentence.[/quote] Banned for reminding me of my 5th grade English teacher.
I'll try these when I get home. I have a late night here at work :(
I'm not much of an Advent player, so I am not up to speed on how the hylecon does it's thing, I just know it goes 8%, 15%, and then 22%. Well, that and I haven't even factored in damage multipliers... I thought LRFs do 75% damage against Capital ships.
Assails: 30*15=450 DPS (1350 per volley) Damage first shot: (1-30%)*1350*(1-15%)+30%*1350 = 1208 Damage following shots: (1-30%)*1350*(1-70%)+30%*1350 = 688 So, without the nano-bomb, it would take about 33 seconds to kill the 7000 hp cap. Illums: 30*22=660 DPS (1/2 for side beams=330DPS)=990 per volley. This is a late game fleet, so you probably have a level 3 hylecon with level 2 amplify, so 15%*990=1138 per volley. <
Or we could just send him an e-mail like he asked. What eventually keyed him in on it was that I PMed him. He had it fixed by the time I woke up this morning, so good turn-around if you ask me.
Yeah, but you included the nano-bomb. What does that Advent equation look like when you have level 3 detonate AM? Also, you're equations are extremely hard to follow with all the equal signs. Also, you are comparing 2 different races. You have to play to each one's advantage. Also, note that the 1200 hp loss from nano-bomb comes from 40 seconds, it's not instant. And another thing, the 4000hp is for a level 1 progen. If you're doing late game flee
It's best to activate in manually. Yes, it has an activation time, but the amount of damage it deals is the same, whether at 100% health or 1% health. Ideally, if you know you're going to blow it, I would push the button when his fleet is closest and not worry whether the SB is still at 100%, because after that, the guy is screwed. And yes, it damages friendly structures and ships, so be careful.
Thank you Blair.
Bump again.
I don't know about the debris vortex, as I think level 1 is sufficient. For the deflector, I think it's 100% for level 1 and 200% for level 2. However, again, these are old numbers as I find that only 1 of each of these is enough, I would rather spend the other 6 upgrades on armor and weapons.
When you hover your mouse over the button, you will see the area of effect. Anything, minus caps, in that area will be destroyed. Strikecraft, as far as I know, are not destroyed by it though.
You're advent. Carriers with fighters and a hylecon with telepush. Game over, you win.
Sorry to see you go Anfield. I too will probably be joining you shortly. Third kid is coming just around the corner, and my free time will be significantly reduced. I will be on occasionally, but nothing like the last year.
I think we should get a DT vs IE clan match going. Then we can see if they give us more competition than BIA. Then again, IE would probably forfiet by not having more than 1 player on.
Adjusting their hulls? [e digicons];P[/e] Sounds like a personal issue.
ugh...I liked it when you weren't around. It was so much nicer that way. Go back to what you were doing, because, frankly, no one cares what you say.
I'm not going to read all the reply's, but THERE WAS A REASON he was on my blacklist: https://forums.sinsofasolarempire.com/336360 Just saying...
Azrak has deciphered my equation correctly. EDIT: To further clarify, the equation locks like this: (1-bypass_percent)*damage_per_volley*mitigation + bypass_percent*damage_per_volley = pwned
DT vs BIA. DT won: http://www.fileden.com/files/2008/8/7/2039910/AutoRecord-05091844.record
Here's an awesome replay, 9 DT and 1 BIA. http://www.fileden.com/files/2008/8/7/2039910/AutoRecord-05091230.record