[quote]This one. An yes, it shows up with SOGE as the mod name."Sins of [a] Galactic Empire"[/quote] Thier mod name is pronounced 'Soggy'? lol Then again mine isn't any better.
Aractain
Its 1100 apparently. As in all 3 sound files added together. If over 1100 = crash. I belive there is 49 spare entrys from stock files (meaning there is 1051 in the game already, or was that 1059 and 41 spare? - something like that).
[quote]The patch beta is going to be available. There's no way they're going to let a major net code overhaul go untested by the masses[/quote] Bah! Whats the [B][I]worst[/I][/B] that could happen... ... *thinks* ... Umm, yeah. Nevermind. Remember kids, BETA Testing is good.
I mandualy added data to the hanger and defense both hanger points for the guass and weapon points for the hanger (tech stuff). I also messed with the entity files but the thing is the parser dosn't really care what you add to the END of the entity file (it dosn't read it) so you can only add it to the middile of the file (before the end of the usual data) but since it is expecting ONLY the data for that type of module you simply CAN'T add weapon or squad data because it will give you
[quote]I managed to add more weapon types to structures a long time ago, didn't have to do anything special. It works just like ships, only the structures don't have firing points for the 2nd and 3rd weapon so it'd come out of the center.Also, you can only do it to the gauss/phase missile/beam turrets. You cannot add any weapons to hangars, unfortunately.[/quote] But you can add abilites which can be weapons.
There is very few people who review games left who know anything about a PC. And "Low Quality Xbox Games for Windows LIVE! Money Train Edition" is the worst crap ever for PC gaming.
Its OFP for kiddies, lol. J/K Im gonna buy it.
Developer in slightly over guess-work release date SHOCKER! Read all about it in the Daily Hate Mail.
what happens when you try a second weapon?
I never trust anyone, least of all anyone who asks for your email to send spam to you with (porbably).
Wait, they didn't call you "g4y" and "h4x!!"? :P
[quote]Ironclad probally said their making a huge awsome patch, but maybee it was a pratical joke... Their probally having a big laugh right now saying "Ha ha ha look at all those people that have no lives!!"Lives? Lives are nothing, many of us Sinners would gladly trade in our souls for a good patch or expansion for Sins.[/quote] Speak for yourself. I value my life slightly more than that, I'd trade in my soul for a lifetime 'subscription' to all PC games that will ever be made. Ultra
planet entity files like PlanetIce.entity In GameInfo (modding refrnce files) You can't have more than one planet (the 'planet' is the gravwell, a wormhole is a 'planet' in the game).
umm you can't remove them... but you could make every planet have a lane to each other I think (custom map). You can also make the gravwells bigger. Im not entrily sure how that works atm (havn't looked at it) but it will probably be something to do with the planet entity files. Porbably this line? moveAreaRadius 40000.000000
All your names sound like south american man-eating fish. :P
Obsidain (black isle guys, the real spirit behind the Baldurs gate stuff) also did NwN2 which was what NWN1 should have been. Obsidian is better a making games than Bioware, Bioware just have more money to make high buget games (which arn't good enough from the gameplay prespective imo). (As in Mask of the Betrayer was more fun and longer than Mass Effect - even though I prefer guns and sci-fi games in general).
They work smarter, not harder. (lol)
Do you have a new race thats a copy of one of the races and you updated the wrong race (I use to do stuff like all the time :P)
[quote]Umm what do you mean?? of course I did.. Is that a problem?? and of course I'll bring those up in a moment..[/quote] Im just having a hard time understanding what actualy happened. It sounds like you replaced a capital ship (The first post was just a joke btw) and it may or may not have the icon of the thing it replaced. Then when you get in game it dosn't work because the icon is the same.... Im sure if you tried to build it and it was the old ship or if it dosn't build
The problem is that you can only have 2 types of strikecraft per carrier ship, which is annoying. It would really help a lot of people to fix that.
[quote]Yep, just like Warcraft is based off of Warhammer Fantasy. Will be amusing to see Warcraft fans accusing Warhammer Online of copying WoW for some of it's races [/quote] That will be irony on a devastating level. There will be earthquakes and storms caused by such level of irony.
You people are totaly crazy!
[quote]Ohh it would be cool if we could edit the names of our capital ships.... [/quote] You mean like the Rename button for planets and capital ships?
It depends on how the 'target' works. It usualy seems like the target is passed down through the buff chain. Is there any buffs which can target something directly and independantly?
Umm just checking, you didn't copy the carriers hud icons for your ship as well? :P could you post the lines in the player file?