Dragoon4ever

Dragoon4ever

Joined Member # 3215064
2 Posts 44 Replies 8,560 Reputation

[quote who="alryq" reply="24" id="2042162"] The header still says 3b.[/quote] I just missed updating the game info folder at the same time as the other 2 folders, don't ask me how. [quote who="FOX2PRO" reply="23" id="2042098"]Can anyone help me install this? I followed the instructions in the readme file, but when im in sins, SoA 2 0.03b doesn't show up under mods. I been over my folders several times, and I can't get it to show up in game. Help me?[

1,754 Replies 4,134,567 Views

[quote who="eoncommander" reply="8" id="2041659"] not sure why anyone would ever do anything with that screwed-up thing. hugely annoying [/quote] My computer actually came off the shelf with them enabled so I had to learn the hard way about them. Glad to hear you've got it working. I might try it out sometime, try to spice up my battles a bit lol.

9 Replies 23,111 Views

I thought DRM was supposed to stop pirates... but uhh, this seems to be encouragement to use pirated software. Hint hint, to game producers/developers/whomever likes putting DRM into games, it's all being pirated anyway, stop making your legal customers suffer.

62 Replies 188,551 Views

[quote who="darkshimmer" reply="13" id="2040186"] you sure your running the correct version? the excelsior only takes 9 slots! i think you need to recheck your slots, please provide a screenshot if possible.[/quote] I'm running 0.03b, and my excelsior also takes 21 slots. Edit: working on getting the screenshot in now, been awhile lol.

1,754 Replies 4,134,567 Views

I can't remeber the forums where it's at but, if I remember correctly you have to assign it a key control in the options menu. So, like assign it to the Z button and then hold then hold that down to use it let go to stop using it. If that's wrong sorry about that. I've never used it myself lol.

9 Replies 23,111 Views

[quote who="raledabetic" reply="10" id="2034466"]a question about balancing: I have played with every faction and they are more or less similar in strength (hull, shield, weapon power) but the dominion is much weaker. Their capital ships have very low hull and shield strength, and weapon damage is under 50 or so. Also the "cruiser section" ships are much weaker, except breen mwpg. It seems that only the ships from a "figate section" are balanced. are those the finall stats or

525 Replies 1,533,181 Views

[quote who="Mike Bregenzer" reply="5" id="2034306"]Yep, that's the same graphics card I use too, so that must be it. Changing settings didn't work, but I did find a work around. I've had some experience working with the .dds files this game uses for textures. So, acting on a hunch, I went into the texture folder and found the files for the desert planets, and removed the alpha channels from them. (Alpha channels are often used in these types of games to add transparency

11 Replies 42,483 Views

Ever since the carrier/strike craft boost, certain games the ai seems to do nothing but spam them. These games seem to be pretty rare (for me at least). It does get annoying though.

22 Replies 11,614 Views

I've got the same thing, my planet detail is set to max. My sister has sins on her computer but doesn't have the problem so I copied everything her settings are set to and it didn't change a thing. My guess is it's because my graphics card is so old, Nvidia geforce ti 4200 to be exact.

11 Replies 42,483 Views

They said if they add abilities they'll add them in a later release of the mod. The reason they only have certain races in is because of the era, place, war, that this mod is focusing on. Stress said in the header for this thread that more might be added later but right now, juts focusing on the 6 main races. They put the constitution as the colonizer because otherwise it wouldn't be in the mod. The rest of the line-up was in the fight with the dominion.

1,754 Replies 4,134,567 Views

[quote who="darkshimmer" reply="4" id="2018757"] the Devistator is currently showing 8700 shield and 3045 hull base value. i dunno where your getting 2000 shield from. Can anyone else please confirm this.[/quote] Hey, Darkshimmer, just tested this and, it gets weirder. My Devastator was showing 2350 hull 1450 shields. Also just to see if these are in the ranges they're supposed to be in, it's weapons were between 30 and 60 all of them. Can't remember which specifically ri

1,754 Replies 4,134,567 Views

[quote who="dchan1936" reply="25" id="2016230"]I hope there would be a star trek mod that will use not only this but the one from https://forums.sinsofasolarempire.com/173883 Star Trek: Sacrifice of Angels 2[/quote] This is going to be a 3rd party add on for SOA2. Edit: Sorry if this double posts, wouldn't show the first one.

96 Replies 281,182 Views

Even if Borg ships don't totally kill the AI, since pirates seem to hit one planet most of the time then leave, there is still a problem with having Borg in the strike fleets. Say it takes you 1 hour 20 min or so to get around to dealing with the pirates. That's 5 raids, 1 borg ship per raid + interest (akiras, vorchas, or whatever). So about 50+ ships to deal with + 6 borg ships, even if you do manage to knock off the 50+ or so, you still have 6 Borg ships to deal with. After fightin

1,754 Replies 4,134,567 Views

I'm not sure if the shivans are overpowered or not, they're the only one I play as though lol. I haven't seen any of the AIs I've played against use their supercap at all. Might have saved them several times since all I do is send out my lucifer against whole fleets then sit back and watch the fireworks. Really awesome job on her, glad you didn't dumb her down. One thing though, the lucifer doesn't seem to do the damage you would think she's capable of for planet bombing. I had to cal

157 Replies 392,713 Views

Ok went a round with the Akira as my only warship, and you are absolutely right Shimmer, she's still queen of the torpedoes. I would have to say you did an excellent job on her considering people wanting less torps. With 4 volleys of 4 in short succession she still rules most 1 on 1 engagements. The only problem is if the enemy ship had friends around, her reload time (she one of the 32s?) leaves her vulnerable to ships with better phasers or disruptors. IMO you balanced it out very well, can

1,754 Replies 4,134,567 Views

[quote who="darkshimmer" reply="1" id="2006838"] The akira is still the most powerful non quantum using ship using torps. This is mainly due to the number of torpedoes she fires which is reflected by her torp power of 1800![/quote] I noticed she does pack quite a punch. I guess I'm just used to seeing her hold her own one on one if needs be. The extended fire rates leave her rather vulnerable against ships that use phasers or disruptors as their primary weapons. I'm not even sure

1,754 Replies 4,134,567 Views

End game Advent can level their caps twice as fast as the other races and they will level up to level 4 on their own. The advent superweapon while not as offensive as the other two has more uses than spreading culture. Anywhere it fires, your ships get damage boost. You can even target your own planets and get the damage increase there. Add in some of their cap's abilities like hijacking enemy frigates and cruisers permanently, and they can be quite lethal end game. The hijacking ability is r

27 Replies 27,541 Views