Actually once the techs are added you'll need tmp era ships or get steamrolled early game.
Dragoon4ever
Seriously do what Dchan said to pop the cube. I took some screenshots myself and was gonna post them but they pretty much look like his so no need lol, except I got the fleet in the empire tree specifically for the pic so you can see what's in it and how big it is. You don't actually need that many ships though. I took out a fully stocked pirate base with a gimped fleet accidently, was swarming through a system and accidently jumped them to an unknown planet, but hey it worked out. I probably
I checked the torps and all the sounds are working for me.
I'm on ICO now, I'll wait till about 7:00 mountain time, hope to see you. Oh and what's your gamertag?
You forgot space ponies. Other than that nice job on the list lol.
[quote who="ArmageddonBringer" reply="21" id="2048780"]Why can’t I post in this topic any more!!!!!!!!!!! Finally! Wth that took like 5 posts to finally register my post. I'm in mountain time. How do I make the symbol at the end and begging of your name? [/quote] ¥ is made by holding alt then on your numpad enter 6301. You gonna be on in the evening today? Say around... 6, 7, maybe 8? Can't get a clearer time than that till later. Today is the on
[quote who="ArmageddonBringer" reply="14" id="2048475"]where do i dl the newest version c, all i see is b[/quote] http://files.filefront.com/SoA+2+003czip/;13111521 that's the link for c. Still need b to play though. Just patch the corresponding file with those in c. [quote who="ArmageddonBringer" reply="14" id="2048
Did you actually get the max upgrades or just check the tech? No matter what the fleet size is set to, the tech will always show max at 2000, not until you atcually research it will it show a difference.
The abilities will be added in a later release. Easiest way to kill the cube is wipe out everything else in pirate base first, then with a maxed fleet focus fire on it and keep replacing ships as need. Building factories next door helps a lot. The healing ships will get that ability in a later release. They are working on Trek structures next. The defences will be worthwhile once the vanilla structures are replaced. They will be replacing the neutral ships with trek sh
I don't, but that's only because I haven't found anyone to play with. You interested in some 1 vs 1 or comp stomp sometime? Stress said it'll be finished when they feel it's finished lol. Next they're working on research and adding structures, after that could be a pre-finish release to make sure they didn't miss anything and to make sure it's all working well. Not totally sure on that, but that's what I gather from the WIP header and from what Stress and Shimmer have said. Oh
Lol yw, glad to be able to help.
I don't think it's a problem, planet bonuses are just a bonus or something else to deal with IMO. I can understand some conflicting bonuses being on some planets, had some before where one kinda cancelled out the negative of the other but I still get the good side. But this one is a straight up cancellation all the way around lol. Not just in game mechanics but logically... how does a planet manage to have a dense molten core and a porous core at the same time? lol. Not that big a dea
Hmm... I guess that could be it. You could try creating an icon for sins on the desktop and tell it to run as admin.
Logically it just doesn't work out, reality they just cancel each other. Are these 2 bonuses supposed to be able to show up on the same planet?
Yeah, Sacrifice of Angels 2 is simply amazing, and Sins of a Galactic Empire is well done.
Hey, welcome to the community. Well Sins does come with a tutorial, so I'm thinking it would be in the demo. As for strategy, in my experience, Sins is the best strategy game out there in that, it isn't just a spam game (although it can be at times [e digicons]:annoyed:[/e] ), if something goes bad you normally have enough time to recover from it, so it's not a total game ender if you lose a fleet or planet. Anyway, once again, welcome, and enjoy the demo. [e digicons]:grin:[
[quote who="darkshimmer" reply="12" id="2045574"]Dragoon & Jible, thanks for helpping in my absense.[/quote] I figured you were hard at work on the mod, so even if I'm just answering questions, glad to be able to help any way I can lol. [quote who="darkshimmer" reply="12" id="2045574"]I'm working hard on the military research, if you can please be a bit patient. for some odd reason the files did not update to moddb, i'll get it up there soon.[/quote] Everything you
In the mod all the vanilla stuff is disabled. I'm honestly not sure what is going on. In the game's main options menu you found the mods button right? Then you selected SoA2 and enabled it? After you do the music should instantly change to the deep space 9 theme song, also the main banner before you even select anything (singleplayer, ICO, options, ect) should now read Sacrifice of Angels 2 instead of Sins of a Solar Empire.
[quote who="harcan25" reply="7" id="2044793"] Is the 0.03c a typo? I've downloaded the files from 2 different sources from the link provided above and they're both 0.03b. Another thing. There is a note regarding a clean install and deleting the "Ironclad Games" folder in c:\documents... BEFORE starting a game. My problem is that the folder is not created until AFTER the game is started (sins 1.13). Is this also a typo in the instructions?
If this double posts, sorry, first one not showing up. [quote who="harcan25" reply="25" id="2044541"]Thanks. Is there a way to mod this? I've been playing around with the files and coundn't figure it out so far.[/quote] There probably is, some file somwhere has to have all the AI names and has to tell it which one to choose, right? I wouldn't know where to find it though or how to change it, I'm not a modder. Edit: [e digicons]:annoyed:[/e] Go f
[quote who="harcan25" reply="25" id="2044541"]Thanks. Is there a way to mod this? I've been playing around with the files and coundn't figure it out so far.[/quote] There probably is, somewhere some file has to tell the AI what name to pick for themselves, right? I honestly don't know where it would be though, I'm not a modder.
[quote who="lathorien" reply="5" id="2044380"]Hey glad to see this mod is still comming along. i installed sins again just to play it. Just played it once as Romulans and i like it, tho having the Detrix (Romulan warbird) as a cap just dosnt feel right, i want to build a fleet of them and its the most expensive cap... maybe the cheapest Capitol ship or largest cruiser? just an initial thought from a Romu-fan[/quote] If they changed it's slot from cap or if they dropped the cost to bui
[quote who="harcan25" reply="23" id="2044398"]I'm playing the SoA2 mod and it's great! Everything seems to be working well. The only problem I have is that the race names that show up in-game are the Sins default ones (Trade Coalition, Provians, etc). Is this normal or did I somehow mess up my installation?[/quote] It's normal.
[quote who="Shocky01" reply="19" id="2042515"] How will e-mailing it to ironclad help?[/quote] They're the ones who know what it means and can tell you why you're getting it from the info contained in it.
[quote who="ArmageddonBringer" reply="17" id="2042090"]hey guys.... uh im a mod noob, how do i open the file i saved it un compressed it wheres the start button on the thing? actually i need help running the whole thing i have no idea what to do. please help me tell me ever step I need to do so it will run on my comp[/quote] In my computer go to the top, tools > folder options > view, and check show hidden files. Then go to your main drive or wherever sins is installed, my compu