The winged defender, I think that's the one anyway, been awhile since I played any version of the mod with the romulans in, for the neutrals says D-12 B'rel, instead of whatever ship that is.
Dragoon4ever
That makes sense, especially after recently using only a galaxy to take out a starbase and accompanying fleet. Well -ish, my galaxy got destroyed by the last excellsior alive in that fleet. Was really simple, keep it turning in a circle in front of the starbase (not around it). You'll get more shots per same amount of time as it's normal auto attack pattern, simply because that uses all it's weapons so no waiting on cooldowns, simply have to wait for it to turn to bring the next bank to bear.
[quote who="xhenia" reply="20" id="2189622"] how do you get the uppdated versjon?[/quote] Just turn on your live sync to get the latest version.
Movements for the feds are still a bit glitchy. They get anything directly behind the ships (like another ship, structure, w/e) they won't turn or anything, they'll just keep going straight, lost count of how many times in one game my ships would've kept going forever if I hadn't called them back. Movement for the klingons looks really good, sometimes has the above mentioned problem but I didn't notice it as much with them. Oh, the fed ships also stop a lot when in groups, if
Did you by any chance turn on cinematic mode? It sounds like it. It can be turned off by hitting the button between the diplomacy button and the zoom to cursor button at the top of the screen in game while playing.
I would guess several weeks. Not much being done this week with several people off line. But believe me we are not just slacking off on this lol. We still have several bugs to minimize/eradicate, and some balancing that needs to be somewhat finished, and we might be finishing a first release klingon tech tree also. Link delected.
By vanilla sins he means original sins, not the expansion.
You can have as many ships as you like, up to the limit of course. Fights to the death are pretty commonplace although the battles have slowed down some. Elites you will still only be able to build 16 of, everything else is pretty much spammable. It's probably going to stay this way as Major Stress and the team wanted to be able to recreate battles with several hundred ships, makes it more about fighting the battles than about starship maintenance. I will see about getting 0.03c back
seriously email support, those people will do everything in their power to try to get it to run for you.
ok got tired of reading all those so, sorry if my suggestion has already been brought up. I would like to be able to go neutral with enemies/allies. I guess it would work kind of like the cease-fire, but I would like missions to not come up from them while neutrality is in effect. So I guess what I'm looking for is a temporary way to ignore each other if both agree, or something like that. Maybe I'll pay you so much to leave me alone for the next hour while I wipe everyone else out, o
you can get help at, if I remember correctly, [email protected]. Also the reason there is no form to contact the devs is they are constantly on the forums answering questions and generally being helpful.
Whatever the previous ones were set to worked so just change it to them. So "CapitalShipPsi" since the feds are based on the advent as a template.
The only released versions of the mod will not work on Entrenchment. If you are talking about the beta version it is only for Entrenchment.
Hey, give Loki a break, he and Shimmer are mostly the only modders working on the mod right now. He's been busy and missed that, so what. In reply to vfa113, yeah do exactly as posted, download livesync and pm Shimmer with your email address.
I updated all my PLANETMODULE files by replacing rotateToFacePlanet FALSE with rotateFacingType "NONE" and the mod started up just fine. Also the convertdata should be in: main drive>Program files>Stardock games>Sins of a Solar Empire edit: also the starbase files
Hmm, this actually sounds rather interesting. -1
He got the new version of 0.03c which I already fixed for 1.15 so that's not the issue.
Are you running the English version of sins? If not that will cause a dump I believe. I'll edit this when i dig up the fix for it. Edit: The fix for it is really simple. If you are not running the english version of sins go into the SoA2 0.03c folder then into the string folder and rename the string file to whatever language you're using .str Example: if you're running the german version of sins rename it German.str the mod should work for you then. This info is al
Yes, starbases are one of the things that will be released hopefully within the next few updates. It all depends on how long it takes to port everything else over from standard sins, and how long a few bugs persist, but they are planned on.
It should work, the version I uploaded I tested before uploading. Are you running it in standard sins? This version is not meant to run in Entrenchment. Also, we have a new WIP thread out, trying to let this one die. Please post all new stuff over there. The link to it can be found above in reply #1731.
I think Major Stress has said he's working on those while he's been away. Thank you though for your enthusiasm for the mod. I think we're set on structures but if we do need them I'll be sure to point them to your post.
I hope you'll forgive my ignorance then, never watched it, only ever watched the movies. We're currently working on porting more stuff over to Entrenchment as well as squashing some rather... interesting... bugs. Whether or not Stress and Shimmer decide to put beams back on the tmp era ships or not they will have my full support no matter the decision made. AFAIK there are no plans for putting beams back on them at this time.
AFAIK all the trek ships are properly sized in comparison to each other which is all we are really worried about since at some later point we will be removing all vanilla sins ships from the mod.
[quote who="FearlessDefiance" reply="8" id="2095230"]Ok, I'm sorry. I figured it would be converted to entrenchment, I just figured shimmer or someone who's actually been known as a team member would do the post, not create a brand new account name just for that purpose.[/quote] Having one account we can all access streamlines things a bit so that any one of us can post updates. Glad to hear from you Stress and thank you for clearing up any problems with that lol, makes my job
We have a new WIP thread. You can find it here: https://forums.sinsofasolarempire.com/342747