I'm pretty sure everyone will like the new fighter style movements. Kudos to Shimmer for taking the movements from good looking but buggy to awesome and well done.
Dragoon4ever
It's been working for me. Wonderfully I might add. I'm sort of a noob when it comes to converting files so this has really helped.
The big deal about project Novalith? It's the basis for the birth of the universe of course. The big bang theory... lol. Anyway glad to hear there'll be more.
Use scouts to kill the mines. Also except for advent, refineries boost their planet and any grav wells one phase jump away. Each extractor can get a boost by up to 3 refineries. You can tell how many refineries are boosting an extractor by the "quota" when you select them. After that, kinda pointless. You'd be better off strategically placing them and spamming trade ports.
It always seems to happen when they're in a fleet. If they get too far from the flagship they seem to ignore everything to get back in position. Pretty much why I don't use fleets.
I'm not even sure how I feel about this idea, but as it just occured to me, I'll throw it out there. Getting missions not just from other players but from governments in your empire. Rewards could be extra resources, boosts to income, higher pop cap/defences/logistics/tactical slots, they'll purchase one planet upgrade for you free of charge, higher allegiance for a period of time, higher max allegiance for a period of time, or maybe even a few ships to bolster your fleet (maybe
Ok, Major, as per your request I ran the mod and managed to fix several errors. All the other errors I copied to a txt file, any of the modders who want them let me know and I'll IM them to you.
I think the first one I played was Wolfenstein 3-D. My other old favorites in no particular order: NovaStorm DukeNukem II F-15 Strike Eagle III Commander Keen 4 Tunnels Prince of Persia WinTrek Line Wars and Lemmings oh the memories... I actually found most of these and have gotten them to work on my current pc.
ok thanks
I was curious, does this work for dds files and textures? the program doesn't seem to want to convert those.
[quote who="Atrahasis1" reply="11" id="2245704"]Hey crowd, I've known Stresspuppy for years now, and he just recruited me to do a Romulan base. Expect greatness![/quote] Hey, and welcome. I'm looking forward to trying to break whatever new toys you give us lol.
[quote who="darkshimmer" reply="14" id="2244082"]Lets not forget about Dragoon, He stepped up as well.[/quote] Thanks Shimmer, I wasn't going to say anything as I haven't porogressed far enough to contribute anything yet. [quote who="Major Stress" reply="24" id="2245117"] Sorry i forgot to mention you Dragoon. I also need to mention Admiral Cobbs. He is the one who did the warp effect and fix some lighting issues.[/quote] Np Stress, it didn't bother me lol. <
The Klingon starbase looks good, very well done IMO. [quote who="tenhunter" reply="4" id="2236618"]I am getting a few mini dumps after the last update. Am I alone? Playing matches w/all races. 45-60 minutes in crash, two times. [/quote] Try turning down your graphics, if they're set too high they can crash it with a large battle going on. Other than that, what was going on when you crashed? Need more info
The new movements look good, I didn't see any bugs at all with it. The Emperor's new ability gives it the firepower I always thought it was lacking. I noticed it looks very similar to the new Romulan disruptor. The torperdoes all look good and work well at their new speed, especially IMO the romulan torpedoes. The Klingon defense turret was well done. It's added torpedo ability also works well.
I desire to bring death or unity to unbelievers for the Advent. Preferably death. I await your command. Vengeance... Lol, I'm always roleplaying on my own when I play so i decided why not try this out. Anyway, I sent you an email, anything else you need from me?
Why does the first post of the next page never show up until the next post is posted? Guessing that's what this is. Anyway, double post... yay... kindly ignore this one please.
The new phaser defense platform for the federation looks good and works well. I'm also glad to see that they can survive a battle with enemies instead of just being a one or two shot thing and then scrap metal.
Oh yeah, one more thing, is the Lakota supposed to use quantum torpedoes? I THINK all I've seen it use are photons.
[quote who="QuicktoDraw" reply="15" id="2208010"]I have also performed the Lakota upgrade research, but I am unable to see what exactly it does (since whenever it would complete nothing would happen). Would you mind explaining what exactly it does so I know what to look for?[/quote] After you get the upgrade your excellsiors will have an ability to allow you to upgrade them to lakotas. First slot where an ability would show up is where it's at. It shows nothing there but click i
The muzzle effects look really good, especially for the torpedoes. The federation currently does not have a scout or ship to capture neutral extractors. The AI is still using the miranda as a scout. The romulan warbird for the neutrals is designated D-12 B'rel. The Excellsior to Lakota upgrade works well, and is very well done. How much fleet capacity does the lakota cost? It sent me negative after upgrading. The lakota is pretty powerful compared with other ship
Here's the start I've made on what the AI builds. This is a Klingon, unfair, quickstart, they started on a desert world so they had more room to build than normal. Also their home planet was bordered on one side by volcanic world and the other by an ice world, so that may have affected what they built. Crystal extractor (quickstart enabled so 2 metal and one other crystal already up) Military lab Civic lab Civic lab Military lab Military lab
It doesn't help with the pain, but instead gives me an outlet of sorts for keeping it together. After 6 years with constant headaches keeping it together is all I can do, dealing with pain is secondary because otherwise I can't keep up with life.
Hey, Shimmer, the paying attention to what the AI builds and when, do you want us to post those here? Also do you want us to do that through an entire game, or just up to a certain point in a game? (like when they start actually building ships)
I quit taking painkillers for my headaches/migraines because they never work. My doctor is doing the typical throw pills at them and hope they go away. For me I noticed the hot/cold temperature stuff (warm wash cloth, ice pack, etc.) a lot of people prescribe makes mine worse. As a constant headache sufferer with migraines thrown in that can last upwards of a week, I've found what helps me to get through the best (by no means does it stop the pain) is to turn on some heavy music, turn
The new movements for the feds look excellent. No more ships stopping when attacking structures. I also noticed a lot of the other movement problems have been taken care of, such as ships stopping when getting too close together or ships chasing each other out of grav wells (that one still happens but sometimes resolves on it's own now, and doesn't happen as often). Also the new torpedo ability for the miranda works well as far as I could tell. Sorry didn't get a chance to tes