Dragoon4ever

Dragoon4ever

Joined Member # 3215064
2 Posts 44 Replies 8,560 Reputation

I'm going to start looking into the AI. Doing several very long galaxy takeovers on my own, then gonna play with enemies again. If it is the AI crashing it I'll try to find out what it is that's making them so very unhappy.

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[quote who="darkshimmer" reply="1611" id="2409545"]As of today i have resigned from the mod team for my own personal reasons. Please do not ask why. The patch for 3E.2 is scrubbed for release as i will not be able to complete it. I have sent all my files to stress. He's back in charge. GL all of you and i'm sure when you guys play with the Romulans, its going to make your day! Thanks for the fun guys! [/quote] Shimmer thanks for all your hard work, and I hope all goes well for yo

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[quote who="cselsor" reply="1571" id="2405521"]I noticed that the akira now take 49 supply!!!! Is that correct? That is more than two Vorcha at 19 supply.[/quote] Yes that is correct, and the Vorchas will be getting their fleet cost raised.

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The AI in sins does not like to do anything without having a capital ship or two out. Building things and then waiting is their way of getting resources and then research for said capital ships, without actually having to do anything without their capital ships. Yes the Cardassians will be playable in the future, they will not be a standalone race though. They will be helping their old dominion buddies conquer the alpha quadrant again. The reason for this is the Cardassians did not ha

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Hey Stress, I have updated to the new patches (backupped sins directory first) and i'm currently working on figuring out what's going on. Some of it I'm hopelessly lost on (was never very good working on the UI) but I am working on the other stuff. I'm hoping just adding/updating files will fix this.

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The Defiant is too powerful for a cruiser slot. We make it a cruiser and it's ridiculously gimpy (tried and proved in other releases). We're talking a ship meant to take on borg (not necessarily take many hits from them but meant to deal the hurt). I think the current setup reflects this very well. If you get attacked by one you know it. On the other hand they don't live long if you don't take care of them. We can come up with abilities for them that aren't science based or w/e. Also

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[quote who="Alpha_Sniper" reply="1211" id="2375699"]Unfortunately, no it doesn't. There is no Entity.manifest file under mods 1.03 entrenchment, in or out of the SoA2 mod.[/quote] If you don't have an entity manifest the mod shouldn't work at all. It doesn't look like a normal file. Just drop your entity manifest into the SoA main folder and it should ask if you want to replace the old one. If you're worried about screwing it up, make a back-up of everything first.

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[quote who="FrznMD" reply="1193" id="2374408"]Is there any update to have original races back in Star Trek Mod ?[/quote] You mean like the tec, advent, and vasari? No, this is a total conversion mod. Also those races would be totally obliterated in straight combat with our ships. If you mean, the races that were in the previous releases for this mod, we're currently working on it.

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[quote who="QuicktoDraw" reply="1038" id="2369313"]On a different note guys, I guess I forget that you do get more complaints/bug reports rather than praise[/quote] As long as the bug reports are constructive and helpful those aren't a problem. It does get to be a drag hearing something is imbalanced/broken/ or w/e after putting, hmm what're we at now? 7 months (just for this version)? into a piece of work. Shimmer imo has done an excellent job, especially on the balancing.</p

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[quote who="Micael456" reply="1005" id="2367859"]Oh and another thing I meant to mention, the Curries in this version keep trying to attack enemy ships (instead of retreating). It makes it really hard to keep them alive when they try toeing it out against Fek'lhrs.[/quote] Um, tried turning off auto-attack? As for the Akira, if you don't like them don't build them. I'm gonna keep using them because 1 Akira, in my expierence, can kill more enemy ships in a shorter amount of tim

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Minidump with the patch confirmed. The patch is missing the Klingon_TyGoKor.mesh. Until the patch is updated I have posted the needed mesh file, you can download it here: http://www.filefront.com/14490439/Klingon_TyGoKor.rar Simply donwload and extract to the mesh folder in the SoA folder.

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Lol details... everybody loves details. Yes, Shimmer has indeed been working hard especially on the balancing. Torpedoes are getting a bit of a nerf, they will still be deadly but not nearly as OP as they were in the last release once you hit the higher research tiers. Klingon's forward attack vs the fed's 360, it balances out in several ways. Just a few are things like speed difference, reload times, ship costs, fleet supply, and research. The klingon's for instance get considerably

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[quote who="CrazyHorse" reply="691" id="2355888"]hello all, say i m having some trouble getting this mod started..im new to this mod but have been reading the posts about the mod since it started as i am a avid star trek fan.. i would like to play the mod but im unsure as what to do next i dl the mod to the entrenchement folder but its not showing up in the mod icon...im kinda of new to this whole modding thing but would love to play it if thats ok.. i just need step by step instructions on w

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I don't know what you're talking about with b'rels outgunning Akiras or most fed ships for that matter. If you're using the b'rels then how much research did you have vs your opponent? The Akira will stop a b'rel dead in the first torp volley, and if the first one doesn't get them then as it moves behind the Akira the aft volley will. If you're still having trouble with the BoPs then exploit their weakness. They can only fire forward so... As for torpedo damage, we kinda got tired of

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[quote who="Jack_Straw" reply="538" id="2352413"]OK...you all can call me a noob, or neophyte, or idiot...whatever. I'm absolutely new to Sins modding, so I'm probably doing something stupid that you guys know about. Here goes...I installed this mod the same as the others, by un-raring it into the Entrenchment mod folder using Win Explorer's path. I still get Star Wars Requiem loading instead of this mod. I have enabled this one and disabled Requiem, and have moved this one up the list, but n

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[quote who="LokiGodOfMischeif" reply="11" id="2327080"]Very nice vid going to play it tonight ! finally got some time to actually do anything lol so just wondering anything that i should not do ? etc need to get back in the loop lol dont want to start altering stuff and getting told off [/quote] Hey Loki! Welcome back, for concrete info on updates and stuff you'll prolly have to talk to Shimmer or JTALORPCS, but for a brief review of what's been going on you can

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[quote who="GulKelan" reply="6" id="2326753"]just put galor in google and u will never read its a frigate. its a cruiser sry. [/quote] Well, in the mod, it's a frigate. [quote who="GulKelan" reply="6" id="2326753"]i dont get it y people are making cardassians ship worser then they are[/quote] We had more than just the cardassians to deal with in the way of ships, if we favored them then the breen and dominion would have less ships or ships in places they really do

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[quote who="JTAYLORPCS" reply="7" id="2319414"]FYI I think i have fixed the issue with the Federation mini dumps !![/quote] I'm with you on that, captured a multi-star map with them, no dumps. Awesome job on that. [quote who="adamdresch" reply="9" id="2319751"]Personally I agree about the Defiant being a cruiser class ship, of sorts. It's very powerful for such a small ship, but that's what it was built for, power and speed, it has no creature comforts or whatn

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Ok, taking a little break to do some Q&A for our fans. [quote who="adamdresch" reply="1" id="2318087"] This mod is great however, but one thing I'd like to see, if possible, is giving at least one ability to the capital ships.[/quote] Some of the capitals already have abilities set. These are mostly just placeholders until we can finish other things up, but the caps will have abilities. [quote who="cperceful" reply="2" id="2318206"]Any news on whether or

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