Dragoon4ever

Dragoon4ever

Joined Member # 3215064
2 Posts 44 Replies 8,560 Reputation

Glad to hear things are going better for you Stress. As for porting to diplomacy, not sure if you want to open a public discussion on this or not, but I say go for it. It sounds like this expansion could give us even more tools to use within the mod to make it more trek like, or at least as much as we can within the confines of the sins engine. As for when, how many patches did entrenchment get within, say, the first 3 months of it's release? I honestly can't remember but wait

5,100 Replies 12,729,463 Views

I figuered it was gonna break it, basically expect it then if it doesn't you have a good surprise and if it does, knew that was coming anyway lol. At least they're upping the limits, thanks for listening IC. We'll just keep moving forward guys, can't do anything else, and not like we're gonna give up now lol.

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Probably the only time I'm going to do this... Tactical cube Race: Borg Abilities: Absolute butt-kicking, demoralize, and oh crap! (Please note these are basically always on and do not show up in it's ability list) Take an almost unstoppable borg cube, then give it armor. Ok, enough play time, back to modding lol.

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You don't always have to explore to find them. Just got them for the 2nd time a couple days ago, they showed up as soon as I colonized a desert planet.

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[quote who="Mumblefratz" reply="199" id="2486116"]But specifically in regard to the major religions of the world I’m pretty well convinced that none of them can possibly be correct. My reasoning is that pretty much all of the world’s major religions are in some sense mutually exclusive. If you are a christian (note the lowercase) then you believe that you are “saved” and muslims (again lowercase) are damned. If you’re muslim then the opposite is true.

364 Replies 1,045,920 Views

As a side note, the US military is already deploying lasers to destroy things like cruise missiles, so the power required can't be as great as originally thought. Also to every weapon in our history a counter-measure has been created. Any weapon deployed in space would eventually become obsolete. It is inevitable, otherwise we wouldn't bother creating newer and better weapons. Also nuclear weapons while newer than most, and probably among the most devastating we've seen, have only eve

50 Replies 330,442 Views

[quote who="Whiskey144" reply="9" id="2482910"]The perfect example of the accuracy of your argument is this- TLAM&F-18. A lot of beginning opposition to the TLAM (Tomahawk Land Attack Missile) was that it took away a lot of the purpose of F-18 strike ops. If they could build a TLAM with the range of the F-18, do you think they would still build F-18s? Probably not, since the TLAM can do the same job for cheaper, and its safer for the person performing the strike.[/quote] I have no

50 Replies 330,442 Views

[quote who="-RAISTLIN-" reply="50" id="2482392"]global warming deniers = holocaust deniers = creationists = 911 conspiracy theorists. all cut from the same mould.[/quote] Not that it matters much, especially since you'll believe what you want to, as will I and neither of our views is likely to change from the sounds of it but there are some flaws in your logic. I do not believe in global warming as touted by most. Climate change yes, but that has been going on for centuries. B

364 Replies 1,045,920 Views

Lol, who cares about the damage their ships do. Borg>all. If you can't beat them, then assimilate them and then use their own stuff against them. Anyway, back on topic, Major have you had a chance to test out that new manifest? I'll pm you later with the specifics after more testing, not sure if I screwed that one up or not based on the last error.

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I have found that to cut down on the number of dumps you get in the old version, simply don't play against the Federation AI. Everytime I played with them in that version I was headed to the desktop at warp speed.

1,969 Replies 4,036,057 Views

Found the problem! Can anyone confirm the fed AI is crashing the mod? I'll extensively test this, but with fed AI everytime crash 2 min or so into the game. No problems so far with romulan or klingon AI. Have also played ridiculously long games playing as all 3 races with only myself on the map without any crash. The mod itself looks stable, very sure it's the fed AI causing all our problems. Also have no errors running the dev version. I'll keep researching this but if anyone can confirm it'

1,969 Replies 4,036,057 Views

Stress, just ran a huge random multi-star map with 9 AIs, vanilla entrenchment, all settings maxed, for 2 and a half hours. I was consistently pulling 2-2.02 gigs of ram and had no crash at all. System is XP 32. I actually expected my game to crash just from how old my pc is lol, something like 7+ years still using almost stock everything. Our dev version been nuked then? I already made a backup, so I'm going to try to get this sucker to crash and find a reason for it. The mod,

1,969 Replies 4,036,057 Views