Dragoon4ever

Dragoon4ever

Joined Member # 3215064
2 Posts 44 Replies 8,560 Reputation

I thought I'd ask here before sending an email to support. Anyone know if the debugger symbols for Entrenchment have been released and if so, how we can obtain them? Thanks in advance.

6 Replies 3,856 Views

Well, been away for a few days. Looks like you guys are already on the minidumps. The game is dumping on startup, mod already enabled. The error I'm getting is Text FileArchive missing Label. Something in the entity manifest. I have the exact error for any of the mod team who needs/wants it.

1,969 Replies 4,036,664 Views

[quote who="Axalon_30" reply="4" id="2307198"]thank you guys for moving the defiant!!!!! it is my absolute fav. just out of curiosity, what kind of capabilities will it have?[/quote] Elite abilities haven't been decided on yet. Some have placeholder abilities that may be changed at a future date. [quote who="dairaton" reply="5" id="2307614"]I personally think that the defiant fits better as a cruiser but hey its your mod im just happy to be playing it cant wate for

1,969 Replies 4,036,664 Views

np, um, you opened them with wordpad or something similar correct? Just an aside don't use microsoft word, it can really screw files like this up lol. Once open scroll down until you see rotateToFacePlanet or rotateFacingType, if it's rotateFacingType then the files are already updated. To save time you could get something like notepad++, right click the file you want to open and go to open with notepad++ then you can go to the find option and enter that line for it to automat

157 Replies 392,634 Views

The planet modules are in the game info folder in the mod folder. Once in the game info folder, scroll down until you find them, then go through and replace the line that says rotateToFacePlanet FALSE or rotateToFacePlanet TRUE with rotateFacingType "None". You'll have to do this with each planet module entity.

157 Replies 392,634 Views

This mod hasn't been updated to run with the latest version of sins. Something that might need to be done is going in to the files for things that orbit planets (planet modules) and change rotateToFacePlanet FALSE/TRUE to rotateFacingType "None". Also Make sure you delete the galaxy folder for the mod. I think that's everything in the recent patches that'll break it but can't remember for sure.

157 Replies 392,634 Views

[quote who="darkshimmer" reply="8" id="2300185"]Beta team, i need everyone to sync as much as possible and start testing the updates to the research trees for feds and klingons, it will looks the same, but the values have changed. [/quote] On it Shimmer, out of curiosity, anything specific you want us to look for? That is if the only thing changing are the values, are we looking for things regarding balancing, ships dying too fast or w/e?

1,969 Replies 4,036,664 Views

As per your request Stress, I've dug through and picked out what IMO are my best screenshots. Strangely enough all my best ones seem to have the same ship present lol. If you need more screenshots I can always get more, just let me know. Looking forward to testing your new torpedo changes Shimmer. <img src="http://i229.photobucket.com/albums/e

1,969 Replies 4,036,664 Views

The klingon tech trees look good for the most part. A few cosmetic things like research on the wrong tier based off how many stations you need but nothing serious. The new misses and balancing, well until you say it's ok to comment on it I won't say anything Shimmer. I also haven't noticed that weird movement with the K'tingas anymore so Idk if you fixed that or it was just one of those minor movement glitches.

1,969 Replies 4,036,664 Views

All testers who are still going to be testing email, IM or pm me please so I can get the list to Shimmer. I'll be sending out emails also. Any bugs found you can send to me or post them and I'll get them up on the main topic.

1,969 Replies 4,036,664 Views

[quote who="ville1" reply="23" id="2276023"]Hi. I was wondering that can someone tell me does this mod work with sins 1.17 patch?[/quote] I believe the currently released version, 0.03c, does. Not totally sure on that though as I haven't touched standard sins since entrenchment came out.

791 Replies 1,945,907 Views